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Any Means Necessary killed Nemesis

Not only are flashlight tampering with his power, now Any Means Necessary is added to the list. His zombies are absolutely useless after they buffed Any Means Necessary. This perk can be used indefinitely on the same pallet and he has no time to come over there and break it. I honestly can't wait for the KR results because his is going to be lower than Tricksters' kill rate.

It's not like the zombie AI is terrible or anything but yeah let's make it even worse than it already is.

Comments

  • Madjura
    Madjura Member Posts: 2,653

    I don't understand what you are saying. Could you please explain? Are you saying Survivors are using Any Means Necessary to "farm" zombie kills or is there another issue?

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    Oh, come on now, this is ridiculous.

  • Caiman
    Caiman Member Posts: 3,472

    I don't think survivors killing Nemmy's zombies a little more often is going to significantly affect his kill rates.

  • LuthirFontaine
    LuthirFontaine Member Posts: 375

    Well of all the perks that killers would complain about... Yeah I didn't think it would have been AMN

  • ironblade
    ironblade Member Posts: 270

    That's not the only issue. Zombies were meant to eat a pallet so that Nemesis can destroy it later on except because of this perk slowly becoming meta, it's no longer the case.

    The respawn time for a zombie is way too high and they're probably one of the most awful powers that any killer could have. Clunky AI, terrible pathing, horrible detection system and slow. Nemesis has to suffer debuffs because of this. His tentacle is hard to hit, his tentacle give you a speed boost, his tentacle doesn't injure you before infection. He's a enormously tall killer with loud footsteps, so there is no point to mind game or sneak survivors. He has too many downsides to be a good M1 killer.

  • MerleDixon
    MerleDixon Member Posts: 159

    Never thought I'd see someone complaining about any means necessary

  • Akumakaji
    Akumakaji Member Posts: 5,619

    Before the buff to AnyMeans, getting rid of a Zombie was a conscious decision if it was worth it, because you wasted a palette for it. Now with the cooldown removed, you can destroy any and all Zombies you come across... but here is the kicker: the same was true before if you had it equipped. 

    How often were you bothered by a Zombie while repairing a gen within 80s? Probably by just that one Zombie. The only thing that changes is that now survivors are running AnyMeans more often, because its a cute perk, but not overly strong or even OP. And Nemesis is still THE palette shredder himself, survivors bonking Zombies is more of a "whatever" side grade.

    That aside, is OP getting value out of Zombies every game? Sometimes a Zombie is POG, but most of the time their influence is negligible.