Call of Brine & Overcharge Are Doomed
Nerfing Eruption is not enough to stop the 3 gen strat. With another killer released centered on 3 gens, the community (survivors) will demand changes prompting the devs to eliminate the last two perks that allow for gen pressure and controlling the game without winning chases, which will hurt weaker killers who can’t afford to commit to chases and need to kick gens and stall out the game in order to have a chance at winning. At this point, I’m almost wishing 6.1 never happened as we’re looking at a meta less varied than before with killers being left with no good perks due to all the nerfs the devs keep giving into. Hope you enjoy your 20 minute ques because we’re going back to post Boon survivor que times assuming what I’m saying comes true.
Comments
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Our only option is to keep distracting survivors with DH topics and getting them to defend them. Go Killer Mains! It’s not too late!
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Gen kick meta sucks.
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You're worrying about something that hasn't even happened
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You can even complain about non-existent scenarios, you all are unbelievable
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Apparently it's more killer doing their job meta that sucks. Killers should be walking clowns who only scare people but never harm anyone at all.
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meanwhile dead hard is untouched
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Nah people just don't want to play a 45 minute back and forth where the killer does nothing but patrol a three gen from the start of the game. It's negative gameplay and is boring for both sides. It's something they need to nuke out of existence.
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I mean, they need to be changed. You should never be able to drag games on for as long as those perks allow you to.
I do think generator speeds are still too fast with 0 slowdown, but CoB Overcharge in its current form is too much. Eruption just made that even more obnoxious, but nerfing Eruption alone doesn't fix it.
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I actually can't imagine playing for a 3 gen perma and dropping chase if 15 feet away from any gen in the 3 gen. A bot could pull of that game play and it's just as boring as playing vs bots.
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By this logic, the exit gates should be powered by God tier loopers who never touch a gen.
Give me a break.
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It's very apparent that players who mostly play Killer only desire to end the game as fast as possible <OR> make it as "unfun" for Survivor players <OR> a combo of both.
I regularly run into toxic killers.
I rarely run into bully squads.
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ITT - People getting mad that people do what’s necessary to win.
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Yet they just released a killer who is only good at that gameplay. Is it the other killers fault when behaviour itself keeps releasing killers that work the best for that tactic? I hate 3 genning and patrolling only those, but if all gen defense perks are nerfed you might as well say bye bye to killers at that point.
Maybe if behaviour stopped releasing these faulty killers instead..
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I mean killers wanting to end the game quick is perfectly fine, I don't know how you got that from my comment. I don't like slog games that have very little skill expression on either side. Depending on what unfun means for you, the things included in that may or may not be toxic. A killer tunneling me or playing with strong perks to win is fine. A killer playing a 3 gen all game is a waste of my time.
I have run into one actually toxic killer in all my survivor gameplay. I regularaly run into squads who want to bully me, but I am not playing a weak killer and am equip to deal with it.
I mean, I mained hag for months after I started playing. Always setting up a web around a 4-gen. But playing now with perks that are really good at holding 3-4 gens, it's just boring and unskillful regardless of the killer.
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As if “shift W predrop” takes skill….
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Comparing one skilless thing to another is irrelevant
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So one should be left alone, while the other needs to go. Double standards.
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Its almost like the game was in a much healthier state when ruin+undying/Pop was the meta and the killer had to defend gens actively by chasing and downing survivors instead of just camping a 3gen. But we had to nerf those because they were "high use"
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What? No, that meta was much worse.
But yeah I totally been running CoB/OvCh ever since the meta shift last summer. I didn't even like Eruption compared to those two. Not surprised if the focus did shift over. Maybe CoB should do less regression (like 75%) with a longer duration.
I do not personally think a change needs to happen to the perks. Three gens scenarios have been a problem long before these perks.
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But when did I ever say I'm fine with hold w and pre drop? I PLAY BLIGHT, I despise that play style as well.
