How good/bad will the new overcharge and CoB be?
I personally love SM/Knight gameplay and holding down a 3 gen and use these perks just wondering how good or bad they are gonna be with new patch?
And does anyone have a comparison of the new Vs old in stats thanks
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The amount of regression they now do is laughable, you might as well use POP, yes that meme perk before using CoB or overcharge.
However you can use CoB for the info regarding skillchecks or OC for the "hard" skillcheck however any semi decent player should not fail that so idk.
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CoB is going to be terrible
After 60 seconds it will do 3.75 seconds of damage and then it turns off
It's purely a information perk now.
Overcharge isn't going to be much better. The regression is simulary laughable so the skill check is the only thing about it.
For overcharge it's fine. It has it's niche in some skillcheck builds for fun
CoB could use something more
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Running both together now will be, at maximum, barely stronger than old tier 2 CoB was by itself. They stack additively, so once Overcharge reaches maximum regression at the 30 second mark the generator will be regressing at 155% of normal (with both perks), and that'll only last another 30 seconds and then CoB will turn off.
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The only people that will use them are people that don't read patch notes. You'll be able to solo repair a gen in 40 seconds though
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Let's just say if you're specifically relying on these perks together to hold a three gen, it will go worse than you can imagine.
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Well... seems that these 2 perks are going off of base Gen regression take the % given and multiply them by .25
Old:
Call Of Brine: .50 charges per second for 60 seconds
Overcharge: .1875 charges per second to .50 charges per second after 30 seconds
New:
Call Of Brine: .3125 charges per second for 60 seconds
Overcharge: .2125 charges per second to .325 after 30 seconds
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Your definitely going to need a third maybe fourth gen kick perk to actually hold down the gens. Pop,Eruption,OC,CoB is probably the build.
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Dont worry about gen speeds, the healing nerfs will offset them.
Oh wait, they reverted the healing changes? This means theyll revert the gen regression to compensate right?
Oh dear......
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In short, now those 2 together are less than actual CoB.
CoB 200% and Over 75%-200% together were two instances of extra 100%. Total speed at max of 300%.
Now CoB is 125% and over 85%-130%. Total of 155% at max.
Kick regression speed is 4 times slower as 1 survivor repairing.
So 1 min of repair is the same as 4 mins kicked.(no perks,items,skillcheks).
That means that with CoB after a full minute duration instead of regressing 15 sec of survivors repair it will regress 18.5 sec. Adding around 3.5 seconds after 1 minute.
Over in one min should be around 4 seconds(this is just quick math).
Now both together after 1 minute of not stop regression adds like 7 seconds of regression. From basic 15 seconds/minute to 21 seconds/minute with both perks.
Before they added like 35 seconds in one minute. From basic 15 seconds/minute to 50seconds/minute with both perks. Almost the same as 1 surv repairing.
Its a nerf of the 75% of the power of those perks.
So CoB is an info perk now and you can send guard after noise notification.
And over its an ""anti-tip"" gen perk.
You can check info in wiki to compare if something seems weird.
Hope this numbers helps. Have a good day.
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Hopefully, they'll be almost useless.
Unfortunately, I do think they'll be runnable in a gen kick build.
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Both are terrible, as they should be. Eruption is the only good gen kick perk now and a full gen kick build is probably worth less than a full devour build.
Dh and CoH get to be viable still, while gen kick meta is rightfully deleted. I guess that's the trade off for alch ring and c33 to still exist lmao.
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Did some more in depth analysis and the nerf to Overcharge is WAY worse than I thought.
Figuring out exactly how much regression Overcharge provides in the first 30s requires calculus, but for those who don't care about the math, the first 30s of Overcharge basically regresses a generator by ~8s, or essentially a ~107% multiplier assuming the gen never gets touched for 30s.
Here's my workup:
t1 = 0
t2 = 30
y1 = .2125 = .25(.85)
y2 = .325 = .25(1.3)
y = mt + b; plugging in t1 and y1 gives b = .2125; now plugging in t2 and y2 gives: .325 = 30m + .2125, so m = 0.00375
therefore y = 0.00375x + .2125 is our graph of regression rate over time
now to figure out regression, we integrate; int[0 to 30] of 0.00375x + .2125 = (0.00375/2)(x^2) + .2125x = 1.6875 + 6.375 = 8.0625 charges.
So, over the full 30s, the generator will have regressed 8.0625 charges, which is only 0.5625 charges more than base regression which is, again, only if the gen isn't touched in that time. And if we add on another 30s of regression at 130% to reach a minute, as you did in your post, that's only another 9.75 more charges, for a total of 17.8125, which only adds 2.8125s more repair time over base regression.
Jesus, Overcharge is just... amazingly, fantastically pathetic now.
For reference, failing an Overcharge skill check results in 12.6 charges of regression, or ~2/3rds of what a gen would regress using this perk by itself over a whole minute...
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Nice job, i was lazy to do Over math xD.
Damm i though that over 1 minute it should at least reach 4 seconds extra and is not even that.
Well math shows that those perks are riperoni peperoni as regression perks. CoB as information perk and Over as an anti "quick tap" perk at most.
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