Can some perks get a few seconds of time to warn the survivor that they will deactivate
For example, can blood Pact, the teamwork perks and perks like Reactive Healing, Ressurgence get like 3 seconds before they loose their effect.
In case of Blood pact, so you can get in their range again and avoid breaking. In case of ressurgence, reactive healing... a few seconds before haemorrage starts depleting the progress
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now these wouldn’t be a bad idea all things considered. specifically the teamwork perks having a lingering timer. their cool-downs are absolutely atrocious, and so retaining them for a few seconds would actually be quite a smart addition.
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if they added a line on the ground for the two Survivors., like with Skull merchant Drones or Knight Guards.
this would make these kinds perks amazing
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Yeah, just some quality of life update in HuD. Because those perks are so awkward to use.
I don't think the perks would be good, but would feel less frustrating and random
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