If the healing changes survive the PTB, I am giving up the solo queue

Rudjohns
Rudjohns Member Posts: 2,074

I will only play survivor with friends (because even when we are losing we can still have fun) and killer. Solo queue will be the most miserable thing in my gaming experience. I know for a fact that people will keep bringing Self Care and COH only to spend half the time healing in the corner of the map or looking for a totem to boon.

I know that nobody cares, but this is a forum and people can express their opinion.

I can take all the other changes in the game, but nerfing med kits and COH at the same time is really overkill. It should have been only one of them.

And again, camping, tunneling, and 3-gen holders are not even been addressed.

Solo queue is gonna be a pain, and I'm not gonna support that.

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Self healing needed a nerf but tbh 24 seconds on a altruistic heal isn’t needed. They were never the issue and self healing is still way more valuable meaning edit are still meta

  • ivyys_
    ivyys_ Member Posts: 3

    Same I don’t even want to do solo que anymore what’s the point of the boom now? That literally was the point in the game

  • acharliet
    acharliet Member Posts: 155

    Even since new HUD icons many times Solo-q is still pain tho. I use medkit (with no addons) or COH just because I m Solo-q player and I want to get healed to be sure to be able to unhook Solo-q Teamate, even many times he is being camped. Even now some players still using Self-care making the actual game painful to teamates, wondering how the games ll be after such nerfs, maybe more survivors using self-care? Maybe it ll be painful to unhook teamate who ll be camped, in endgame many times impossible to get healed to unhook teamate in time.

    Maybe more Solo-q survivors ll be healing under hook after unhook action? Having medkit or using COH many times i could just run somewhere after being unhooked to heal myself since some killers always running back to hooked survivor. I m not sure about these all changes. Perhaps games for Solo-q survivors ll be kind of tuff since you can not let ur teamate know where to run to get heal?

    Perhaps playing Solo-q survivors wont be for me anymore, maybe just playing killers sometimes but I dont enjoy playing killer role so much. Hopefully the Devs do know what they doing tho.

  • jordywordy
    jordywordy Member Posts: 99

    This guy gets it. Both points are on the nose. Lets just not even mention the butchering that Pain Resonance, Call of Brine, and Overcharge received. Biggest part of this community is great at one thing. Whining. xD

  • feffrey
    feffrey Member Posts: 886
    edited March 2023

    Stop the cap ight don't be mad when survivors start stacking and popping gens faster than you can do anything.

    It's gonna go back to the body blocking flashlight Sabo meta

    Post edited by feffrey on
  • Devil_hit11
    Devil_hit11 Member Posts: 8,642
    edited March 2023

    I fully expect the healing changes to go through. this is roughly second time they have nerfed healing. this will really help stealth killers a lot to maintain healing pressure. COH is now a dead perk, I kinda expected this perk to die directly from PTB. I am honestly surprised the perk survived for as long it has and med-kits in general were over-tuned since the games release.

    I think healing general needed nerf especially for SWF. Throwing yourself at killer should not ever be rewarding. The only consequence is that soloq will have a harder time healing because of lack of coordination.

  • Shroompy
    Shroompy Member Posts: 6,596

    I just think its funny the default healing speed is how fast Self Care used to be able to heal yourself

  • yauniqua
    yauniqua Member Posts: 151

    on god.

    i cant wait for me and my SWF to punish these free lunch eating Killers who bring gen slowdowns + thana + sloppy.

  • yauniqua
    yauniqua Member Posts: 151

    The Skull Merchant chapter PTB is where I put on the brakes.

    Enough is enough. TBH, I've been better at not playing DbD. Never in my 5 years (started June 2018) did I think I could not enjoy this game... but everything since Wesker... oh boy!

  • Nihlus
    Nihlus Member Posts: 301

    I didn't mind her initial design, but I think SM is actually more oppressive after Wednesday's changes than she was before. You still need spot on coordination to break the three gen if she does it from the start, but now she's insanely fast. They gave her too much stuff all at once. Expose effects, speed buffs, undetectable, near-constant knowledge of where every survivor is. Pretty much once you know how to play her... you win unless you've got a 4 man that coordinated and communicates well to keep track of her at all times and pressure multiple gens in the three gen from the onset... she feels awful to go against.

