Pain Res encouraged chases though
Just find it a bit odd that they're nerfing a perk that forced the killer to actually chase survivors and get downs in order to get value.
People complained quite rightly about gen-kicking perks having no requirements and encouraging just guarding gens but a perk that's the complete opposite was also heavily nerfed. Just seems weird.
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I don't know if I would say it truly encouraged chases. The killer has 4 scourge hooks. If you want constant value of the perk, you want to stick close to your scourge hooks. Chasing a survivor away from your scourge hooks wouldn't make any sense.
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Idk, I've been using it a lot. It's making games too easy, you can spam it repeatedly and qreck gen progress. If someone trades hook, bam you get 2 triggers. 30% gen progress.
Combine it with dead man's switch. Nuts.
Even using it as killer I reckon it needs a nerf
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1) It's a Gen regression perk
2) It's used a lot of the time
3) It effects the Gen with the most progress... so having 1 Gen 90% and the others about 50% that one Gen will get hit by PR until it gets to be about the same as the others and Survivors don't like that
Yes it kinda does encourage chases but it also encourages Camping
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Adding agitation did though.
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Or they could have left it alone. Nobody was asking for Pain Res nerfs, not even Twitter surv mains.
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They nerfed it because it was popular.
I hate this so much.
I have been saying to encourage chases, that perks like Jolt, Pain Res and PoP are healthy for the game.
I said, pls buff pop.
But bhvr just needs to nerf because pick rate.
I wish they focused more on design philosophy and promoting fun gameplay loop.
Perks that are fun and make the game fun and promote healthy gameplay should just be left alone.
Pls, just have a vision for your game and perks instead of looking at numbers.
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Doesn't matter if it's healthy it been used often so nerf. At this point I'm convinced they're just looking at numbers and saying x perk is used often nerf it.
Also want to point out the the old meta before the sake up was probably the one that incentive chase over 3 gen because of the perk style.
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So how about The Entity scrambles them after every hook? Or better yet: the one used recently gets moved to another random hook after the unhooking, thus preventing the hook trade camping for extra value.
But this is now mood, I guess. I am a bit sad, I mean, I used PR in most of my builds, but thats because this perk single handedly saved playing killers for me, back in the pre-6.1when killer was at his lowest low in recent times and when I masochistically gamed on while getting BMed and laughed at by survivors every single game and I asked myself "why am I even playing anymore?".
During this time SH: PR swooped in and allowed me a mobile playstyle with "on the fly" gen regression. It just gave me that much breathing room in my games, that I wasn`t suffocated by gen pressure on all sides and often could juuuust barely eek out a win from certain defeat.
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I would argue the nerf to healing, which is probably why it's being hit so hard, will encourage chases just as much if not more, and it will encourage spreading damage more. Which is why on paper, I like the idea of increasing healing times.
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Pretty much this. It's sad the reasoning bhvr provided for the pain res nerf was "it's meta". it's a strong perk which rewards killers for hooks. the downside is the perk is RNG based on scourge hook locations.
Bhvr needs to stop nerfing meta perks which aren't OP. Instead, they should focus on buffing unused perks to provide players alternative builds and play styles.
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Agreed.
Previously, they also nerfed Pop & Ruin, which both incentivized Killers to move around the map instead of camping & kicking.
Since a meta will always arise, nerfing perks solely based on usage rate is always going to cause problems (like the current gen-kick meta).
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