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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

BHVR please make something to fix HUGE disadvantage vs. killers with high ping

Everyone who played at least 500 hours felt how bad it feels playing vs. killer(or may be in some cases survivor) who has 100+ ms, you get hits through pallets, windows and just from air. I previously created a topic to figure out that hits and other mechanics are applied on killer client side as you confirmed. I noticed that players from any region have these issues, for example you play on US servers and someone playing from South America or here in Europe it's usually vs. someone from middle east country or somewhere behind Moscow. I understand that scaling servers is not a solution but you can do something on software level. Why 4 players have to suffer because of one? This happens pretty often.

Here is a topic I created before https://forums.bhvr.com/dead-by-daylight/discussion/367179/why-this-looks-like-m1-hits-are-validated-on-killer-side#latest

Also attaching two more videos to show how bad it is tuned especially with wesker.

On the first one you can see that I was never in that corner position but I still got teleported and grabbed because of killer side.


Comments

  • randonly
    randonly Member Posts: 456
    edited April 2023

    they should put another hit-stun-grab validation system in the game (if the game currently have one?), because there is no way to trust the dedicated server 100% (the situation is worse than in the p2p era without some ping indicator on lobby) there has to be a comparison between the survivor and killer ping and whatever have lower in relation to the server is validated, that is, what happened on the screen of the person with the lowest ping among both