http://dbd.game/killswitch
Literally EVERY killer strategy is illegal
Firstly survivors complain about camping and tunneling and get basekit perks for it. Then about slugging and make the devs consider a basekit Unbreakable. Then gen regression (which the killer earns by downing and hooking survivors), and a lot of good gen regression perks get nerfed. Now the new complaints are about 3 genning. What do you want the killer to do lol? Not use any strategy what so ever and mindless chase random survivors for hooks and lose? The excuse is "30 min games aren't fun" but guess what, you aren't entitled to 10 min matches, or the killer making the match more fun and easy for you. And the worst part is, the 3 gen rage quits will be rewarded by some killer nerfs, again.
P.S Yes it's an "us vs. them" post. Anything else you notice other than that Sherlock?
Comments
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A Killer who finds three gens at the beginning of the match and never leaves is not something to be encouraged.
Any perks or powers that enable that style of play should be looked at closely. Games should not be taking 30+ minutes.
Likewise, Survivors got basekit BT. That's it and it can be completely negated by tunneling off of hook, ironically.
Honestly, these posts are quite entertaining. This is basically the Killer version of Sluzzy, RIP.
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P.S Yes it's an "us vs. them" post. Anything else you notice other than that Sherlock?
yeah I notice you make plenty of discussions without any basis, even make up statements/lies, and you only look at everything from your own very narrow point of view.
this post literally can be summarized as ‚killer good, survivor bad“
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Yeah survivors just got basekit bt and not literally every information about the match on their hud right? "Game's shouldn't take 30+ mins" And gens shouldn't be completed in 5 mins either but they do don't they? Perks that enable 3 gen playstyle should be looked at closely according to you, but you say dead hard is fine. I wonder what side you main lol. Ignoring facts as usual and acting all righteous.
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What did i say that isn't true though? Isn't literally every killer strategy considered bad or unhealthy.
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Oh no, i mean in general. Like in the other discussions you started where I directly confronted you with your lies and you just ignored me. Should I search for those posts for you? (Edit: btw two of those posts are not even a week old)
in this case… you are just generalizing the survivor community.
though, if you say the survs are complaining and get stuff… would you consider your posts as complaining as well? Or are these considered giving reasonable feedback?
Post edited by Mooks on7 -
Survivors want 12 hook matches without hooking the same 1 or 2 or 3 persons in a row while also doing everything possible to prevent that.
Is that so hard to understand?!
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I am not in the forums all the time so i often miss the replies. No i'm not complaining, i'm just stating facts and pointing out that this game will always cater towards survivors more because they're a majority of the player base, and through a business stand point the majority needs to be catered to in order to generate the most revenue.
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Do you think survivors wont take the chance if they can finish all 5 gens under 3-4 mins and leave? some would most probably wouldnt because they want a "chase" while also escaping at the end.
Now do survivors have any sort of mercy when the killer is doing really bad? with mercy I mean slow down on gens or something? not really. (no I'm not talking about pity kills here or hooks) it's clearly a fail on mmr system as a whole
Both sides are trying to win, both sides are using what they can to do so. And if survivors or the killer dont want to win how do you even communicate it? how the killer knows if the survivors arent on a swf or not?
The expectations and the mmr system as whole is broken but what is most broken is the design of the game why? because of the perks and how long the game has been out. The game has been already optimized the hell out of it.. you know when survivors are extremely efficient and it's a loss game just like survivors know when the killer is totally going for a win. What can be done about it? probably not much at this point.. constantly balancing perks help here stale metas are killing this game slowly, more objectives for both sides might help as well.. this is just a few examples I want to write here I wont go too much deep because I think some of you get the point.
The game right now needs perk+game balancing MORE often every 60 days or 90 as late. Not 180 days. But bhvr decided to hire more people to do cosmetics.. so figure it out I guess where the priorities are at..
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They listed strategies that killers use and how the devs have nerfed them...
This post can literally be summarized as "Devs think killer bad and survivor good."
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Some want you to follow them into the strongest loops as they greed pallets and then onto the next linked tile for more of that. They also want you to back off once they are injured/hooked. So, of course you can't camp or tunnel to get rid of these guys.
Some don't want you to defend three gens because they'd have to swap out perks and add-ons, and that would prevent them from taking full advantage of the first approach.
