The state of the game is ATROCIOUS.
Out of 50 games I have only escaped a handful of times. A freaking handful. Every game it seems that killers just tunnel people out from the beginning. They need to buff survivor because it has just become unplayable.
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And out of that amount of matches, how often were your teammates utterly useless and even killed you?
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Yeah all my matches the killer tunnels out the diets person they find now. It’s just boring and lazy. And they blame BHVR because “we have no choice but to play like this” but they do. They just want an easy 3/4K each match.
My friends and I are now looking for a new game to play because this one is just pathetic. It’s toxic as hell and the toxicity is allowed and encouraged so it’s not gonna change.
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So you want Killers who go for 12 hooks... Not caring about Gens and Health states
And have the game to end with T-Bagging and clicking
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If I don't count games where I let the killer kill me in EGC, I'd wager my escape rate is 30-40ish percent. I've never really bothered to track but that feels about right.
Is it possible we're playing wildly different games? I suppose it's not impossible but that feels like an unlikely explanation...
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sorry to hear! I'm assuming u a Solo q player right? The only real counter to tunneling and those type of strategies is being in swf. SWF can protect teammates way more effectively through comms. They can break 3gens easier cause of comms, punish camping with reinsurance, and can pretty much organize picture perfect body blocks to help any tunnel survivor get away. If u want easier games play with friends. Playing solo queue is like playing on veteran difficulty unfortunately.
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If the killer tunnel you and you're good in chase there aren't any problems, because you can keep the killer in chase while the others do gens. Survs have thousands of second chance perk, anti tunneling options, but the real counter to tunneling is getting good. I have no problem with tunneling, because I recognise that at high mmr tunneling is needed to win, because if you don't kill fast then enjoy tbag and click click at the exit.
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Same. Out of the past 50, about a handful.
Most escapes were against new players (killers). One was really experienced, but was nice and let us all go (oh, wait, nvm, I let that Huntress kill me) 😁
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Look.
The fact that the devs AREN'T nerfing the killer role means that SWF are only dying in a handful of matches.
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As a Killer player you have 3 options:
1) Play only top tier Killers, then you can sometimes effort to go for hooks too.
2) Play not top killers and then you have to tunnel and camp whenever you see the benefit from it otherwise enjoy Tbagging at exit gates with 0-1K and "ezi" in the chat.
3) Play fair and nice and enjoy how most of Survivors will not care about your fun and end the game under 10 min.
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That only works in SWF though. If you're in solo you have only 25% chance of being the person tunneled. Arguably even less as usually killers will rather tunnel the weaker player in your team.
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Okay I don't like being tunnelled but really? Come on now
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You can thank this community and the devs for the current state of things. Constant crying about killer powers and gen regression, along with awful map design have brought us to this point. Why should the killer go on a chase that is guaranteed to waste a lot of time?
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This is kinda silly. The killer will eventually catch you unless you're perfect. And no, you're not perfect.
I dont have a solution but creating an actual Win-condition could help. If you know hanging on hook is going to help your team win, it could be a little less frustrating
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This is by design, particularly if you play solo. Devs want kill rates at around 60%, so survivors have to lose more than they win. Playing in a swf increases your chances of survival by up to 15%, so solo players make up the bulk of the kills. There's a reason one of the most common killer requests is wanting to know in advance if the survivors are a swf, so that they can comfortably dodge. Solo teams are easier to kill. It's just the reality of the game. They can't buff survivors in general as it will empower swfs, which in turn will throw the kill rates out.
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The game design as whole is falling apart. 12 hooks isnt realistic vs good survivors let alone efficient survivors.
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how curious for me it's the inverse thing: until now i've always escaped despite i'm a solo survivor...
