http://dbd.game/killswitch
lets discuss using the skull merchant rework for other lower tier trap killers
when the merchants drones get hacked she gets a haste bonus so why not do the same for the trapper/hag/sadako?
i have seen countless games where one survivor stops the killers power(disarming traps left by the trapper, running around when carrying a survivor to the hook/flashlighting the traps with hag, turning off all the tvs and then inserting the tape with sadako) and forces them to play like an m1 killer.
each disarmed trap should give a 2 percent haste boost for so many seconds after a disarm
any thoughts from the community on this or would this make them to op?
Comments
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I’m overall against this. It wouldn’t really fix the issues that hag and trapper face
Trapper’s traps are too easy to spot and avoid while hag’s can’t chase without hers and gets hard countered by COH. Haste wouldn’t really help hag since traps are disarmed only by flashlights or when you are carrying a survivor where haste is menial
As for trapper he just needs a more reliable way to get traps (from lockers) and grass needs to be reverted
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I think they should disable, for Hag, the ability for survivors to crouch walk over the traps without setting them off. This would buff the traps for her and make her a more formidable character.
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I really like the way they are buffing SM with an haste effect as a reward for keeping as many survivors as possible detected, but i dont think BHVR should start using haste effects on all kinds of killers that are struggling. Probably better to keep this unique to Skull Merchant.
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The problem with Hag is that she is too strong or too weak, depending on the survivors you are facing. If you are facing a 4 good survivors in a SWF, you will be in hell; if you are vs a 4 SoloQ randoms, you will stomp them.
As someone who likes and plays Hag, i think she should be a 4.6 killer. This would give her some chase potential, giving some ground against good survivors that try to destroy your traps. Being 4.4 in the current meta feels quite outdated.
Also, i think Hag should be able to trigger one of her traps every 20s (like the Mint Rag addon). This would give her some antiloop potential.
Then, we could nerf the traps near hooks and Hag would be a more popular killer.
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I approve this message <3
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Agree for some buffs but dont think some speed after trap destruction is worth or needed.
For trapper i would love reload from lockers and traps get a similar color of the ground they are. I mean just to not see a dark trap in white floor that you can see even blinded.
May be destroy traps from far away so you can reload again in lockers?
No idea with hag or sadako dont have those killers.
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i still cant believe how bad the grass is on any map that isnt the red forest maps or the swamp maps...at least dead dawg saloon has good trap zones
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that would be a nice feature but i guess survivors moving slower by crouching is seen as strong enough right now
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