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Nerfing the Knight

BlueHorkew
BlueHorkew Member Posts: 1,081

Really enjoy some of his ideas. Knight needs to be given counter play to become less hated and boring for survivors.

What do you think, especially if you play Knight?

Comments

  • solarjin1
    solarjin1 Member Posts: 2,243

    i think knight is pretty average into u get to end of the game and he go from C to A tier trying to break the Last gen. He got enough counter play

  • Rogue11
    Rogue11 Member Posts: 1,485

    He needs counterplay as well as some ability to counter survivors that involves skill expression for both sides. Very difficult to achieve in his current form.

    My best suggestion: scrap the Scooby Doo ghost guards and give him a horse

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Honestly fine. Just stop asking for buffs for him also.

    He is unfun to face and barely has counter play. Being barely viable as he is right now is perfect for him. Don't just give stats to something as uninteractive as him, because you are just pushing your luck until something breaks.

    Its honestly kinda lucky bhvr has been avoiding touching parts of his kit that would make him absurd with how his power works

  • DBD78
    DBD78 Member Posts: 3,470

    He needs changes perhaps but not nerfs. I rather face Knight than Legion, Clown, Trickster for example. But Knight is not fun to play against no but very few killers are.

  • edgarpoop
    edgarpoop Member Posts: 8,463
    edited March 2023

    People keep saying he's counterable in chase. Does anyone actually play the Knight? You have a free hit with Carnifex+action time add on and free zoning into an M1 with Assassin/Jailer. He's braindead easy and oppressive at the same time if you know how to use his guards. Holding W doesn't actually work against a good Knight with ears. It might work if the Knight messes up the placement on Assassin. But you can't possibly screw up Jailer+map of the realm and you're doing it wrong if you're trying to hit a moving survivor with Carnifex.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,934

    He just needs 3 addons base kit, a rework to his addons and a nerf to his anti loop.

    I would just make it so you have to move at least 2 meters to place your guards so you can’t just ######### them out at loops

  • RainehDaze
    RainehDaze Member Posts: 2,573

    He's not strong enough to need a nerf. Changes, sure, but a nerf is a change in one direction.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,162

    he is counterable in chase in the sense that his chase time is incredibly long if the survivor player exploits hold-w effectively which is admittedly a skill. I have very long chases vs knights like 90 second chases vs him. in the video, you can counter guards in the corner of the map by having a survivor take the guard chase away from the knight. corner guard are not uncounterable but require minor teamplay to avoid the hit.

    The other aspect I'd like to point out is that I do not need to summon guard in the corner of the map land a hit on the survivor. this is because I can use order action(on any guard) to break the pallet. What gives survivors distance on pallet breaks is stasis self-stun from pallet breaking. The knight can issue an order action and just stand there waiting until guard breaks the pallet then zone survivor into a hit without ever starting a guard chase. The guard chase is just easier. here's example of what I am talking about using that using a situation in the video using an image. Waiting for pallet to break will result in a hit and leaving the pallet should also result in a hit in this situation. Dev keep trying to push this type of pallet zoning gameplay even though its unviable vs efficient gen teams.


  • qwertyuiopz666
    qwertyuiopz666 Unconfirmed, Member Posts: 73

    The knight has no counter play especially when all he does is set down at loops and after he injures a survivor can put one back on the same survivor straight away it’s boring and honestly the fattest L this team has done ever

  • Vhillain
    Vhillain Member Posts: 127

    Nerf overcharge. It makes all 3 gens ridiculous ESPECIALLY against knight. The killer itself is okay, but the perks sure aren't

  • Wiccamanplays
    Wiccamanplays Member Posts: 141

    Knight is not strong in the same way that Blight, Nurse or Spirit are strong. He's strong in a very specific way– controlling a small area or a 3-gen in the late game– that can actually be avoided by coordinated survivors. Unfortunately, coordinated survivors don't exist outside of SWF. Additionally, certain maps are very good for Knight, containing tight loops or closely-packed gens, while others are terrible for him (and for most killers that aren't the 3 mentioned above). The problem is not with The Knight, it is with solo queue Survivor experience and map balance. I really enjoy some aspects of Knight as a tactical killer that doesn't rely on mechanical skill so much as intelligent strategy, but I understand that he can be boring and oppressive if played with meta perks (as well as underwhelming in several other matchups).

