The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

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Comments

  • Tostapane
    Tostapane Member Posts: 1,655

    Decent doesn't mean that they were at my level... They knew how to use loops but they weren't good at chaining them together and they were too much altruistic, this is the difference... I won but not because of my skills, nor because they were really good, but because they did a lot of mistakes in the end just to protect their mate (they ended slugged for that reason... Because they were OBSESSED to protect their mate).

  • Firellius
    Firellius Member Posts: 4,429

    No because I usually don't do those tactics, but if you don't, you can bet that survivors will have an easy time to finish all the gens (the killer is only 1 while survivors are 4: if you are busy with a survivor, there will be 3 of them free of doing generators, but even in the case you have 2 survivors always busy due to keeping them busy to do saves, 2 survivors will finish all the generators in less than 4 minutes... This is pure and simple math) while you'll end the match with few points/hooks...

    Well, you already got this one wrong, because once you get that first hook, most of the time the gameflow will have only -one- survivor on a gen. One in chase, one on rescue duty, and one waiting for the save. That's one survivor left, not two.

    What are you talking about with 'unfair chances'? You WON. Whatever they brought was clearly not unfair because you STEAMROLLED them.

    You can't have it both ways. You can't run tactics that clearly overrule whatever 'unfair' thing survivors bring and then complain that THEY are being unfair to you.

    You wanna complain about BNP, I'll gladly be there with you. But as long as you cling to this idea that you're 'forced' to tunnel and camp, you give the BNP a reason to exist. They NEED that stuff to stand a chance against the tactics you pull out. That's what happened after DS got gutted: Without actual anti-tunnelling protection, the only counterplay to tunnelling became genrushing.

    Every time you employ these tactics, you are part of the problem, and all you are showing here is that the game is either perfectly balanced in this terrible state, or that killers are overpowered.

    And you will have made plenty of mistakes as well and won in spite of them. But you're not in a position where you can objectively judge that, because it's way harder to judge your own performance.


    Listen, you want my advice? You want 'chill' matches where you can just slap on whatever and have fun?

    Don't. Kill. Anyone.

    Tank your MMR. Slap, chase, and get everyone on two hooks and then just AFK or just go for scares but do not kill anyone. You want to have chill matches, you want to have 'for fun' matches, you have to dedicate to that.

  • Trollinmon
    Trollinmon Member Posts: 691

    If you are looking to chill why wouldn't you run PR? Such a good perk that is very good in helping you go for 12 hook games. The meta right now is cob and camping a 3 gen.

    While that very much is true I'm just giving an example of a good player trying in their games and their opinion on the current state of the game. The point is that good streamers are always winning their games while not needing to camp or tunnel and Hexy is one that actually sweats really hard on low tier killers and wins every game. Tried looking for what you said about this in the thread but couldn't, so if you can say it again about streamer mmr I would be able to comment on it.

    So as a player that goes for 12 hook games at soft cap I found DL to be straight up trash. You try and get good tempo and the perk literally does nothing when you succeed. The only value you get from it is if you are losing the game, but survivors teams that are good will counter it by keeping on gen high and having the DL procs go on that. The perk in my opinion is only good if you are camping. If you are trying to play chill why bring a perk like that?

    It's not worth running on Wesker for some tiles where you have to play as a m1 killer. Bbq and Lethal are better perks for that slot as you get that fast chase in the early game and bbq for when you get hooks. Would even rather run brutal+ enduring as an aggressive build. Brutal is actually good on Wesker because you can actually hit the last breakpoint where you can hit the survivor before they get to the next tile thanks to his power.

  • Tostapane
    Tostapane Member Posts: 1,655


    1 in order to have that kind of scenario you have to find survivors that are bad both at hiding and looping... we both know that it's easier to be said than done when it comes to people that know how to play

