We Should've Had a Killer Buff Alongside the UI Buff
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Basically my thought process is that if BHVR wants to avoid having a period of time where every team of survivors is comparable to an SWF, while killers are the same and being sh*tstomped more usually, they need to buff Solo-Q and Killers in tandem.
When we got the UI buff that displays survivor actions, we should have got a killer buff as well. This would mean the gap between Solo and SWF is closed a little bit more and killers would be able to still compete.
The UI change definitely is a small buff, but just to avoid the crappy situation that would be killers lagging behind and being severely underpowered, something probably should have been there to compensate (something small, like the UI buff).
Maybe killer actions speeds could have been increased? Idk.
Next up, ideally BHVR would allow survivors to see the perks and addons of their teammates.
Not sure what that would mean for killers.
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I didn't noticed much difference outside of Adrenaline being kinda annoying and everywhere.
Hot take: I wouldn't be againts nerfing Adrenaline a bit since it was buffed (not directly) a lot.
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How was Adrenaline buffed?
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The devs' intention was never to buff survivors and leave killers hanging. However, it's hard to see the effect of one change (new UI) on the killrates if it's introduced in the same update as a killer buff.
They have already said that they are monitoring the numbers closely and will buff killers (or nerf survivors) accordingly in the next few updates if the UI skewed the intended killrate too much.
I think we can expect some buffs for killers (for the love of all that is unholy, please let those be killer-specific buffs instead of general buffs that don't solve specific killer's problems) in the midchapter, or maybe survivor nerfs. We did have that CoH nerf foreshadowing in the same notes that announced the Eruption nerf.
Balance is on the way ! =D
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They can't really buff killers much if tunneling remain as the best strat. It's even more common now so that might even keep kill rates high as before. The survivor effiency now mostly hurt killers who don't play optimally and play for fun.
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Great points! I never thought of how it would be hard to see the effect of one change (new UI) on the killrates!
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I mean killers usually seem to tunnel because they feel they have no options. If they had options, tunneling may at least go down a bit (at least if 4-5 gens are remaining). Maybe buffs could make killers feel like they have more options other than tunnel? With that being said, Survs will still be buffed sooo... idk
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And what exactly would the buff be? Everyone has loved to parrot this line around of "buff solo to swf then buff killers!"
Let's take a look at the more popular 6.1.0 perk buffs for killers...thana, eruption, overcharge 2 of those 3 perks have been absolutely dumpstered, pre 6.1.0 regression was also dumpstered and so the only major buffs still around are .2 seconds off pallet breaks/gen kicks, .2 seconds off survivor sprint burst, and .3 seconds off blade wipe. Changes that are beyond minimal and yet survivors extoll these as huge changes(sub 10 meter deltas in the best cases).
How exactly would killers be buffed? Another .1 second here and there? Who here has ever said "oh wow,I really felt that .2 change there".
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Since all Survivors can see the progress of Generators, you can now time it much better and even create some big plays with it and you don't have to be just part of SWF group.
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Idk. If you're playing solo, it's not like you can tell them to stop/complete the gen.
If they're going to pop it, it going to regardless.
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To be fair the survivor perks that were buffed in 6.1.0 are also trash. When was the last time you saw someone use Pharmacy, Calm Spirit, Deja Vu...
The only one that got a real buff was OTR and it was because it was meant to replace DS after the 3sec stun nerf.
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Well we know Circle of Healing is on the table to this Summer Perk change. Dead Hard too I hope.
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This is a very good point, the shakeup did impact a few perks but the majority of stuff has either been rolled back or low impact overall since that patch for both sides. DS is a perk like ruin,thanat, pop, that was trashed for no good reason. Or rather, it was nerfed/changed in a very bland way that instead of making it more of a horizontal move it made it garbage. As an example DS could have been nerfed to 3 seconds of stun but disabled killer powers for 5-7 seconds.
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Disagree.
Killers will tunnel as long as it's the easiest and most efficient strategy.
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I don't know, I don't think it mostly hurts casual killers. I think the most casual might care less about a few losses since they're less invested in the game, whereas frequent players and (sometimes self-proclaimed) high mmr killers are invested in their win ratio. Those I expect to be hurt more for having to change their playstyle to "tunnel or nothing" when before they could express their skill through other ways without having to sweat it up.
That's complete speculation on my part though !
