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Can Someone Do Some Math? Genuinely Curious About Self-Care
How slow is the heal with Tier 1 Self-Care and the following perks:
Full stacks of Leverage, 2 stacks of Pentimento, Coulrophobia and 10 stacks of Dying Light + Mangled.
Best Answer
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About 315.89 seconds, or 5 minutes and ~16 seconds.
Self care T1: 25% (or 1 charge every 4 seconds)
Pentimento: 30%
Coulrophobia: 50%
Dying Light 10: 30% (up to 33% at the 11th hook)
Leverage: 50% for 30s
Worst case scenario:
You're the last survivor standing. Survivor #1 is already dead, survivors 2 and 3 are downed. You begin self caring immediately when survivor #2 is hooked to death, triggering DL at 10 stacks and Leverage for 30s. For 30 seconds, you are healing one charge every 22.85 seconds. In the 30s while Leverage is active, you heal a total of 1.31 charges of the 24 you need to full heal.
Exactly at the 30 second mark, survivor #3 is hooked to death. Leverage triggers again for 30s and Dying Light is now 11 stacks. For 30 seconds, you heal one charge every 23.88 seconds. While Leverage is active you heal another 1.25 charges, making the total 2.56 charges out of 24.
For the next ~255 seconds, you heal at a rate of one charge every 11.94 seconds for the remaining ~21.4 charges you need.
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Answers
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So um. 24 seconds at base, with 25% healing speed: 42 seconds is our baseline.
10 stacks of Leverage is 50%, so we should bring this up at 63 seconds.
Pentimento is an extra 30% so... 75.6 seconds?
Coulrophobia is another flat 50% and we cross the threshold of 96.6 seconds.
Maximum Dying light is 33%, should be 13.86 seconds and now we are at 110.4 seconds.
And for fun, let's say the survivor is also mangled. That's 25% more. 10.5 more seconds and this survivor will have successfully spent 120.9 seconds self-caring in a corner!
And this is of course assuming that all the percentages all work off the baseline time. Who needs generators?
EDIT: Hopefully should be better now?
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I think @GoodBoyKaru's calcs earlier said Tier 3 Self-Care + Mangled would be 85 seconds. Shouldn't this be significantly longer?
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I think you did the math wrong. Self care should be 35% the normal healing speed so 24/0.35 would be over a minute
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Self- care + New healing =
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I'm almost certainly wrong with my calculations, and even then everything suggests the end result should be much, much higher. This is a disaster waiting to happen.
But hey, hopefully I wet someone's appetite enough to give it a better go. I just was curious.
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Sorry pulsar I failed math
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I think, using GBK's formula, that with JUST Coulrophobia, it's 192 seconds.
So, would I just repeat the formula for every perk and then add them together? Or do they need to be factored in all at once?
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That seems to be about what I'm getting, so if we're wrong, it's both of us lol
I gotta see this in action on the PTB
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Why do you do this to me?
Okay 24 base
Self care is at 25% speed, Leverage is 50% slowdown for 30 seconds Penti is 30% slowdown, Coulro is 50% slowdown, Dying light is 30% slowdown and mangled is 20% slowdown
The total slowdown is 1-(0.5x0.7x0.5x0.7x0.8)=0.902 or 90.2% but that's only for 30 seconds, after 30 seconds it's 80.4% slowdown
Self care makes you work at 0.25 charges per second so that's 0.25x0.098=0.0245 charges per second for 30 seconds and 0.049 charges per second after 30 seconds
You need 24 charges so you get 0.735 charges after 30 seconds and then it takes 474.8 seconds for the remaining charges for a total of 504.8 seconds or 8 minutes and 24.6 seconds
I think... I might be wrong but i'm not redoing it
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Wait, old Self Care at t3 took 45 seconds.
New Self Care t1 should take 96 seconds, as 24 x 4 is 96.
30% of 96 is 28.8. So with pentimento, it should be 124.8
33% of 124.8 is 41.484. So with both dying light at max and pentimento, it should take 165.94.
50% of 165.94 is 82.992. So with pentimento, dying light, and leverage it should be 248.93.
50% of 248.93 is 124.466. So with penitmento, dying light, leverage, and colorphobia, it should be 373.39
25% of 373.39 is 93.349. With everything, it should take about 467 seconds or 7 and a half minutes, assuming I didn't screw anything up and the addition of time is based on irs current value...
