So Trapper can have invisible traps

On maps like Badham if he places a trap in the killer shack doorway it just disappears into the ground but technically is active meaning a survivor can run into that door not see a trap at all and still get trapped. Basically on certain maps he can place traps in areas that cause them to go into the floor making them invisible.
I know there will be "you need to be aware of the ground" I do but how am I supposed to see where the trap is if it's basically in the ground invisible unless I'm running old small game then it's basically impossible.
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I think its still visible, even if its hard to see.
Also, your complaining abour trapper, even if he is a little broken it won't give him the game or anything. There are thousands of other issues that BHVR needs to fix as well.
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It should still be addressed if it's unintended.
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This is something he could do years ago on most shacks and doorways. I remember an Otz video where he showed that placing a trap in the middle of shack made it invisible because of the debris there.
Guess a bug brought it back.
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Being a Trapper main let me remember every possible places that used to hide his trap:
- General door step.
- Window glass in shack, crane...in Auto Heaven
- Snow in Ormond
- Sand in Eyrie
- Pillows in Yamaoka estate
- Mud in Asylum main buildings
They removed all of those, so Im sure its unintended and will be fixed in live.
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Don't forget staircases!
And the original Blood Lodge building used to have a massive bump outside the window that caused traps to sink underground.
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Yeah, love that mid staircase traps.
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