Billy's main, how do you feel it?
I don't use it a lot, the last time I try it, it was a built for driftbilly, and got a strange DC after I hit a survivor at the end of my race
How do you feel with the reverse nerf of two of the add-on, plus, the overheating change who left the same?
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They just refuse to give Billy anything, and if I didn't know any better, I'd say it's cause they want players to buy Leatherface.
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I don't really play a drift Billy style, so I kind of made out like a bandit here. I'm very heavily a zoning-99-my-saw-for-an-eternity-while-I-walk-you-down style Billy. The Engravings revert is great, but I'm not a super curve Billy. Most of my saws come off of zoning into open shots at ~10 meters and back revs. Indoor maps and new maps like Red Forest rework are still painful in regards to my Billy style, but it is what it is.
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They butchered his basekit mobility. This was an overall nerf for anyone with a brainstem.
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They've ignored the rest of his addons which are complete garbage, they aren't addressing the new details on the maps so that chainsawing is nearly impossible as you get caught up on a twig or fleck of paint from a car.
They've also added a lot of invisible walls to prevent Billy or Demo from dashing off a rooftop anymore - they seem determined to make Billy as unfun as possible.
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I don’t main Billy anymore, but I did when I first started playing the game. All the devs need to do is revert him back exactly to the way he was before his original nerfs, and adjust his instasaw addons to make him less powerful or even just replace those two specific addons. Everything else about him was perfectly fine. I’m pretty happy overall with the recent changes to both sides, but the devs’ insistence on continuing to mess with Billy is super annoying. Nobody is complaining about him (other than killers who just want old Billy back) and almost nobody plays him. Please use your resources on addressing the killers that are still too powerful (Blight, Nurse) and too weak (about half of the killer lineup), revert back to old Hillbilly and leave him alone after that!
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I know that Billy are inspired by bubba... But in reality... I don't find a lot of similarity between them...
The two have a chainsaw, a deformed ugly face, the "mallet" ... But after that... Billy is a race Car, and Leatherface... a harvester, for my opinion
Each times I wanted to try billy, I got the RPD, or an RPD offering... It's like when I play Blight, I got stuck at invisible wall each times and I can get good enough with them to do something...
What do you think can be the best for him? Wich add-on back at her first glory? Or the basekit power, what do you want to be changing?
For every high mobility killer we got that
Demopuppy, Blight, Billy, Wesker... We hit an invisible wall when we "Can"' fly trough the map and we fall down like a crap
Technically, I know that the dev gonna say "it's for preventing the capacity of going outside the map" ... But in that case, just make the invisible wall with the limit of the map, not everywhere where we can yeet the killer (or de survivor)
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They gave him hard backrevving and rev camping basically especially with both engravings reducing heat. But with the trade off of lowering his map traversal. But he can also drift king again so thats a good change. So it is really a give and take. I have to really play with how much "slightly" changes my ability to move across map and use my saw again. In the ptb it looked pretty bad but ill keep a open mind. It definitely gives billy more options.
Post edited by supersonic853 on0 -
The nerfs to his map mobility hurt. It's unnecessary and basically removes some less viable but creative and fun play styles. But it's likely the closest thing to a QoL improvement this killer is ever going to get. At least you won't overheat in chase anymore. Didn't happen all that often before either but now you really don't even have to consider the possibility.
Also, you can now camp pretty much just as good as before overheat was introduced. Yay?
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Man I remember when Billy was fun to play as
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