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yo mama

CHEETOMAN324
CHEETOMAN324 Member Posts: 4
edited November 5 in Creations

Post edited by CHEETOMAN324 on

Comments

  • JackFrostMan
    JackFrostMan Member Posts: 204

    My first main issue with this is, well, it's a tiny bastard dog. Most of the killers we have had are, ya know, normal sized people. Relatively I mean. Hell, even Demogorgon is still a bipedal creature. The only killer that would even be close to the size of the Dog is Victor but...Victor is his own weird case.

    Overwhelming Maul: I just do not like the idea of that power. I don't really think a killer power that relies on you having to do skill checks is all that good. Kinda just feels wrong.

    Desperate Chase: Don't like it. Boosting bloodlust makes it feel like giving yourself an even bigger crutch than needed if you can't hit a survivor.

    High Alert: 25% is a LOT. Sure, you can't use it in a chase, but that just seems like a lot for something that can activate whenever.

    Canine Senses: Ehhh. Don't really know what to say about it besides "this doesn't feel like it's worth using". Is it just like a noise bubble notification? I suppose that helps if a survivor tries doing a sneaky move but otherwise I'm not sure how that's useful.

  • tristenbennett381
    tristenbennett381 Member Posts: 117

    Interesting idea, I think a non humanoid killer could be sick. I feel like the dog should have more than a leap attack though, it doesn’t sound particularly fun to play as just leaping into skillcheck battles.