  • Blueberry
    Blueberry Member Posts: 13,671
    edited March 2023

    Yeah I completely disagree with this video.

    Knight A tier? Lol no, not even close.

    Also his changes would put him in the dumpster..and he's already pretty low currently, probably like C tier at best..and even that's being very generous.

    I kept listening through all these nerfs waiting for the counter balance of a buff to his long range guards aka the healthier way to play him...but it never came..it was literally just nerfs..and heavy ones at that.

    Really bad ideas in my opinion.

    If the idea was to nerf his close range guards but buff his long range guards I would be much more on board and was where I thought the video was going originally.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Hold W from corner to corner and you'll pi55 all over the knight. Try and loop him, and he'll rinse you instead.

    He's utterly useless against hard w players. His only strength is holding a late game 3 gen for 20 minutes, waiting for a survivor mistake.

    I've only ever faced 2 of them, so can't even call him boring to play against lol. I love playing him, although games take bloody ages 😅

  • GannTM
    GannTM Member Posts: 10,894

    The Knight would be among the worst killers in the game if you nerf the one thing that makes him strong without anything to compensate. He does need changes but he doesn’t deserve blatant nerfs.

  • GensByDaylight
    GensByDaylight Member Posts: 528

    I agree, but Skull Merchant needs nerfs as well. That expose is way too over powered and is completely uncounterable. She is so boring, pls nerf.

  • ARTRA
    ARTRA Member Posts: 938

    Are we really talking about nerfing a weak killer because its "annoying" while nurse, blight, spirit still there?

    Now i have seen everything.

    Sad part its that i really think bhvr could nerf knight and also pig for free as a 2x1 offer.

  • stonedcandle
    stonedcandle Member Posts: 55

    So he has a counter but you want him to have more than one?

    Sounds like you don't want a fair fight but an easy one.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    How is holding W considered counter play?

    It's basically just admitting you can't do anything and have to not deal with it. What is the counter play to facecamp bubba, don't get facecamped, whats the counter play to basement trapper, don't get caught near basement. Even artist that people just say to hold W as counter play you can at least bait the birds or burn them.

    Knight as none, i wouldn't mind him getting stronger, i just want as survivor to do something. Buff him in other aspects to nerf holding W as survivor, make him actually a tactical killer instead of dump guard on loop to zone and defend 3 gen killer, literally brainless.

  • Doomzilla
    Doomzilla Unconfirmed, Member Posts: 133

    At least you aren’t calling him weak like so many who don’t even play him correctly.

  • Kius
    Kius Member Posts: 140

    nerfing a boring designed killer that encourages 3 gen gameplay.. and we're getting another one in some hours..

    yeah how about they just get creative again and design better things? or even better shake the meta every 1-2 months..

  • Emeal
    Emeal Member Posts: 5,312
    edited March 2023

    I think its a massively bad misunderstanding that a Killer is supposed to be "fun" to go against, that is absolutely false. When you look at Slasher Horror Genre and the Slasher Movies, here are some points.

    Killers: Sneaky, Malicious, Evil, Oppressive, a lack of remorse or guilt, impulsivity, the need for control, and predatory behavior.

    It should never be fun to go against a Dead by Daylight Killer, it should be a pressured experience. It should never be fun to be hunted down and killed, why would you think that? Its a game? No Dead By Daylight provides not fun but a Slasher Experience. This game is only fun if you enjoy the Slasher Experience. But this game isn't Entertainment for everyone.

    Rather I think we should look at if the Killer is overpowered, is the Knight's kill rate out of control? And I don't think it is.

