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What would you have liked Skull Merchant's map to be?
Skully got the Clown/Plague treatment of borrowing another killer's realm instead of receiving their own, but what if BHVR had given her her own realm? Personally I would have liked to see something set in the Brazilian jungles, perhaps with a military-style compound in the center of it much like the Shelter Woods building is now, but a little larger. The map could be set at a daytime hour but still be dark due to the jungle canopy overhead blocking most of the light, with only the occasional rays poking through. I think it would have been a good opportunity to create a more vibrant-looking map, while still being a harsh environment to get chased around in by an insane hunter. But jungles are really hard to design, and they were already reworking Red Forest anyway, so it probably wouldn't have looked all that different from the new woods.
What do you think would have been a cool map to accompany the Skull Merchant?
Comments
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A factory of some sort with dim lighting. Maybe like Ironworks Of Misery main building, but as a whole indoor map.
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If Crotus realm has a single map (Asylum) it would be a waste, I like Clown share the same realm; or Huntress & Plague share Forest, that makes the realms have variations.
I prefer to have more maps in realms with only 2 variations like Crotus, Forest, Swamp; or new realms with only 1 map like Garden, Saloon, Shattered square, Eyrie. They would able to make more maps that way.
What I see is MacMillan realm is only for Trapper, AutoHeaven for Wraith, Coldwind for Hillbilly. I feel lame to have SM to share MacMillan with Trapper, it should be Crotus, Forest, Swamp. But at the same time Im glad Shelter wood isnt big middle dead zone anymore.
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Now that you mention it, they should have made a new map in the Red Forest for the Skull Merchant, since they were already reworking it at the time. Missed opportunity.
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Obviously a Shopping Center
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The true killer was consumerism all along.
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When they go onto a wild shopping spree
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I'm pretty happy with Shelter Woods actually. It needed a main bulding and the new building suits her. Does feel somewhat out of place but it at least adds a little varity.
Get rid of the god window though.
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Nothing. because I HATE the skull merchant. She doesn't deserve to be even a concept in my eyes. If they wanted a killer who makes things that helps them in chase they should have made an inventor who uses drones that have AI only in certain radius. By this I mean they roam only in that area and instead of exposing a survivor they would have an alarm or maybe highlight the survivor like when they are asleep and shoot out a chain or hook (like pinhead's chains) that they can dodge but if they are caught they are slowed down. If that drone is protecting a gen it starts roaming away from the gen like an AI zombie, being drawn to gens that isn't completed. If it does not find anyone after a certain duration it returns to the killer. But I would keep the hacking aspect to get rid of drones faster but a new drone cannot be placed in the same area for at least 20-35 seconds just to help lesson the annoying play style.
Giving a killer a power that is useful in chase helps (does NOT solve but HELPS) gets away from the 3 gen protecting only desire.
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Not what I wanted to talk about but okay.
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I admit I ranted. Sorry
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Nightless city skyscrapers' roofs
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