Some don't want you to use regression because real men or women, don't kick gens, or hook on scourge hooks, or down near a gen or... I'm honestly not sure what the argument against this one is.
I play a lot of survivor, its not a survivor vs killer perspective. It is us vs them, but the groups are not those. I think its more those who don't want the game to evolve, vs those that appreciate the potential for some diversity in match style.
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I'm sure you'd be surprised to learn I'm quite the Killer main.
Also, ad hominem and whataboutism.
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Well then here is the problem. Those are not facts at all. You are assuming and you are acting like survivors only complain while killers like you only give Feedback or facts.
if you already are set in your opinion, why bother at all? The devs already confirmed they are looking at both sides as both sides are needed to maintain this game. Also, many people play actually both sides anyways.
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Every time I see someone call you a survivor main I can't help but laugh. Console optimization post majority of the videos you shared were you playing killer.
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It's pretty funny, gotta say.
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to be fair… Camping, tunneling, slugging, gen-regressing and 3-genning are kind of at a peak right now? Am I playing a different game?
they just nerfed Eruption which just worked against SoloQ to begin with..
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Survivors' game play require well grounded at all aspect, which required Killers for it: making 2 chases, do a Gen, do 2 hooks, make a few healing. Then for me, dying doesnt matter.
- Camping leave survivors a single chase then die. For the other survivor only do Gens and escape.
- Tunneling leave survivors 3 chases thats not being healthy.
- And now 3 Gens leave survivors without chase.
Killer gameplay by doing their main objective - killing. Already making well grounded gameplay: chasing, hitting, hooking then repeat until getting kills. So on their perspective, any type of gameplay isnt really matter to them.
Currently, Killers making 3 hooks can already complete the game balance the Devs giving: 60% kill rate. I do want Devs to balance the game around 6-10 hooks for 60% kill rate. But it will not stop Killers from making 4 hooks 4 kill, which survivors dont have well grounded game play.
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Its not hard to understand, but the game isnt balanced arround that. Somtimes you can three hook everyone, but most of the times you cant and if you try you lose very hard. Both sights want to win and saying that every killer should 12 hook every game is just entiteld. 12 hook everyone every game would be like do all seven gens as survivor. I never see some survivors 99% the last three gens, befor they finish one. It just makes no sence to do a survivor. Also it doesnt make sence to go for 12 hooks every game, if you dont get anything for it. If there was a system, that gives me slowdown for hooking differend survivors I will go for 12 hooks, but if I cant, because strong items or something I will try to win as hard as I can like the survivors will do.
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Thats exactly the Point.
The game isn´t balanced around that, but people get mad, when killers don´t play according to made up rules.
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true. Imagine the killers say: "You do all the gens in three minutes. You brock the rules of the game! I hope you will..." :D
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It's actually quite funny. I don't get dc's very often and don't get hate in the end game chat other than perceived tunneling on rare occasions and every time I vs a comp team. I only play Blight.
Survivors would rather go against alch ring blight over a camping/tunneling clown. I really don't run alchring often but even as an objectively OP add-on recognized by most the player base I still don't get hate in the end game chat.
I don't really do it much anymore but survivors really don't care about slugging as much as the forums seem to imply, I have literally never gotten hate for slugging on any killer at least in my memory.
So my offer to all of these people on the forum who struggle so much with killer. Play blight, you will never reach his skill ceiling ever. You can outplay survivors and they can outplay you. The game becomes actually really skillful in a game where it's blight vs survivors who know how to play against blight. On all of these m1 killers the games can be left up to the map and the survivors, you can make optimal choices but your decision making is less meaningful and limited. Just don't use c33 and actually have interactive gameplay in this game ridden with rng and unskillful players.
Other than some form of aesthetic you resonate with there is no killer that can beat blight in anyway. Play blight increase your skill level and only go down in power level in terms of builds so that you can keep increasing in skill, if you want to go play Meyers and role play you can't be mad if you lose. I used to be in the boat of buffing killers up to the current A tier but so many killers would be atrocious to play against if they were actually buffed up to that level. Map rng most definitely needs to be more fair for both sides(probably killer more than survivor) but that's just due to the outdated design philosophy bhvr has retained.