Edit: I got here late :(
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I love how everybody is getting something different
We'll have to test it out in the ptb to see who was right
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I believe it is impossible to test, as leverage will deactivate.
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I thought you had to keep that into account?
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That's something people should take into consideration when doing the calculations, as @AmpersandUnderscore has kindly done for us.
I haven't verified their exact numbers but it matches the rough approximation I had in my head after working out just how much slowdown it'd be, so I'll say they're probably correct on this one.
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Pretty sure this calculation is correct, I also just ran through it myself and also got 504.80. In other words, 8 minutes and 24.80 seconds.
@AmpersandUnderscore We cannot get the 11th DL stack/proc Leverage a second time for this calculation because doing so will either disable DL (because obsession would have to be dead), or necessitate that the survivor self-caring is the obsession, meaning DL would not apply. So we do not benefit from doing this.
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Not them nerfing self care again.
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That's an excellent point that I overlooked, oops. I also realized just now, that I completely left out Pentimento in the first result and my first posting of this writeup... so uh, it's a lot worse than I originally thought:
I see we're also adding Mangled from add-ons, so I'll toss that in there. This gives a result of about 7 minutes and 23s like this:
- Survivor #2 is hooked, giving the 10th Dying Light stack and triggering Leverage for 30s. At the same time, the Obsession, Survivor #3 is downed at the hook and slugged.
- You begin your self care when S2 is hooked, and in the first 30s, you heal at one charge every ~40.81 seconds, and gain a total of 0.735 charges.
- For the next roughly 3 minutes and 29 seconds, S3/Obsession bleeds on the ground as a slug, then is picked up at the last second and taken to a hook in ~11 seconds. While they bleed out and get carried, you heal at ~20.41 seconds per charge, and gain another 10.78 charges (for a total of 11.515).
- The obsession dying cancels Dying Light, but triggers Leverage a second time for 30 more seconds. So you heal at a rate of ~28.57 seconds per charge, and gain 1.05 charges until Leverage deactivates (for a total of 12.565).
- You finish the heal with only Mangled, Pentimento, Coulrophobia, and Self Care speeds, so the remaining 11.435 charges take ~14.28 seconds per charge to complete, and you finish the heal ~163.4 seconds after Leverage runs out.
Technically, you could take longer if you assume the Obsession isn't struggling/AFK, and can be carried freely without bleeding out or being hooked until you have exactly 30s remaining, then trigger Leverage. That seems a stretch for even a thought experiment, so I went with the "spirit" of having the Obsession die as part of the calculations.
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So, there's potentially a better build for this:
Self Care (Rank1) on survivor.
Killer brings: Dying Light (10 stacks), Pentimento (2 stacks), Sloppy Butcher, and Hex:Face the Darkness.
All debuffs are permanent, because we can assume only the Obsession and the Self Care survivor (you) are alive and on death hook, Pentimento is not being cleansed, and the Obsession is the one activating Face the Darkness. You are self-caring outside the killer's Terror Radius.
So with this, you have a permanent heal speed of ~10.2 seconds per charge. In 25 seconds, you heal for 2.45 charges. However, you then scream because of Hex: Face the Darkness, and the increased Hemorrhage effect of Sloppy Butcher regresses your heal at a rate of 2.1 charges per second while you are screaming.
Now, there's an unknown here where I can't find the duration of the scream to know exactly how much this regresses, but let's play with numbers and assume the scream length is 0.5 seconds for further calculations.
Since you scream for 0.5 seconds, you regress 1.05 of the charges you just earned, and over that 25.5 second period, you only gained a net 1.4 charges. That means, that for that entire 25.5 second period, you actually were healing as if you only had an effective speed of 18.21 seconds per charge.
Meaning that this method will take roughly 7 minutes and 17 seconds to fully heal, which is on par with the other method, but doesn't require weird Leverage timing or the Obsession to die with exact bleed out timing.
Also, since we don't actually know the scream length for sure, it gets *far worse* if the scream is longer. If a scream takes 1 full second instead of 0.5, it takes 29 minutes and 43 seconds to heal this way. If a scream takes longer than 1.167 seconds, it is literally impossible to heal with this setup. (This is also impossible with Pinhead, btw, because the chain hunt will interrupt you for more than a second and more often than H:FtD, guaranteed.)
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Hmmm.
Keep Leverage but assume it's a Legion with the Hemorrhage and Mangled add-ons. Now we get both.
I tried to look for scream interruption info, but I can't find anything on how long the scream lasts.
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Midnight math prevails again!
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