    I thought Wesker was fun to go against on the PtB, but the amount of times I've been vaccumed back to the other side of a window after I've vaulted it... Even on a lateral dash... (ie along the wall I'm not near anymore)... he's just awful. Knight might be the worst offender though. Gets one down and just... camps. Never met a knight that didn't play like a tool.

  • Caiman
    Caiman Member Posts: 2,759
  • Seraphor
    Seraphor Member Posts: 9,342

    If the changes go through, I'll finally go back to my old faithful, Inner Healing.

    The game was perfectly playable before we got CoH you know.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    I'm fine with nerfing self healing, but they should at least buff altruist healing to compensate, and maybe consider making a weaker version of Bond as basekit.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    That’s fine. I’ll be coming with my Nurse to dumpster survivors.

  • Laluzi
    Laluzi Member Posts: 6,126

    I can take CoH nerfs. I welcome medkit nerfs. But nerfing base healing was a terrible choice and I just cannot understand what the impetus behind it was.

    It's going to make healing utterly ridiculous once you start factoring in Sloppy, and honestly it's probably going to encourage people to stay injured and slam gens, which isn't healthy.

    And yeah, trying to get your teammates to help you in solo queue is rolling the dice every time. Sometimes you get super helpful teammates, sometimes you get people who run away from you across half the map or just spam point at the gen when you're 85% healed and need a top-off.

  • Chaos999
    Chaos999 Member Posts: 869

    Can't wait for survivors to start running self care again and heal for 40 seconds straight, instead of working gens.

    On the other hand, playing plague now will actually buff survivor healing rather than neutralizing it.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,642

    40 seconds? the total healing time for self-care is 68 seconds. if you are healing under sloppy butcher. it will be 85 seconds. It is almost same length as 90 second generator.

  • Nazzzak
    Nazzzak Member Posts: 5,554

    Unfortunately I feel like I'm gonna have to do the same. The healing changes are hard on solo queue. We can't coordinate like swfs can, and we've all had those team mates who refuse to heal you because youre more useful as a meat shield for them. SC was big for solo players and that was killed several months ago. Now medkits.

  • Nazzzak
    Nazzzak Member Posts: 5,554

    This. Nerf COH and observe. Why healing as a whole got a hit is crazy.

  • Aurelle
    Aurelle Member Posts: 3,611

    I feel the same. COH was the only perk that made solo bearable and they gutted it. I do agree that this perk needed changes, but it's too much of a nerf. They could have at least kept the self healing part for the one who brought and blessed the totem.

    Also Medkits and base healing getting nerfed. Medkits should just be considered useless now when it comes to self healing, and now Sloppy Butcher will most likely become base kit because of the 24 second healing time. So more time spent healing.

    If these changes actually go through (which knowing BHVR, they will), people are just going to start bringing gen rush builds and try to get out of the match as soon as possible.

    Also camping, tunneling, and 3 gen-ing not being addressed even though these are problematic.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited March 2023

    If 2 survivors healing each other, most killers see it as survivors pressure is completely reseted, but dont think about the fact that Survivors lose 32sec real time, or 64sec Gen (16sec for both survivors per heal, x2 heal)

    in my other post, when 2 survivors healing each other take 48sec real time. Its better to rush a Gen within 52sec.

    Then what after? Asking for Slowdown buff or Gen time increase again

  • RiskyKara
    RiskyKara Member Posts: 804
    edited March 2023

    24 Second base heal. 30 with sloppy.

    So if someone gets hooked and the killer is forcing a trade by camping. You can easily find yourself in a situation where you won't be able to heal each other before going for the rescue. People are gonna be left to die on hook way more.

    Can't count the amount of times I've had to find another injured survivor before going for a rescue and barely making it in time. Not even considering the time it takes to find each other.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Yes, shame on me for using a character in a game. I will continue to do well and have fun, while you play by imaginary rules.

  • Dbdfan398
    Dbdfan398 Member Posts: 184

    Solo queue is miserable already, this will be worse.

    When I play killer I go against seal team 6. Solo I literally am put with people who have 40 hrs on their steam profile, no perks.

  • Rogue11
    Rogue11 Member Posts: 1,459

    Maybe they can follow it up by changing the "where did they go?" achievement to wait in a killer lobby for an hour trying to get a game 😄