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The state of the game is atrocious for M1 reliant killers who struggle to even get a 1k if they play "fairly". I play roughly 70% survivor and 30% killer but have quite good MMR on a majority of my killers. I have accepted tunneling as a valid strategy because for a big chunk of the killers they have no choice in this meta. Losing isn't fun, especially when it's by a landslide. Efficient and skilled survivors can run m1 killers for half the game in a single chase, and that has little to do with the actual skill of the killer, it's map design/chained loops coupled with certain perks and items, sometimes even latency. I personally really enjoy playing skull merchant conceptually, but have grown quickly to accept she is an m1 killer that is extremely reliant on add-ons, and even with the add-ons there's no way to mindgame or outplay certain tiles quickly.
We need our weaker killers to be tuned up, so not only are they enjoyable to play in general and feel threatening, but they aren't a survivor's plaything in high mmr. Chases should be tough for both sides, and they should also be worth it for the killer. We shouldn't only have the S/A tier killers viable in higher MMR.
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I can go for hooks below top tier killers and still win most of the time. With top tier killers nurse and blight I would believe you can go always for hooks unless it's very good survivors agains't you but most aren't.
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i have been winning like 60%-70% of my games as a survivor which is way more than I used to before the update the majority of the time I lose due to people giving up, gens not being focused on, and just bad plays by randoms. im by no means someone who is a pro at this game just have been playing for a while, but I honestly think besides 3 gen meta making games take ages and really strong killers tunneling asap the game for survivor is way better than it used to be and even fun. Killer for me just doesn't feel fun to play as, genuinely have been enjoying survivor more and more lately and surviving with friends makes the experience even more fun.
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Show us your gameplay, If you are playing bad what do you expect from PVP game?
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They messed up the game when they added aura-reading perks that made being stealthy useless. They also have continued to ignore the fact that the game needs to have more alternative purposes other than simply repairing generators. Maybe we can save someone that's new to the fog realm. Or what if when a new character is introduced in order to acquire it, a team of survivors has to go and save them to add them to the roster, and only the survivors that live will unlock it?
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STRATEGY can overcome just about any killer. You just either need to play better or have a better team of SWF. If randoms become uncoordinated, then distance yourself from them in the match and be the sole survivor.
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I always found it interesting that not winning has somehow become the game's fault.
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The game is balanced around a killrate of 60% which means you are always more likely to die than escape so yes people will rightfully blame the game
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I find that survivors are overturned for 1v1, most teams fail from teammate mistakes giving killers opportunities to snowball.
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I escape about 60-70 percent of my survivor games and can’t win a killer match. Entire thread is dog doodoo
literally no point in playing killer unless you’re some junior who is cracked from playing 20 hour a day right now.
I used to try saying it wasn’t needed but I’m camping and tunneling 100% of my games from now on this ######### is ######### stupid
even as blight and spirit like what the literal ######### I took a week off to calm down from some bad games and it’s the same #########
player base won’t be happy until it’s like Friday the 13th with fifteen players left who all know each other
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How is that "rightfully" blame the game. Its meant to be hard to survive a survival horror experience. A 10% swing over a perfectly balanced 50-50 experience is not large gap really in game terms.
Also a "handful of times" out of 50 games, while not being very descript, kind of implies less than the 40% predicted success rate in escapes so even if balanced for 60% kill rate at some point you gotta step back and RIGHTLY blame yourself.
Excuses are always easier than self improvement though, the consequences of human error is probably the more likely the reason for failure over game breaking imbalances that make it ATROCIOUS to play.
I don't get tunneled out often, not because I'm great at chases, but because I've learned to not be found first, that helps a lot.
I've also learned when to make risky plays and think of the team and when to play it safe and go for self preservation and the hatch.
Like I said at some point you gotta step back and say hey maybe I'm not very good at this or at least not as good as I thought I was.