    2 the point is not winning par se, but having matches that i can enjoy that wouldn't require to be "mean" in order to get some results (aka the same goddamn playstyle)... add that in some matches you'll feel powerless for how much a map can be safe (just to make an example the decimated borgo with normal m1 killer is pure pain... i won matches with those kind of killers in that map, but this doesn't mean that i had fun or that the match was balanced and interactive with chases... there are situations that just require a certain gameplay if you want to avoid to get steamrolled sadly, especially with certain people, one of these is to relying to the survivor's excessive altruism). Also if i employed those tactics is because they are forcing me to do so, not because they are reacting to tunneling/camping since i would never be the 1st to use those tactics unless it's necessary; think about it: why i should play with nerfing addons with those kind of builds that aren't even suited for that gameplay? For winning at all costs? i would have used other addons and other builds if i wanted to win every game and/or playing by tunneling people to death, don't you think? Not to mention that the only scenario when i'll tunnel from the start is if that specific survivor is acting toxic for no reason (tbag and pointing after a stun, clicking with the flashlight)

    3 no mistakes in that case since they went down like flies (if you are referring to trickster case, regarding my match with wesker i wasted a bit too much time the 1st chase in the main building) despite they choosed the map but anyway... don't kill anyone? hmf, i've already tried in the past but there are 2 main issues regarding this:

    • i won't ever let escape people that want to be toxic toward me or other survivors (sandbagging people, hiding on purpose for the entire match just to get the hatch without doing nothing the entire trial, etc etc...) for no reasons (wanna be annoying? fine, i can do the same ya know? Call it karma but i HATE people that get away with toxic behavior and in my book they must pay for their actions)
    • doing that require too many matches before i even notice the difference and i don't have all this patience. In the past i did 15 games in a row when i left everyone escaping on purpose and after doing that my 1st "normal" match was aganist a comp premade (i checked their profiles in the lobby, they were all friends and in their bio they claimed to have won certain tournaments)

    anyway, i saw the things that they want to implement now and i can confirm that this game will be dead for good for me (they are literally incentivizing tunneling over protecting gens and going for mixed hooks) since as i stated in my post that i'm tired of seeing the same stuff/perks/gamplay every game, i'm just sorry to have wasted so much money on this game because i saw the potential of creating a good game with a good and non toxic playerbase (i would be hypocrite if i said that i didn't make some friendship through this game, but aside those few positive notes, everything else was/is filled with toxicity), but the devs are afraid (or just ignore it because even those people buy skins/battle pass/contents) to take actions toward those people

  • Tostapane
    Tostapane Member Posts: 1,655

    ... you wanna see only what you want to see it seems... i just stated how i won that match: not for my skill, not for theirs since the pushed gens like madmens, but because in the end they were slugged by protecting at all costs their mate... literally 4k because blind altruism where they could easily get a 3 escape... as always you are focusing on the final result, not taking into the equation the gameplay... you can see from this point of view, but then you can't complain if there are people like patrick that says that dbd is like hockey (if you get what i mean)

  • Tostapane
    Tostapane Member Posts: 1,655

    1 well, PR will be nefed the next patch, essencially incentivizing tunneling and camping over defending gens and going for mixed hooks so... i think that this won't be possible anymore (remember that the hooks are also rng, this is the main reason why i found them unreliable)

    2 my bad, that comment was made in another thread, here's the link https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378550#Comment_3378550

    3 honestly there aren't good regression perks left, the only one is jolt but even then you can activate it only with a basic attack and in a limited range so now we have the situation that i described in the 1st point

    4 tracking perks aren't a priority for me since i can easily guess where survivors will go to do gens/heals generally speaking, i'd rather go for perks that help me in chases (personal opinion here eh)

  • Trollinmon
    Trollinmon Member Posts: 691

    Next patch incentivizes going for multiple chases thanks to the healing changes . Dead by healing

    Oh yea I saw something about that. The thing is when I get hard game after hard game I'll watch someone like Scottjund and see him also having hard games. I really don't think that is why games look easy for good players. I'll post a hens333 video at the bottom of him talking quicky about mmr.

    Dead by healing. Getting hits and running perks that punish players for not healing is da wae next patch.

