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BHVR: fix your killers already!

If I ran the company I’d find 1 person, pull them aside and say: “ this is your new job: fix all of our underperforming killers so that they are all viable, fun to play, yet not too annoying or OP.”

Tired of this BS.

Comments

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,096

    According to their stats Nurse is under performing. Should they buff her?

  • solarjin1
    solarjin1 Member Posts: 2,229

    Name one game where every character or deck is viable enough to be run in competitive play?(yugioh, MK, Tekken, leauge, magic, soul caliber, street fighter, pokemon,etc) We gotta accept some things as they are. You gonna have a good spread of characters in every tier. Some characters will be WEAK sorrrrrrrrryyyyyyyy!

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    i thought you are talking about the innumerable bugs that killers have.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Only 1 guy? Poor dudes gonna have to rebalance half the roster on his own without making them OP or unfun which is something the entire balance team can’t figure out

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586
    edited March 2023

    I’m sure nobody has thought to do this yet 🙄

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,796

    And then watch them have an immediate breakdown because you’d be a terrible boss.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Maybe instead of pushing one person to do it they get it right the first time

    Just look at the changes to the Skull Merchant

    And it's going to take time before anything gets done on that level... cause they make new chapters every 3 months

    Maybe they could go from 4 a year to like 2 a year for a couple years... it'll save them from creating something new every 3 months and give them time to make the changes to the other Killers

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    Some tweaks here and there would be nice. Let the Trapper start with his traps. Give the Clown an extra default bottle or give pink and yellow separate supplies. It’s not unreasonable to try stuff like this an see how it goes. Might make the PTB worth something.

  • wydyadoit
    wydyadoit Member Posts: 1,145

    so let me get this straight... you want 1 person... to be the almighty final word on what's viable, fun to play, and not annoying or op.

    and you want that one person to fix EVERY killer that's underperforming?

    so... several thousands of lines of code, several months worth of animation, model frames, textures, and lighting maps, a couple novels of text and a ton of calculous and arithmetic just for a singular character that has to be playtested. not including any new or redesigned mechanics, animations, or models that will have to be built from scratch.

    40 hour work week it would probably take several years and if the meta changes or there's an oversight it's all a pointless effort and waste of money.

  • Chaos999
    Chaos999 Member Posts: 869

    This might sound fine and logical from a customer standpoint. Even from a development view.

    But there is no way in hell anyone is going to convince the decision making board of corporate overlords that this is a good business idea. It's like telling them that you want to cut profit opportunities by half for a couple of years without it translating on proportionally greater income at any point.

  • katoptris
    katoptris Member Posts: 3,209

    Fill out an application then

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    True... but at some point they need to realize that there would be more benefit then not doing it

  • stonedcandle
    stonedcandle Member Posts: 55

    Survivors find the maps annoying, perks annoying, hooks annoying, chases annoying....the list goes on and on.

    If they catered to every whine and complaint about what's annoying to survivors all killer players would have is a lungless trapper with no addons or perks.

  • Pumpkinbros
    Pumpkinbros Member Posts: 425

    absolute W peanits i feel like this needs to be pinned so everyone knows how BHVRs workflow actually works before commenting on how much they're not doing

    I love reading through all of the bug fixes and changes to see that yes. you guys are clearly hard at work on several problems and new features at a time, we appreciate you:)

  • LooeDbD
    LooeDbD Member Posts: 163

    its not like they dont have enough people to do this, why not?

    make a balance team

    It dosent even have to be devs it can be people who have a lot of knowledge about the game

    the devs clearly don't play their game, just watch some of their gameplays

  • Akumakaji
    Akumakaji Member Posts: 5,487

    This guy could at least ask the balance team stuff like:"why are there only two maps with denke gras for Trapper-kun to hide his traps, and why is one of this two maps basically he biggest map in the game? Why does out poster boy basically plays without a power on the Eiry?"

    Maybe this guy would get a satisfying answer, most likely not.

  • Chaos999
    Chaos999 Member Posts: 869

    Sadly I don't think that would be the case. And they likely already realized that.

    It's not like the current player base is gonna give them 2 chapters worth of income to fix the game.

  • Jangles
    Jangles Member Posts: 377

    I mean this with respect. I understand your plight, but the answer is to play the game more! I've put 1000s of hours into this game and I genuinely enjoy it and have always seen the love that goes into the game.

    Recently, in the last year it feels like you guys have lost your passion for the game and are just churning out content for the hell of it. It got to the point where I just genuinely was not having fun anymore. It's like going to a cafe, ordering a coffee and it comes half full with a fly in it. Yes its coffee. Is it acceptable for that to served to someone? Of course not. It's the same thing here.

    I had a month break and came back in the last week and it seems the same issues are still present. In the few odd years I've been playing I don't think I've ever seen a chapter release that wasn't filled with bugs and gamebreaking issues. Much like the dead hard buff, which looks amazing on paper but in practice it looks and feels silly, average human reaction time is what? 250ms? So its only consistent in practice at windows and pallets. I can go on but I'd rather focus on the positive.

    I really really really want to love this game again. It's in essence the most raw form of PvP.

    Simple mechanics and skill expression is displayed with mind rather than reaction (in most cases)

    Please don't take this as me trying to tell you how to do your job, I wouldn't be able to. I just want to love the game again.