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Why am I getting survivors who if I decide to give I name chase them loop me for 2-4 gens? Anyone who thinks this game is killer sided is just ######### at survivor
just had three matches in a row where literally impossible to win without camping someone out.
either there is no match making or all the bad survivors keep quitting instead of improving. This ######### has been so sweaty today I am actively just facecamping first hook for the rest of the day
multiple people per lobby doing ######### I only see on top tier streamer videos. Ten times my skill level
like yea openly saying beyond my skill level by a WODE margin
why am I getting these lobbies back to back where EVERY play is ten times my skill? Make it make sense
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Got tired of losing as killer so switched to survivor where winning is easy trickster had four hooks all game when last gen popped yeah REAL fair match making for him
he chases bill as I’m on the last gen. bill decides to be toxic to trickster AND me. I pop last gen and go to body block for bill and he dcs so I get hit and downed. My first hook of the match because even though this killer had a horrible game the toxic bill couldn’t even give him the one kill-not only that he got ME downed for being a good solo queue teammate
why are you survivors like this. Four hooks at five gens done and bill had to dry and dc, but only taking the tricksters only kill but nearly killing me in the process when he SAW me coming to help because he was LOOPING BY THE GEN I POPPED
trickster ends with a three escape and a dc. Yeah. Game is soooo hard for survivors right now lmao
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Same experience as OP. Played yesterday for three hours before I finally got an escape (so about a dozen games). Sometimes our team won, but I was the one caught at the end, sometimes other players just did nothing, a few games with disconnect because no one wants to play Skully, and, of course, sometimes just outplayed by the killer.
After finally getting my escape, switched to killer, Myers. Played five games, 3 wins via 4k, 2 draws. Stopped playing killer because it was unsatisfying.
I'd like an experience somewhere in the middle of those two.
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Both of my friends just uninstalled the game last night. It feels like we spend more time loading in and out of lobbies, trying to find a normal, playable match, than actually playing. The game's been bad for a long time, but it's been especially bad since the new chapter. Last night, nearly every single killer we got was bringing builds + map offerings and deliberately playing as nasty as possible, and then trash talking in the post game apropos of nothing. No one even did anything to these people. It's just so tiresome to put up with anymore.
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Strange, i win a lot of killer games with my mains, except Wraith who is just a ######### M1 killer of course but i still play him though. The game just needs a general overhaul, there are just so many things wrong on both sides that make games unfun. You shouldn't be required to tunnel and camp to win games against good opponents and tunneling/camping in general should be more punished as a conclusion, so "toxic" killers can't abuse it after the changes (which will probably never happen).
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This is a part of why I always remind myself to calm down and take a week or two off like I’m doing currently
you lost with wraith? I won like six games with him last week against some cracked survivors meanwhile came back one day this week from my break and got my ass beat playing as spirit
which makes no sense lmao
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Man that’s a nail on the head. Between people dcing/lobby dodging/bad matchups/three gen hostage- the time I spend on blood points I had maybe three or four matches the last day I played but was in the game for a couple hours. Which is insane
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I had a game as Mikey on the game. All intents and purposes I should have lost because it was double red addons. I didn’t hit tier three until the third gen popped. Got one mori and one regular kill as they started jumping in lockers/trading hooks. Which is fair that’s how you counter it
last two survivors with one gen left kept setting up boons to heal and pickup so I could neither slug one person nor mori due to the lockers
usually I’d just take the three k and play for hatch but that’s when the tebagging and emoting started. Well really these two did it all match. Clearly a duo paired with the two potatoes I killed
so their toxicity instigated my own. I didn’t want either of them to escape but if I put out the bomb it just went back up. They three genes pretty bad too.
mat h was nearly 45 minutes or longer just downing one, go to the other, first one gets up and goes to gen, over and over. Put out boon, boon goes back
the boons aren’t hard to deal with but they are 100% a part of holding the game hostage especially on multi floor maps. Either the killer accepts he physically won’t get be able to4k or the survivors just keep the match going. It’s “who is going to lose patience first”
only way out is to kill number 3 and do a hatch race. Again I wouldn’t mind except just sick of the toxic players so it just became a back and forth sadly and I’m not proud of it
I finally accidentally moried number 3 and beat number four to hatch. She then stated loud spamming lockers instead of going to door so I just grabbed her and tossed her in the hook finally.
