The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Make Regression not stackable

While reading over the developer notes for the next mid-chapter I had an interesting idea and maybe you are willing to give it a thought.

Regression perks overall are an essential aspect of this game. They hinder survivors by delaying the main objective and giving the Killer more time to chase them, apply pressure and this allowing the Killer to earn more hooks.

In a way they are the mirror image of exhaustion perks. Sprint Burst, Lithe and Dead Hard as well as many other perks in that category are meant to extend a chase to delay the Killers main objective (kills) and give the survivor side more time for their objective (generators).

The main difference is that survivors are quit limited with their exhaustion perks. Due to their very nature it is not possible to bring more than one of those and use it to full effect (strange combinations such as Lithe + Balance Landing aside). Especially the better of those perks are no good when run together (try Spring Burst + Dead Hard) or only give diminishing returns (Dead Hard + Lithe).

While I like meta-shakeups I think a better long term solution for regression perks would be to make them not stackable. If you have to consider that people can just stack Overcharge with Call of Brine and Scourge Hook: Pain Resonance then this severely limits your option how to handle those perks. Tuning one of them up will amplify the other perks as well and make survivors face and even worse uphill battle.

For that reason I would like to suggest that you consider making regression perks the same as exhaustion perks: Not stackable or only stackable with diminishing returns (personally I opt for the first option). Please make it so that Killers can only bring one perk that slows or regresses generators at a time. (I specifically excluded "locks generators" because I think that is another category of perks all along.)

Most Killers can do fine with just one regression/slowdown perk and you can free up some space for the future to bring even more and different options of regression into the game without having to worry about certain combinations going out of your hand to quickly.

Comments

  • Ithiria
    Ithiria Member Posts: 236
    edited March 2023

    The problem is regression perks all work in super different ways, whereas most exhaustion perks are similar, a discrete effect that ends and then its on CD.


    Imo you'd probably want it so that gens always keep some progress that gets more significant the more work the gen gets. I don't think most people are inherently upset about regression, but is more upset about how in the late game it can be devilish and let a terrible killer win.

  • Bwsted
    Bwsted Member Posts: 3,452

    The interesting part about this topic is that, a while back, they said they wanted to make slowdown perks to be more impactful individually, but have less synergy. Then they went ahead and made it possible for regressing and blocked generators to be able to be damaged via perks and made a bunch speed regression that stacked.

    Cognitive dissonance at its best.

    The only thing that survived was blocked gens paused regression. Although, that was bugged for a while and they still regressed.

  • Batusalen
    Batusalen Member Posts: 1,323
    edited March 2023

    Regression is dead. Let's kick its corpse and bring down slowdown perks, too.

    Now max regression is 155% instead of 300% for the 60 seconds CoB works and OC get to it's max, which means that using both perks now would take 271 seconds, or 4:30 minutes to fully regress a gen.

    Regression, including insta-regression perks doesn't need any more rework, and slowdown perks are fine as there is.