    I find info perks to make the game more chill since it lets you turn off brain and go for chases. Why having to mentally keep track of things when a perk will allow you to just chill and focus on the chases. To each their own tho.

    https://www.youtube.com/watch?v=lHk8IcjjSXE

  • Tostapane
    Tostapane Member Posts: 1,655

    technically it should, but it won't for a couple of simple reasons: adrenaline will heal you once all gens are done (this won't be a big deal to achieve with the actual genspeed and all the gen regression perks being essencially nuked, especially now that survivors will be more incentivized to bring toolboxes with them rather than medkits) and dead hard is still in the game IF you choose to play for mixed hooks, so we would probably see tunneling increased by a lot for those 2 reasons (as concequence genrush too... it's like a dog that will keep biting its tail). Either way the way that dbd is taking doesn't seems promising at all (at least for me)

  • Trollinmon
    Trollinmon Member Posts: 691

    The new meta for killer will be CI and healing slowdown. If you try and push gens injured vs a killer like wraith you are going to get heavily punished. Killers that are not stealth will run perks to punish players for not healing, aka stealth perks. The way you play vs stealth is to heal before you get on gens. One perk for slowing healing down and one perk to punish players for not healing is looking to be the clear direction for killer builds.

    Tunneling will also not be a good idea next patch. SB+ OTR is the survivor meta perk combo and I straight up see killers lose games when trying to tunnel into it. I doubt we see much DH next patch since hit n run will be high and SB is the only perk that helps avoid the first hit vs those killers.

  • Tostapane
    Tostapane Member Posts: 1,655

    Hmmm... I still have a REALLY bad feeling over those changes and what will happen... I hope to be wrong...

  • Ayodam
    Ayodam Member Posts: 3,146

    Doesn’t Pinhead have the highest kill percentage tho?

  • Trollinmon
    Trollinmon Member Posts: 691

    Try gift of pain with plaything on the ptb. Rewards you for getting downs and punishes them for not healing and pushing gens since you have no TR.

  • Tostapane
    Tostapane Member Posts: 1,655

    I don't see how this would fit in this thread except for the muh statistics issue that we have rn (devs are obsessed to balance stuff around stats and as I said this is a HUGE mistake)

  • Tostapane
    Tostapane Member Posts: 1,655

    I had a old build that was based on scourge hooks alongside plaything... Guess I should tweak it a bit and see how things will go at this point

  • Tostapane
    Tostapane Member Posts: 1,655

    Update: i've finally made my final decision, this sunday will be the last time that i'll play dbd (i'll consider it as a last farewell), no more breaks, no more comebacks (i gave already too many chances, now my patience ran out). The game isn't fun anymore for me and it's all about toxicity, broken stuff and exploits, add also the fact that overall speaking the devs are COMPLETELY unaware how their game works (for example just the fact that they NERFED hillbilly another time instead of trying to resolve the real issues prove this once more)... i'm sorry to have invested (read wasted) my money on this game because i believed that despite all the issues and the toxicity it could be improved over the time, but i was wrong

  • C3Tooth
    C3Tooth Member Posts: 8,266

    As Trapper main who never use a single slowdown and not play for kill.

    The dead of Coh and DH is the new world of fun for me as Killer.

  • Tostapane
    Tostapane Member Posts: 1,655

    not play for the kills... at this point killers should be called hookers (pun intended) rather than killers, anyway... since they butchered gen defense perks and make healing a waste of time (especially if sloppy butcher will stay in the actual conditions), i doubt that you'll have even the time to have some fun since people will be incentivized to do gens instead of wasting their time on healing themselves, or at least this is what i'll expect from this patch...

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    Troll thread

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Killers who play for 4 hooks 4 kills are the reason why Devs can not buff Killers the strength to 12 hooks 4 kills. Buffing doesnt stop people playing the easiest way to win.

    The incentivized to do Gen only is the exact problem why Altruism healing should not be 24sec. Then this balance patch is perfect for me.

  • Tostapane
    Tostapane Member Posts: 1,655

    Explains how this would be a troll thread then... I explained my thoughts and reasons to think those things... But you didn't added NOTHING useful nor positive to the thread...

  • Tostapane
    Tostapane Member Posts: 1,655

    I'm sure of the contrary... In high mmr survivors will just slam gens, especially when they know that they can allow themselves to do it due to the awful rng that maps usually have... For them being injured isn't a big deal as I said, especially if we must consider that adrenaline will heal you completely once all gens are done... A survivor NEED to be efficient on generators if he want to escape, heals are just an extra to get more points and feeling more safe if you must keep busy the killer or repair a generator in a exposed place with few resources available