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Seriously this. Those perks were far healthier for the game than the current gen regression meta. Well, OG Undying was a mess and I'm not defending that, but Ruin and Pop got gutted for no other purpose than to replace them with different perks. Seriously, did anyone think there was something wrong with Pop? Anyone?
Gen regression is the dominant killer strat because regression equals game extension, and that's never going to change. And this lot of gen regression perks is way less dependent on the killer having to maintain any game pressure than the old bunch. Combo in that the last two killers they've released excel at virtually nothing except gen defense and it's not pushing dynamic gameplay. At least Pain Res still exists.
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Gen regression is the dominant killer strat because, contrary to popular belief, killers don't LIKE to tunnel and camp, but it is necessary in the base game because the gens go too fast for how long it takes to down a survivor.
Try playing without ANY gen regression perk for a day while making sure to never tunnel or camp, and i guarantee you will lose nearly every match unless you are playing nurse/alch ring blight.
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Honestly, that'd be a scenario in which killers could only win.
The gen kick meta is incredibly boring and forces killers to play in an uninteractive way. Nerfing the last effective gen regression perks would definitely reflect on player counts and kill rates. BHVR would need to react to that with further incentives to play killer by buffing random perks and killers.
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I think this is the part where we just gotta trust BHVR a little bit. Just imagine them listening to all the killer complaints and thes nuke DH, if the doomsayers were right and we would see a SB meta afterwards (I doubt it), its hardly imaginable that BHVR would nerf SB next.
Same here: Eruption in its recent form was way overtuned and far too strong. Now that its gone 3-gening is as viable and a good tactic, as it has been in the last 6 years, just not every killer used in before. But they can't just shut down everything that the other side doesn't like, only the really crazy outliers.
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Yeah, I’m starting to thing that survivors just don’t want Gen regression in general
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Where in that reply do they imply that either should stay?
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No #########? Holding M1 on a gen for a minute and a half is already boring enough. Anything that increases that time just makes it more boring.
Thats one thing I miss about old DbD, the lack of gen regression perks made people run more chase oriented perks since chases were harder to deal with. There were more pallets which also meant that the majority of games you were able to at least get 1 good chase in as a Survivor. Gens wouldnt necessarily pop that fast either considering the average skill level just wasnt that high (still isn't) and there werent many perks that sped up gen progress either.
A chase meta is probably the healthiest direction this game could go, considering its basically the only time both sides have an interaction with each other
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How is anybody saying that SB is going to be the new meta the "doomsayers"? This is literally a doomsayer topic lmao. Personally, I have been saying that as a warning to be careful what you wish for, not because I am trying to defend my precious little DH. Survivors aren't really that scared of DH getting nerfed. It's just that it's being targeted unfairly, most likely because Killers are typically wanting their 1 for 1 nerf now that Eruption is getting tanked.
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If two mostly innocent perks have to go because Killers are constantly playing victim and act like they HAVE TO resort to the scummiest tactics to still 'barely stand a chance at winning' against all of the comp pro sweaty Survivors they apparently face, then so be it.
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Oh, I'm not contesting that at all - I was agreeing with you. Game extension is meta because the game will end before the killer has time to do anything against a decent team (though it's also meta because even if the survivors aren't good, it gives the killer the longest grace period to complete their objective, which is why it's dominant at all levels.) That issue is more rooted in map design than anything else, but the most recent maps we've gotten show that that's not going anywhere.
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They need to buff Pop and Ruin again so we have more options, right now i feel that there are no go-to perks for killers against stronger squads, i personally never liked Eruption/CoB/Overcharge but i'm also not a big fan of gen kicking meta and Jolt+Pain Res just isn't that strong against good squads.
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agreed, ruin shouldve never been nerfed-hell, it should be buffed
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survivors will always complain whenever killer is able to move lol
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They didn't nerf Eruption because of 3 gens. They nerfed Eruption because of incapacitated was just a bad idea on a random perk.
If you are worried about 3Gen Situations, use Deja Vu.
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Killer's job is to kill people, not babysit generators.
It's the survivor's job to stare at gens half the game.
