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I am starting to use BNPs to deal with the Skull Merchant

Gamall
Gamall Member Posts: 487

Since its release, the killer has already made clear its role in this game: holding a 3gen with all her capabilities from the start of the game, defending it by continuously positioning and activating drones, refusing to kill survivors but simply chasing them away from the area to the point of exhausting them and damaging the generators with CoB/Oc. There is not a single Skull Merchant I have encountered who decides to play this way. I don't deny that it would also be a viable alternative to the classic gameplay, but since the games seem to take forever with no way out, countermeasures must be taken. Since not even a well-coordinated swf (such as that of otz and his team) can succeed in disrupting this strategy, the only way is to carry a large toolbox and combine it with a BnP, as well as equip PT.

The tooblox should only be used to repair the last generator while another survivor attempts to distract the killer in some way.

In these early days I have seen an increase in the number of survivors deciding to carry a TB, probably for this very reason. I think the devs are quietly encouraging its use at this point.

I don't think I've ever equipped a BnP since I bought the game, but if that's what the devs want, they should be accommodated, since there doesn't seem to be an alternative.

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