What's the point in tunneling someone if you don't get to see their full potential in chase? What's the point of camping when you barely get to express skill at all? What's the point in 3-genning outside of the few 3-gen killers if you don't get to do anything but play a boring battle of attrition? Both as survivor and killer I can't imagine more boring gameplay regarding 3-gens at this point in time.
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One more and you have 100 started discussions with your non-stopping rants about the game.
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Problem is the devs cant balance the game 100%, because if it is 100% the survivors will quit the game massivly like the DH change, where many survivors crying, that the game is hardly killersided now.
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True. Imagie the Killer players say: "You did all the gens in three minutes. You brock the rules of the game! I hope you will..." :D
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Understood brother, i will git gud.
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And you to reply under every single one of them, daily. We're on the same boat friend.
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Killers holding 3 gens for over 30 mins is a problem, and this is coming from a killer main perspective. If the best way to win is to bore everyone into disconnecting then there is an issue that I can understand people hating.
There is nothing wrong with playing around a 3 gen or playing patiently, it’s only a problem when killers drag the game out for longer than necessary or refuse to end it.
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Their next line will be about how Survivors could just offer themselves up if it inconveniences them so much to let the Killer play how they want.
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The game should have some mechanic to speed up the snowballing at around 10-15 minutes, it should increase its effect as time goes on. It should push both sides along, shortening generator times, and exposing survivors as it goes.
Maybe it means the Entity is getting bored of your stalling
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Whilst I do agree about the constant complaining from survivor mains I don't overly agree with "every" stratagy" being illegal. It's more how those stratagies are used. For example:
Camping and Tunneling when done right is fine. By this I mean tunneling if its the ONLY option or camping when there are 1 or 2 survivors hanging around hook is optimal. When its not acceptible is when a killer face camps first hook or hardcore tunnels a survivor out of the game.
Slugging - Again in some situations slugging is a fantastic stratagy to get an advantage. If i down someone and i see someone else near by why pick up instantly when I can apply some more pressure. On the flip side though going for a 4 man slug is kinda a ######### tactic because it makes the game incredibly boring for the survivor and honestly its not that fun as a killer either.
Gen Regression Perks - No Comment. As a killer main I haven't run Gen Regression perks for well over a year now as i don't think they are needed. However there is nothing wrong with them and they shouldn't have been nerfed as much as they were considering Gen Progression perks didnt get nerfed in response to it.
3 Gen - This is the big one I don't understand. I get with the new killer Skull merchant players have taken to setting up a 3 gen at the start of the match and doing nothing but that. Yeah this is boring, pointless and requires 0 skill so i agree with everyone that this stratagy is just utter crap. However 3 gen defence has always been in the game and has always been a tough spot for survivors if they let themself get 3 genned. I personally play Clown and Nemisis and if survivors have messed up and got themself a 3gen or if im having a hard game with 2 gens left and i spot a good 3 gen then why wouldn't I defend it.
Now you say that if us killers arn't doing one of the above stratagies what are we meant to do? You chase, hook and kill. There are so many perk combos that can give you such an advantage in game that you don't have to resort to some of the more "sweaty" stratagies. For example I personally run Franklins Demise and it has single handly won me so many games because survivors care so much about their items they throw for it. And on the flip side if im not going to win in the traditional way at least I can win by taking all items from survivors. The game is about having fun and not about how many escapes/kills you get. Yeah being destroyed game in game out isnt fun but it means that matchmaking is letting you down pairing you with more experienced players.
Now to be fair the issues in the game arn't all about killer gameplay its also about the mentality of survivors. Even though I don't run meta perks (except maybe lethal but thats it these days) I see so many survivors D/C on first down or give up on first hook. This has nothing to do with killer stratagy or unbalance in the game it is purely because a lot of survivors who play this game want an easy game either because they want a free win or because they arn't actually good enough to last long in chase/get the win. These days Video games in general have become extreamly easy and basicly hand victories to players on a silver platter. The great thing about a PVP game like DBD is that difficulty is based on your opponant NOT on how the devs want the difficulty to be.
