So I take it there will never be anymore boon perks?
With the recent nerf to COH, this effectively makes every boon a waste of a perk slot. I'm assuming it's a failed concept at this point? Can't say I'm really complaining as it was dumb killers didn't have a basekit way of destroying them, but I am a bit disappointed with the concept being a failure.
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I wouldn't say failed exactly more like they don't know how to balance them.
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They did know how to balance them to some extent, but everyone's hobby seems to be crying so unfortunately we can't have nice things anymore.
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TBF COH was overtuned, but it was also clearly overnerfed
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That's my point. It's only natural some things are made a bit op by mistake, but nerfing stuff into the ground isn't a solution either.
Also nerfing things on a "it's op, trust me bro" basis isn't good either.
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Dont forget Hexes - they are the original problem child.
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I don't even think hexes were a problem, Totem spawns were. Hexes needed a 60 second entity blocker at the start of every match so that they didn't go in 20 seconds when they spawned next to a gen
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The concept has some issues. Regardless of the boon effect, you need to be in range to benefit. That's fine, but you wouldn't want to go to a CoH in chase, whereas you would a Shadow Step boon or Exponential boon. One play kills a beneficial boon by leading the killer to it, the other potentially swings the game in your favor. As a solo survivor, you have a absolutely no way to identify what boon effect is in play from outside the area. They're all blue. You can't make an informed decision about whether running into the boon is a good or bad play by looking at it. You might completely waste your time running to heal in a Shadow Step.
That's before we even get into how broken CoH was. A well-placed CoH at the top of a main building against a low mobility killer was often GG. Throw the game to snuff the totem or generate zero pressure.
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What Hex perk is so worth the risk of using that it is meta? There isn't a single one.
You could make the argument that Demo can use DH because he has an addon that automatically reveals anyone getting within like 6m of the totem but that's incredibly niche.
The hex totem perks by design are weak.
- They are too easy to remove - in part because of communication and the fact that spawn locations can be morized (not to mention when they are literally in the open with zero cover).
- Generally speaking they are worse than most killer perks that can't be destroyed so why bother?
- The few perks that are good never last long enough to matter.
- Compare boons which can be re-ignited infinitely if the bones are not broken to hexes and you will see the problem. Killer's can't break bones but survivors can. Boons can't be removed unless all the bones are broken - wow what a shock that Boons have the potential to be better.
- Any time killers found a way to make totems strong resulted in an immediate nerf to the strength of hex totems. Anyone remember the Thrill of the hunt meta that actually allowed you to protect totems? They Nerfed it to oblivion. Anyone remember pre-nerf Undying that actually made hexes decent again? It was nerfed to oblivion.
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I wasn't talking about the here and now, I was talking about before the huge balance patch last year that killed perks like Ruin. Because yes, right now no Hex is worth using, regardless of totem spawns
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They’re a failed mechanic and they need a rework. CoH exacerbated the issue far more than any of the others but the boon system as a whole is flawed. The sooner they do something about it, the easier it will be to rebalance all existing boon perks in accordance with whatever changes are made. Not a huge deal when only 4 exist.
Until that happens, they shouldn’t make any more new ones, and CoH needed to be brought down significantly. It can always be adjusted again in the future.
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If anything this may have saved Boons.
There's nothing they could change about Boons before, without either making CoH (even more) overpowered, or every other Boon completely useless.
Now that CoH has a similar level of utility to the other Boons, they can be adjusted as a group by changing things like blessing time, effect radius, notifications, hex interactions, etc.
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One thing I never understood was why each boon aura was the same color. No way for your team to tell what boon it is before running into the aura.
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None of the boons are a waste of a slot and the new COH is still very good and still going to be a great perk when used properly. The rest of the boons are a lot more situational and the game would be better if it could get to a place where all perks are situational. The new COH is still a perk that you can run every game, and you'll almost always get value out of it.
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I agree with most of what you said, but dark theory is a waste of a slot, and exponential is if you arent in a swf. Shadow step can be decent and obviously COH
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