Something at the start of a match that already determines the out come
What is something that at the start of a match that makes you just say well I'm screwed. For me no mither even if one player brings it I already know the match is going to be over in a second. No mither is a perk I just don't get the point of your basically permanently on one hit all for the sake of a whimpy iron will and infinite unbreakable which doesn't make sense since the killer will most likely accept the DS and just go after you again.
It is that one thing in a match that I know I'm done for and if it's an Oni yeah the match is over.
Comments
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I was actually playing Oni against someone with No Mither the other day.
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For me it's the Nemesis perk that let's you see all the survivors at the start of the match. Everyone just barely loaded in and already there's injuries everywhere within like the first minute...
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No Mither without any question
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Start the match, lose a distortion stack, see a corrupted gen, and hear a nurse blink.
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I look over and see someone go from healthy to deep wound...then another person go from healthy to deep wound...instant DC tbh lol
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When I load in and hear that gong of the Lament Configuration spawning.
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If all the gens are miles a part from each other. No chance for a ghostie win if the survivor team is half competent. Usually only happens in the red forest map without the temple, though.
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Coldwind offering, lethal pursuer letting me see all 4 survivors spawn separately, I am playing low tier killer. Game is gg unless survivors throw.
The fact that a 4-man split is still a thing in this game is quite funny.
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Back in the good ol' bbq days, seeing multiple last second switchers.
I normally ignored individual but when it's 2+ i just saw how obnoxious they were trying to be and tried to get my 4 stacks and then some BP. If that wasn't possible without tryharding i just went brain afk watching something else on my second screen.
But never lobby dodge or anything, why letting them loose on someone else when they can burn themselves out on me 😂
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When my first guard detects a survivor and they hold W across the map.
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Someone suiciding on first hook. That determines the outcome of the match pretty clearly.
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Seeing someone go down before even a single gen gets done.
People orbiting camped hooks trying to save, instead of doing gens and going next.
Going against an Oni with randoms that get hit within 5s.
Watching how a random teammate drops pallets AFTER they get hit.
List goes on, but at least none of these happen often enough.
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Just had a match where 2 survivors prefered to repair a gen, while both being injured and of course, we played against Oni.
Sometimes my teammates give me headaches.
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Not that it means it's already over, but hearing a chainsaw soon into the match makes my motivation deplete quickly.
Hearing Wesker's TR instantly has a similar effect.
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Two teammates in cosmetics that stand out clicking at each other with flashlights while t-bagging. I know they're going to be harassing the killer and not doing gens. It's usually a loss because lots of them are overconfident and underestimate the killer.
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Yep, or when they try to kobe when you crossed the map to unhook them.
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When the first survivor goes down and instant DC or commit the hook at 5 gens, that's where I just give up instantly.
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When you hear the bong that means someone DCed.
When you see your totem right out in the open.
When you run to a gen and your first skill check comes just as a teammate gets one-shot downed across the map. (Bonus if one of your other teammates goes down while the killer's carrying.)
When you start your first chase as killer and somehow everyone is there, and they're running toward you instead of away.
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Hearing the killers terror radius/seeing the killer facing me while my camera is still spinning loading into the match.
Bloody Party Streamers - I get camped/tunneled out so ridiculously fast when that offering is played.
Pinhead picking up his box within seconds of the match starting.
Teammate sabotaging a hook or dropping a pallet next to the gen I just started.
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When the killer gets a down very early, and you can't see the aura of the downed survivor on the map
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● playing Billy and spawning in on Larry's
● Myers watching teammates on gens and they choice to t bag instead of taking cover.
● seeing 4 party streamers while i playing trapper
● seeing Myers PEROID in solo q cause u just know he probably running the automatic win button know as tombstone peice.
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Facts.
That perk wasn't a great idea to begin with. Does too much work for the killer at the start of the trial, particularly on high mobility killers. If it were changed to randomly show the aura of two survivors and have a range limitation to about 1/2 the map, it'd be more balanced.
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When I play a stealth killer and it's RPD
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certain maps, absurdly close 3 gens, teammates camping pallets as soon as they hear TR, all 4 survs spawning in a corner of the map
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If by about 30 seconds into a match no other survivor has touched a gen or set up a boon, we've wasted way too much of the early game advantage.
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Not an I'm screwed, but this isn't going to be fun, is hearing Leatherface's chainsaw. Too much of a risk that its just going to be a camper, and either you are the one camped or you're just sitting on gens for a couple minutes.
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If I see a Meg in my lobby I know for a fact that I’m getting at least a 3k that match.
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I start a gen fairly quickly. A teammate goes down before I have 20% progress. Another teammate is on a chest. The fourth teammate has yet to perform any action at all according the the HUD. Pain Res goes off. The average solo queue game after 8 pm on NA East.
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When my Midwich or RPD map offerings are not accepted or countered by another player.
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As survivor:
- Pinhead box sound effect playing
- Nurse blinking
- Seeing a Blight
- Seeing a Knight
- Seeing a DC Merchant
As killer:
- Garden of Pain, Misery and Suffering
- Game
- Haddonfield
- Decimated Borgo
- Swamp
- Shelter Woods
- Bird Lady Map
- CORN
- Gas heaven
- RPD
- Cluster Forest
- Ormond
- Springwood
- Asylum
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U name damn near half of the maps lol.
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Spawning in and being able to see three generators from where you stand knowing its been designed for the killer to defend them incessantly from the off.
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Nurse: Breathes
Teammates: D/Cs
Me: Well, #########
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