Overall theses posts need to stop really. I would urge all players who play this game to step back and chill. Play the game for fun and don't play the game to sweat out and want a 4k/4 man escape. Now there is nothing wrong with playing for the 4k/4 man escape but if you want to play sweaty find a group of players on the various discord servers to set up custom games for a compitition style play and leave the main public lobbies for fun. After all isn't this what we all play video games for...To Have Fun???
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Imagine the salt if they brought back old Dead Hard! I mean it's a valid strategy to use strong perks right? Surely, you wouldn't complain about the other side doing the same exact thing you are accusing them of!
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Both sides have unfun strategies that neither want to play against
If you want to do them expect people to be mad but don’t let that stop you. I personally don’t do them because I enjoy playing a fair game even if I lose
Survivors have a good reason to be mad at a 40 minute game just as killers have a reason to be mad at a 3 minute one
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When a match takes that long, the survivors are at the same fault as the killer. Neither wants to give up, no matter how boring it is.
Best choice for both sides would be to simply give up after a certain amount of time and move on to the next match. But many people are to proud to take the loss.
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Yeah that goes for both sides because for some reason people have trouble accepting losses in a game so laden with rng and unwinnable situations
Honestly if I notice a clear Cob overcharge 3 gen I just give up. Might as well save myself the time
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Okay killers, you can camp, tunnel and protect a 3-gen
But don't complain about survivors DCing or killing themselves on hook. Or crawling to a place with no hooks around
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Personally i never employee these strategies. Survivors still dc and kill themselves on hook if they get mindgamed. And their DH fails them. Ill just go lighter on the rest. Camping and tunneling are strategies. So is 3 gening. You are completly in your power to do them. Survivors can react how they want. But i don't think something like a "skull merchant and knight can guaranteed make the server collapse consistently" should be a thing in this game. Noone wants a 60 minute game. Wouldn't be surprised if overcharge call of brine get changed for the betterment of the gamestate. The basekit bt can be played around, i haven't hit a basekit bt in like weeks since i just go after the unhooker. The hud was just a qol change since swf has so much easy communication solo doesn't. Putting them a bit closer together makes a better balance.
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I play both sides about equally and I have no problem with camping or tunneling. At least those don’t draw out the match infinitely and they only make the match miserable for the player who is camped or tunneled. The three gen strategy makes matches miserable for everyone and can draw out the match to an infinite amount of time when the killer refuses to chase or hook survivors. I’m fine with all killer strategies except the “no-chase 3-gen”
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i managed to 8hook a survivor team before a single gen got done in my last killer game
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The issue with this is camping and tunneling are very different to protecting a 3 gen. Any survivor who expects a killer not to protect the gens is kinda entitled looking for a free win.
These are also no way the same as d/cing or killing them self on first hook. and if a survivor wants to crawl somewhere there is no hooks then all I say is enjoy a 4 min bleed out :). Both sides need to grow up and play the game regardless. No more rage quitting because you go down to fast or because gens are flying. Play the game...have fun...go next
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The average survivor is starting to realize the truth that long-time/top tier survivors and most killer players have realized.
This game is extremely boring when you aren't in a chase/chasing someone and the metagame around the generators and even escaping is boring. This is why what this game desperately needs is to create a new ranked game mode that is just a 1v1 chase between 2 people, kinda like what players setup now, and simply being a time limit to get downed and whoever lasts the longest wins.
Then keep the "repair generator" game to being the "party" game that everyone talks about.
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How should I put this...
Imagine you're playing Monopoly and one rule is "You can choose not to move in your turn, creating a traffic blockage. Other players are forced to move back as many moves as they have remaining the moment they land on the tile you created the blockage."
Now imagine you buy the three to five spots closest to the start of the board and then decide to clog the board right at the beginning. If you place yourself correctly, players will keep moving between the same couple of spots and constantly give money to you. Depending on where exactly you clog the board, the game can go on forever because they'd keep getting money back, say, from the start of the board spot, and then losing it to you.
Under rules like this, with no exceptions like "You can only do it three times in a row", like when you get a couple double sixes in a row, you could just leave the board and tell the others to continue playing under the assumption that you'll continue clogging the board there until any of them wins somehow or they all go bankrupt against you.
If you play this, I can guarantee you people will either stop playing ("rage quit") or apply house rules (the so called "survivor rulebook").
