Can some perks get a few seconds of time to warn the survivor that they will deactivate

For example, can blood Pact, the teamwork perks and perks like Reactive Healing, Ressurgence get like 3 seconds before they loose their effect.

In case of Blood pact, so you can get in their range again and avoid breaking. In case of ressurgence, reactive healing... a few seconds before haemorrage starts depleting the progress

Comments

  • notdragonite
    notdragonite Member Posts: 80
    edited April 2023

    now these wouldn’t be a bad idea all things considered. specifically the teamwork perks having a lingering timer. their cool-downs are absolutely atrocious, and so retaining them for a few seconds would actually be quite a smart addition.

  • Emeal
    Emeal Member Posts: 4,954

    if they added a line on the ground for the two Survivors., like with Skull merchant Drones or Knight Guards.

    this would make these kinds perks amazing

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Yeah, just some quality of life update in HuD. Because those perks are so awkward to use.

    I don't think the perks would be good, but would feel less frustrating and random