  • Emeal
    Emeal Member Posts: 5,312

    Btw I just remembered, The Zoning at the Loop is the same as Clown. Throw down a yellow on you and a pink on survivor.

    You will get a hit at the loop. But for some reason when the Knight does it, its OP.

    Look also at how much time a zoning takes to set up, the time wasted is like almost the same.

    This is what a different kind of Killer looks like people.

  • Emeal
    Emeal Member Posts: 5,312

    Survivors should hate being Killed, its sorta the idea about the Slasher Movies.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    You can’t fix knight without a full rework. His power will always be unfun just due to the nature of AI helpers that are your only power (unlike nemmy)

    But that being said he doesn’t need a nerf either. He’s mediocre outside of a 3 gen cheese strat which can only be fixed by fixing 3 gens/regression themselves

  • Laurie268
    Laurie268 Member Posts: 578

    Probably because the person that is playing killer outplayed the survivor and did the work and not some AI?

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    This game isn't a slasher movie or a horror game. Its a multiplayer asymmetrical game, which means you can't remove the completely the agency of the other side. Ideally both sides should have things that can improve, being mechanic, decision making, strategy, mind games.

    Remove all that you have knight, which is "Dump guard, can the survivor get to another loop, survivor wins. the survivor can't get to other loop, killer wins". Simple as that, there is no mind games, counter play, anything. Its basically decided by the map and the knight player. It's boring

  • Xendritch
    Xendritch Member Posts: 1,842

    First Dredge now Knight, this forum really has it out for low B tier killers for some reason.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Wanting to nurf a C tier killer lol

  • Emeal
    Emeal Member Posts: 5,312

    its definitely a horror game, it says so by the Devs themselves.

    Wow throwing two bottles the OUTPLAYING is INCREDIBLE. I have never seen such skill. No throwing two bottles isnt that.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Ok, its a terrible horror game then. Its not really scary or thrilling or suspenseful or mysterious or anything remotely close to horror. Besides having horror characters and elements.

    The story and world are horror, but the story of the game are just paragraphs of backstory and audiologs from missions, that are better read on the wiki than in game.

    The devs also famously didn't expect the game to be played the way it is today. The whole looping mechanic was an accident and the game was supposed to be more focused around stealth and avoiding the killer.

    So, yeah the devs can say whatever they want in marketing. But the game doesn't play like that and has evolve into basically the horror version of tag.

  • Emeal
    Emeal Member Posts: 5,312

    None of what you say there makes this less of a horror game.

    1. Weird to have horror characters in a non horror game.
    2. Weird to have horror lore in a non horror game.
    3. Just because chasing was not intended, don't mean its not horror/ slasher.
    4. Marketing isn't just flavor text of the month, its what the developers are crafting here.

    The Point is that the gameplay with lifted from Slasher/horror movie experience and so its kind of important to keep that in mind.

    That point being, being killed should not be fun.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Yeah, being killed is not fun. But because the game most of the time is about the chase and trying to escape is fun.

    The game has horror elements, thats it. Elements which even the devs are ok with ignore from time to time.

    If i want a horror experience i have many choices, if i want to have a chasing game of cat and mouse against some randoms or with my friends, i have Dbd. I saw dbd as a horror game for like 2 days, its more likely for me to get jump scared from a survivor than from a killer.

    The game isn't a horror game in its gameplay, that is not what the game has become.

    And if devs wanted to remove all the elements that make current Dbd and focus on an horror experience, they could.

    But they would also probably kill the game because in the end they created something more unique. Basically a cat and mouse game with horror setting and elements. Just because has horror elements doesn't change the fact that is cat and mouse game in the end, so gameplay should focus on making that experience more enjoyable.

    Or i have no idea what i am talking and they actually think people are scared playing this game

  • Dead_by_David17
    Dead_by_David17 Member Posts: 75

    He doesn't need a nerf. He needs a complete rework.