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If people would just stand still and let killer do their job, sure. Right now if you want to kill someone, you need to search and chase, which has higher success chance if you roam near generators and exit gates are not powered on.
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Nobody was even running ruin by that point unless they were a high mobility killer tho, and pop also favored them. We went away from that meta because we wanted to allow low-tier killers to even be viable. Playing killers like Sadako or wraith was horrible before 6.1
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After 30s CoB+OC regresses at .75 charges per second, not entirely sure the exactly scaling of OC, but prior to 30s it's obviously lower. For reference, a solo survivor repairs at 1c/s, and a gen requires 90 charges to be completed. It's really not a good combo unless survivors just hide for some reason, or they miss the skillcheck. Good survs don't miss the skillcheck, nor do they hide. CoB continues to give value for 60s after kicking a gen as it notifies you of any good skillchecks survs get, but that's really down to RNG.
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nobody plays killer already, when i enter game there's always 100% bonus bp for killer, eruption actually gave a reason for killers to commit a chase, now there's no such reason.
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Chase meta is fine for killer but if survivor has something like old dh/old IW combo then chase meta can't really exist properly.
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I'm more worried they are going to come after my Nowhere To Hide.
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Survivors are too busy complaining about Gen Regression to target an aura perk. I think you’re safe. Besides they usually suggest that NtH is just useful because of Kick Meta and indirectly tie that perk as another reason to nerf Gen Defence.
Once we can’t defend gens and use aura perks to slug for win (InB4 free Unbreakable), that’s when you should be afraid lol.
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Nah, interactivity is hard to find in this game. Gen kick meta is uninteractive and not skillful for either side. Majority of killers either have no counter play vs survivors or the survivor has no counterplay vs them, it's never both players being able to do something at the same time except for very few killers. There's a reason anybody who isn't completely biased backs up base kit blight, he is the perfect killer for both roles. If you go against blight the least skillful options for both sides are removed from the game. If you go against clown you run him until the map tells you no. Most players on both sides don't realize the other side just wants ample opportunity to express their skill. Survivor mains are clueless and killer mains want to play weak killers that if buffed would feel beyond awful to play against without a full rework. There are so few players on this forum that are not biased either way it's laughable. I am for sure biased towards blight but it's simply undeniable that he creates the best possible game if both sides are equal in skill.
Like @edgarpoop seems to be the most unbiased and knowledgeable player on this forum by far. Pulsar is generally consistent but then he'll say something like dcing is fine and it being punished any harder would be a bad thing.
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Seriously the gen kick meta has caused nothing but issues. We need to go back to perks like Pop which are better for the health of the game
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Yea but players were complaining about "No more Anti Loop Killers" so what does BHVR do....make a Killer that has no AntiLoop power and is horrid at chases....that only leaves Zone Defense.
Nerfing all Regression Perks into the ground won't fix the underlying issues. We also saw during 6.1 that they didn't touch any Gen Speed Perks or Toolboxes along with BNP which are part of the issues that led to the Regression Meta.
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I hope they buff chase perks hard when they do that. I want to see a 3 chase perk one slowdown perk meta
... yeah yeah i know, i can dream
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3 genning is beyond perks. If the idea is "Killer stalls game for as long as possible" you can run perkless, burn certain offerings, and defend your 3 gen hard with 115% movespeed and make the game move at a glacial pace.
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Totally agree with this. Except!
I don't play gen regression perks. I find them boring and kind of makes the game.. well, boring. I have 60-70% win rate typically. (3k+)
I main Trapper. Everyone says he's the weakest killer. So from my perspective, gen regression perks are for people who have a low bar of skill. They need it right? Survivors are too stronk? Lets regress some gens. Pffft.
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Can we as a community strike a deal with BHVR that they take OverBrine away from us and we get un-unnerfed PGTW back
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I would love that.
20% of total gen progress would be 18 seconds, so still 2 seconds less than what POP used to be. So i feel like just changing the current progress to total progress would be a great thing.
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