They held the game all that time knowing there was no possibility of them both getting out. Just because of one boon. And then just gave up at the end anyway. Why? I’ve literally escaped double iri Mikey by going to door while he looked for hatch. Done it against many killers. And of course it was the teabagger who brought the boon.
couldni have just done hatch race sooner? Yeah. But hopefully now the next time they behave so toxically they think about how much time they are going to waste. It’s reached a point with this community it’s more about either I have fun in a match or in proving a point, than it is winning
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I know, I'm not perfect, but I'm really strong in chase (and I say this because I trained myself for weeks to learn how to loop) and if the killer I'm against wants to tunnel me... Well good luck. Obviously I make mistakes, but are rare and usually when the killer gets me the other survs made at least 2 gens. If the killer tunnel you, I'm sorry to say this, but it's because you're the weak link
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Out of 50 games I have only escaped a handful of times.
Sounds like a you problem.
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This game has been completely mangled by killer mains whining about SWF. As an exclusively solo survivor with over 2k hours, I would say my escape rate is probably every 2 out of 10 games in the game's current state. I run good, I do gens, I've been called a god on multiple occasions by randoms, so at the very least you could say I'm a decent survivor. When I hear people say this game is survivor-sided it's like the same feeling I get when someone says Joe Biden is a great president, like help me understand just how tf you can think that? If you face a SWF the expectation should be that you are going to lose and oftentimes as a killer you need take the L in that situation; we shouldn't be handicapping survivors to compensate for it. This game was nearly perfect 4-5 years ago and was not even survivor-sided then IMO. I was getting 4K's as Spirit and Hag and it was not difficult. Nowadays killers are on easy mode and survivors feel it, and have become so fickle they will leave game without a second thought. Even so, BHVR continues to keep adding more content, and making moves intended to nerf survivors like: Neutralizing looping and the option to conserve resources, greatly limiting gen progression, and incentivizing camping (most notably the current 3-gen meta, a strategy I was doing successfully years ago that has now become stupidly easy to do because of current gen spawn RNG) Issues are addressed by adding ADDITIONAL content (behind a paywall) intended to act as a band-aid on core underlying issues.
This game is taking a similar path to Overwatch where the devs F'd with the mechanics so much over time that the competitive game meta became completely stale and not entertaining. Eventually Blizzard had to revert back to the original meta/mechanics when the game was ACTUALLY FUN, and called it "Overwatch 2." It's time to start consolidating, trim the fat, remove what we don't need and keeping/refining only what is necessary to the fun factor. Wind it back we don't need 10 pages of perks nobody is using, just make it as it was when everything wasn't a race for gens and sweaty 3 gen camping/tunelling gameplay. Or alternatively release DBD classic so I can play that. I would gladly go back to the days where I waited 30-45 minutes to find a match because at least when I found a match I had a blast, when this game just makes me sad when I play it because I remember how much I used to love it.
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If you are actually good at survivor the only thing holding you down is Randoms. People don't care if they throw for a glyph. People are still terrible after 2k hours. Is solo queue bad? Yes. Is it because of balance towards killers or is it terrible players throwing the game? Both from killer and survivor PoV it's most definitely terrible players weighing down the semi-competent survivors.
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Had a bill dc while I was running to save him. Killer had four hooks all match. He was looping by my gen-the final one - and I could have used adrenaline to go to the gate, but I decided to be a good solo q player and ran to bill and the moment I arrived he dced in my face so the killer spin around and hit me. So I go down and get facecamped in end game. Because of one salty terrible selfish player punishing me for being a helpful not selfish player.
I was lucky the other two randoms could get me out, and lucky the killer was so terrible he failed at camping. But yeah, doesn’t matter if you’re good when the teammates are bad. That’s why everyone continues to think what Patrick said about “skilled plays” was flat out insulting to the player base.