  • Kius
    Kius Member Posts: 140

    Sorry but the fact that the entire playerbase has to endure another 3 months of this meta along with this killer release and then you hired more people to create more cosmetics. Who is gonna buy your new stuff when the game is literally unfun to begin with?

    Alot of data and information is needed sure. But what is the reasoning in not making constant changes to all perks in general? you can't have half a year of this meta and come out and say "we can't balance too often because we need to see each case individually" by doing this then it turns into an excuse at some point. You're opening yourself to come and use the "we simply dont have too much hands on deck or time for the amount of killers the game has.. sorry" then either slowdown the killer/chaper release from 4 to 2 and stabilize this mess otherwise hiring more people for cosmetics isnt gonna do much in the long picture if the game is unfun for both sides.

  • Laurie268
    Laurie268 Member Posts: 576

    If you guys do take a look at killers, I hope you guys start with the Knight. His only counter is holding W when he places one of his guards and that only works if you aren’t cornered. Nothing makes me want to stop playing DBD more than facing 3 knights in a row

  • fussy
    fussy Member Posts: 1,720
    edited March 2023

    10000 analyses, reflections, analysis of options, discussions and implementations

    VS

    Traper sucks, it's obvious to everyone, let's buff it, guys (injured iri basekit)

    (jk <3)

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    But then again.... if they do 2 chapters a year it'll give us veterans a reason to tell our friends and get them to play the game

    There are ways to bring in newer players... without constantly begging the player base with new stuff

    Remind me how bad the past 4 chapter releases were

  • Emoba
    Emoba Member, Alpha Surveyor Posts: 514

    Skill. Issue.

  • PowZapBamWoofMeow
    PowZapBamWoofMeow Member Posts: 195

    I understand, and not trying to argue, but… it’s the company’s game.

    I would think that the owners/devs and everyone involved with the thing they own would KNOW what needs to be addressed.

    Like … if my house has leaky pipes, mold, mice, yadda yadda yadda and my parents say “when are you and your partner gonna take care of those problems” yet we insist on ignoring them and spending money on shiny new car parts.

    So yes things take time, resources, etc., but c’mon (being nice here) it’s your product. You should know it inside and out.

  • NerfedFreddy
    NerfedFreddy Member Posts: 394

    There are no underperforming killers even weakest killer in the game Trapper has 56% killrate

  • jajay119
    jajay119 Member Posts: 1,094
    edited March 2023

    Great! While they're on it, can they solve the issue of world hunger and famine, oh and the energy crisis, too please? Thanks. Absolute star.


    (Hopefully) obvious sarcasm aside, I honestly think this is a much harder job than People think. Firstly, because it would already have been done if not and secondly because someone will always want more.

  • Ayodam
    Ayodam Member Posts: 3,203
    edited March 2023

    Peanits touched on that. When people want “underperforming killers buffed,” they mean strengthened against higher-caliber survivors (less than 5%* of the playerbase, per BHVR’s stats). But the problem with that is by buffing these “underperforming killers”, they become too oppressive for average players (around 95%* of the playerbase). So while it feels good to be able to compete with your favorite killer against really good survivors, you’re actually ruining the experience for people who aren’t in that top percentile. And no one speaks about that because no one is going to complain about their own guy being too strong. Additionally, most players here are self-serving & self-absorbed, so “balance” is always “what feels good to me.” Anyway, that’s why they don’t make balance changes like players want. Really, no game does.

    *These percentages are based on MMR ranking. Less than 5% of players have high MMR, indicating great skill. Most players have low to average MMR. All killers have killrates above 55% across MMR levels, meaning they average a 2.5K per match.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,857
    edited March 2023

    This goes way beyond the top 5% of the players. There are many killers that are high MMR (BUT NOT NECESSARILY AT THE MMR CAP), that many people feel underperform at high MMR, and aren't worth playing. A killer doesn't need to literally be at the MMR soft cap, in order to get matched against coordinated SWFs that are miserable to against when over half the killer roster is being used.

    We often had "nerf killer" posts, where the same killers were listed over and over, which coincidentally were the most popular killers that people actually felt were still good at high MMR (AND DISCLAIMER AGAIN, HIGH MMR DOESN'T LITERALLY NEED TO BE THE MMR SOFT CAP). And instead of thinking, "maybe there needs to be more killers, that were perceived useful at high MMR", the solution was "we should release more killers that aren't perceived useful at high MMR, and multi nerf some of the useful killers if they get enough complaints".

    The absolute worst part of this, is some people still played the lower tier characters, and relied on eruption to give them enough time to win, and now they are being told that eruption needs to be nerfed into the ground, but dead hard can still stayed untouched? And the lower tier character still have to deal with the uncompensated game advantages SWFs get when they use voice communications, and they still have to deal with the new survivor HUD? I personally will just stop using the lower tier characters when the eruption nerf happens. I'm not going to suffer through overtuned dead hards on lower tier killers, when my best gen regression perk is getting nerfed, and pain res is getting nerfed, and I'm getting absolutely nothing in return as compensation.

  • Mew
    Mew Member Posts: 1,833

    im glad you arent on the dev team

  • PowZapBamWoofMeow
    PowZapBamWoofMeow Member Posts: 195