You're right however that they can't buff killers much if tunneling stays as prevalent, and as long as it's gonna be what's most efficient, it's gonna be popular.
I do think though that they can safely bring QoL buffs to most lower tier killers (or older/outdated killers) without it making tunneling any worse or making killrates go too high (given a couple of months of getting used to the new changes).
I definitely think killers don't need general base kit buffs, but more like, survivor synergy nerfs (like reducing the strength of self-heals and/or reworking some broken rare items). Their base kit is fine after 6.1 in my opinion, it's more, some powers being extra clunky to use (Clown's yellow bottles, hitbox issues with Hillbilly and Blight...) or other problems inherent to their powers (Nemesis's zombies, Hag having a billion counters and somehow still being 4.4, etc).
Also, regarding the "might keep the killrates as high as before", from BHVR changing Eruption and recently Skull Merchant's 3gen potential, I think they can tell when something is "as strong" but not fun (in this case having to tunnel to win is not much more fun for killer as it is for survivor getting tunneled, even if they actually do get to play the game), so I'm optimistic that they would still buff killers (or nerf survivors) regardless of the tunneling meta, even if it means making some base kit incentives not to tunnel.
Sorry for that brick of a response !
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And then they'll still do it if its not. And they'll still complain when people suggest ways to discourage tunneling with the trade off being killers get buffed so they have more options. So where does that leave the killer playerbase?
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Problem is, yeah sometimes there is no more options that tunnel someone out. But even if bhvr give other options, if killers win by kills and not by hooks tunnel is going to be more efficient overall.
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I'd go a step further and say that killers will tunnel as long as it is -an- easy and efficient strategy, not just the easiest or most efficient.
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Which is such a crappy aspect about the game. I wish there was a way to make tunneling less of an option while also giving killers more efficient ones in its place. Like I wish tunneling was detrimental until it was a MUST somehow.
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I feel they should of added the HUD when they buffed killers in 6.1.
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Solo queue had a large period of time (7 months) between the 6.1.0 killer buff update, that disproportionately affected solo, and the quality of life icon update. We were patient. The devs need time to observe the impact of large changes.
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This is absolutely true. They need to find ways to buff killers in general, but nerf tunneling and camping at the same time.
I still think the main changes this game needs is fairer map balance for killers in exchange of nerfing tunneling and camping. And then of course killers, addons and items need to be looked at as well. Medkits for example are simply too strong at the moment.
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I think killer mains overestimate the effect of the hud greatly. Neither my killer games have changed much since its introduction, nor the outcome of my survivor games. The main effect is that you know when to throw the game much earlier now, when you see its going nowhere
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The UI was changed to help close the gap between solo and SWF. The sooner that's done, the sooner we can balance around it.
So quit with the "My life is unfair" nagging.
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Who you talkin to?
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You cant really keep buffing killers by changing the pallet kick time and buffing gen regression perks, cause thats how we got to where we are now. The only real way of buffing killers without heavily buffing/nerfing the meta is changing each killers kit, which they years to do. Looking at the mystical Twins rework
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Not necessarily 6 hooks and one kill at 2 gens left is better than 3 hooks and one kill at 1 gen left. Yes killer need's kill eventually but other way than tunneling should be more effient to do that.
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OP post.
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i play for fun, dont tunnel, and kill lots of survivors
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Yes you can win but you will lose more often than someone who plays optimally and tunnels every game. I try to play for fun when I can as tunneling every game is bad experience even for killer and it's scummy to do still when 5 gens left. Well though for me 1-2 gens pop in first chase no matter how short it is.
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Oh cool cool
Just the notion I was moaning and complaining caught me off guard
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Understandable, have a nice day.
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actually i win and kill all more than lose even one
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like last night i killed all survivors whithout a single gen pop on a killer im bad with im in gold
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What was that CoH foreshadowing?
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I agree. They should have buffed the Blight with the UI update. He's in a terrible spot right now.
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In the notes that announced the Eruption nerf, in the english version, it said "yes, we are looking at a perk that rhymes with schmeruption"
In the german version of those same notes, it said (translated back to english) "we are looking at perks that rhyme with schmeruption and schmircle of schmealing"
Foreshadowing ! =D
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What I mean that if you would tunnel you would win even more. But personally I rather lose bit more and have fun experience than winning every game but always having terrible experience and sweating for the win like my life would debend's on it. So I don't tunnel every game only those wete it feels neccesary or after bad game.
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thats what im sayin
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