Let’s talk about Expired Batteries.

Sandt21
Sandt21 Member Posts: 761
edited March 2023 in General Discussions

Expired Batteries is a Skull Merchant Ultra Rare add on that starts each survivor with a claw trap, but they only last for 40 percent battery charge before expiring. That’s it. That’s all it does.

Let’s talk some numbers. For each survivor trackable via your tracker, either by claw trap of drone, the SM gets a percentage boost in her movement speed, by a factor of 3%, 5%, 6%, and 7%.

The claw traps made via expired batteries only last 40% of their normal time before dieing. A normal claw trap last 45 seconds. 10% is 4.5 seconds. Multiply that by 4, and and you have the initial batteries created by expired batteries lasting a total of 18 seconds.

So, the sole purpose of this add on is tracking at the start of the game, and 18 seconds of an additional 7% of speed, bringing you up to 123% speed for less then a third of a minute.

im of the mindset that add ons are much more valuable and important to the game then perks. Add one change a weak killer into a strong killer. (circumstances permitting, of course.)

So my question is, what are your thoughts? Is Expired Batteries really strong enough to justify being an ultra rare, or even a very rare? Because something that is only strong for less than a third of a minute before turning off for the rest of the game seems………….terribly lacking.

Skull Merchant has some strong add ons. Some of the strongest are of a much lower rarity. (The one that gives oblivious while in a drone’s radius and for 15 seconds afterwards is likely her strongest add on, and that’s a green.)

id love to hear the thoughts on those who use the new Expired Batteries. Was it worth it? How strong did it make your early game? Is it worth running this over Lethal Pursuer?

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