This is the problem with this game. It doesn't have a backup plan for when things get into a stalemate. There's no way to supercharge a generator on the other side of the map, for example. There's no "If there's only 3 gens remaining on the map for more than 2 minutes, kicking a gen will progressively make the survivors' repair speed faster". There's no "The game is stuck and we have to force some movement out of the players".
3 gens can get so bad that the only option for survivors is just giving up, and there's no surrender button. Worst of all, if the community just agreed to not d/c and just hide around the map whenever there's a 3 gen, you'd be right here complaining about how survivors should reveal their position if they don't touch gens for several minutes, or how it should be a bannable offense because it's holding the game hostage.
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Most of the time it's not worth the frustration of trying to break it.
So, agreed.
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Literally NO killer strat is "illegal". What are you even talking about?? You want to camp? Nothing stopping you. You want to tunnel? Nothing stopping you. You want to slug? Nothing stopping you. You want to 3 gen? Nothing stopping you. None of these are reportable offenses. Unless you are hacking or using 3rd party software or you are preventing the game from progressing for an extended time (IE body blocking someone w/o hitting them) then you are pretty much free to play the game however you like. It's no secret the developers don't particularly like certain killer playstyles like camping/tunneling/slugging so they give survivors some options to combat those playstyle, but they haven't actually done anything to stop killers from doing it.
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No Killer strategy is "illegal" since BHVR actively supports and promotes these playstyles:
- Nothing is stopping a Nemesis player from running all the way across the map to tunnel a poor Meg that just installed the game 5 minutes ago.
- Nothing is stopping someone from taking the game hostage as Knight in a 3-gen for an hour.
- Nothing is stopping a Nurse from slugging all 4 Survivors to death for the full bleedout time.
- Nothing is stopping a Bubba from camping a Survivor on their first hook at 5 generators remaining (ironically happened in the last match that I played, not that I mind since I run Kinship).
- 95% of the people who play Killer do not care about anything and just play the game however they want (including myself), if people actually cared about what Survivors thought, nobody would be complaining about nobody would do anything of these things to begin with... but obviously people are complaining for a reason.
If people choose to not play against this, or express that they do not like it, they have the right to. The ability to "leave the match" is there for a reason... so people can leave the match. Social media, and the forums, are here to provide platforms for people to speak on these topics, if they think 3-gen Knight is boring, they have the right to express their thoughts and feelings just as much as you do.
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If those Killer strats are not illegal why do Survivors feel justified to use death threats against killers who do?
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Most people who send death threats to people who use them are not "just Survivors". Realistically, most people who play the game to begin with play both sides (I think people forget this). Ive been sent death threats by Killers and Survivors, Ive been cyberstalked, DOXed, and DDOSed many times, I do not agree with the idea that it is "just Survivors".
Another thing, is that they are just toxic individuals in general, generalizing and hating a group of people over something horrible that only a smaller portion of the community does is horrible idea. Negativity bias is definitely a hard thing to move away from but it is worth doing for your physical and mental health.
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You just need to play so u either have the most fun in matches or you get the best results. Like why should you care that the survivors complain 3 gening is unfair or that u camped and tunneled. Same goes for the survivors. If they want to run 4 man gen squad with 4 DHs why not do that if it gives them the results they desire or its fun for them. Doesnt matter if the killer complains about it or not. Either side can run whatever they want and its the other sides job to find out how to deal with it. Not to give an essay in endgame chat on how this was unfair, they would have never lost otherwise and the other side needs to change their playstyle.
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Where did I say it was "just Survivors"?
Where did I generalize and hate a group of people over something horrible that only a smaller portion of the community did?
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Good point. It is a bit sad though, that at the moment the winning strategies for both sides inherently make the game boring or unfun for the respective other.
I would love some changes for both sides that overall push players into the intended game loop a bit more.
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If we are going to pull out statements like that, then in all fairness, I never specifically stated that you do it…
If you want a solid response to what we both said though, the answer is that what we both said is heavily implied, let’s not be around the bush here and pretend that we don’t judge others, it is simple human nature to judge and it would be a lie to say we never do. We can only minimize what times we do actually do it though.
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Fairness??? what in the world. What sentence did I send that "heavily implies" that? and how is that a fair interpretation? lmao.
I didn't even mention the words you used, like come on, How about you stay on topic?
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