I wasn’t punished for playing badly, I WAS punished for playing well while having a bad teammate, and had the other randoms chosen to leave me I would have lost for no other reason than playing WELL. But if I had ran straight to the gate with adrenaline while Bill was nearby then I would have been the selfish toxic solo q teammate .
really starting to consider just offering ENOUGH help to keep people alive for gens but the moment they seem like deadweight or gens are done, just leaving. The game seems to want us to play that way. It’s basically encouraged at this point. And with what Patrick said last year I’m starting to assume it’s might be what the devs want anyway. Players tripping each other as the killer chases them so to speak.
feela like the game is balanced around teammwork because the devs know people won’t play as a team, that’s what it’s balanced around-people playing selfishly. Frankly it kind of makes sense. Swfs are only strong because MOST players are jerks. Hell I’ve had to abandon swfs I’ve been on because people STILL played selfishly and died on Hook/dced even after I and others told them to stop doing it.
atleast 1/4 of my matches now have left behind (bill hatch park ?) and solo survivor (Laurie last girl perk?) I should know the names but don’t because only selfish match throwers being that garbage.
Post edited by Wewantjason on0 -
I play probably 70% survivor and 30% killer. I dont mind dying in a match as a survivor, especially if it's due to a great stealth kill from a Ghostface / Myers, a long throw from a Huntress, or other fun and skillful killer plays. My issue with the game, though, is that the killers have become very unfun to play against. A large portion of my games lately have been against killers like 3-gen Knight or Skull Merchant, or Pentamento + Thanatophobia Plague or Legion. I find myself playing games where matches grind to a screeching halt to the point that I feel frustrated and exhausted from a game that used to be fun.
I also totally get that tunneling is something that killers sometimes need to do, but yesterday I had a Clown, an Artist, and a Nurse tunnel me relentlessly off-hook at 5 gens (so 3 of my like 10 matches). I must admit that it makes me roll my eyes whenever I see killers saying "I tunnel cause I have to" when most tunneling I experience is so early in the game that there is literally no need for it, especially given that I know I'm not in the top-tier MMR that everyone always brings up in tunneling discussions. Killers also tend to tunnel the weakest survivors, aka the least experienced survivors, so it feels patronizing when killers say that the key to avoiding tunneling is to "get good" as though they aren't the ones booting bad loopers from games so early that there is no time for them to improve.
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The devs aren't designing around 12 hook fantasy. The whole mmr is based on number of kills and not number of hooks.
People just need to accept that # of hooks just don't matter.
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Exactly my words. It's too much content but i guess especially the younger players are used to this style of gaming (getting new content every month or switch to another game) were devs focus on content instead of making a great game that lasts.
Many perks could get merged or outright deleted, we don't need 100 survivors that are not used by anyone or killers with recycled powers, instead make the ones that everyone loves more interesting and focus on gameplay.
The game felt better 2-3 years ago where we had much less killers and survivors and perks and maps. In retrospect, with everything they fixed (graphics, maps, perks), new problems got created as the game lost a lot of character and balance.
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MMR isn't a reward though.
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Maybe it's a skill issue? I escape about half of my games, unless your just getting horrible teammates who never do gens you shouldn't really be dying that much
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I play mainly soloq, as I like to play at my own pace and be left alone, idk, whatever lol anyway, most of my games lately I escape. However, some days I barely escape any, and my games are filled with mates that don't do much, one was dicking around with chests when I was kiting the killer for 5 minutes. Happens all the time.
Now I just avoid chases, if I get in one, fine, but am tired of kiting the boss while people just do nothing. My bf watches me play a lot and he's like, omg look that whole time and no one did anything, wtfack? So it's whatever, that's the only thing I find aggravating really.
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It doesn't matter. Just the idea that people are being rated on their skill, even hidden behind the scenes, is enough pressure to change how many people play.
People stop playing for fun games, fun plays, and only play to win. Doesn't matter if the win is fun for anyone, including them, or even a waste of an entire hour for a single match...
Just simply knowing that kills are the metric of player skill changes the goal of playing for some people.
And the fun part is that the metric doesn't matter nearly as much as how people *think* they're being rated. If BHVR told us that nothing mattered aside from the combined total of all 5 players' blood points at end game, people would throw every game to farm and make sure it was 40k across the board. If we were told it was 'hooks', there would be attempts to 12 hook every game... Even if those were lies and the back-end metric was exactly the same as it is now: only kills matter.
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