I am leaving the game after a few months playing it, here is my feedback
Hey there! At this moment, I just decided to unninstall DBD. It was not a decision of rage or anything like such. But, I do want to leave my feedback about some of the things that annoyed me to the point of feeling like the game was fighting against me.
I started playing around 6 months ago, as some friends were doing some SWF and invited me. I had it on my epic account since I redeemed it for free way back then. I started playing survivor, and since I am on a different continent then my friends, I had some nasty lag. At that time had some fun matches and all, but all in all, I only got hooked on the game when I started playing killer, which, for me was tons more fun. From there, I did become basically a killer only player, only playing a few matches with my friends when invited, despite the horrible lag (International servers, not a whole lot one can do about such).
Now, I have arrived at point one of why I am quitting: The Grind is horrible, in length, design and goal. Acquiring teachable perks is a horrible feeling, especially for killers, and even starting a new killer has its own set of challenges. A lot of the bloodweb is bloated with things that will never be used, and it all feels extremely bad to even fill it (I know the automated bloodweb is coming, but I don't think it resolves the issue at hand). Using challenges and rituals for Bloodpoints is hit or miss as well. The grind takes too long, simple as that.
Now, getting on a match is fun! The game is, at least in my eyes, well balanced between survivors and killers. Both do have an honest chance to win, and the fact that there is a "tie" condition is interesting. Chases can be fun, depending on perks and powers, and honestly, that should be incentivized. My in-game gripes are with how hexes are either too strong or too weak, and deadhard, the perk that I hate with a burning passion.
Now, I didn't quit matches until like one week ago, when I did notice that the game was actually getting to me. Deadhard is the most common perk I see everywhere, and for killers, it can be brutal that their first chase in the match, when you are trying to apply pressure, will be extended by "technically" 50%, needing a third hit to down said survivor. I know deadhard is about to be changed so that it isn't that prevalent early game, but I do need to mention that the first match I willingly quit was when I went through 3 dead hards in the first few minutes of the game. No generators were even done. I had the match under control, I just didn't want to have to do the "waiting for DH" dance with 3, potentially all 4 players. It is not nescessarily overpower, it is just irritating.
And now... for the main reason why I am quitting... Matchmaking Queues.
Here is the thing, I know that the game is heavily incentivized to be competitive, but I am not that competitive. I have no worries to use more fun, memey or downright bad builds. My favorite thing is making absolutely not stealthy killers stealthy. But... MMR is just bad. I am really sorry to say, because I know someone went through a lot of work to build the systems, but it is such a bad system. What made me sit down and think that I don't want to play the game anymore was, in this order:
1- Grind 2k blood points.
2- Buy the Skull Merchant (I waited to buy her since I wait for buffs/nerfs)
3- Prestige her close to 2 to get all the perks for build variations.
4- Went in, literally in my first match, against 3 prestige 100 players.
I dodged the queue, because It was literally my first match with her. Got in queue again. Similar situation. Then again. Log out, because maybe, it is just the time. Try during the weekend, similar situation. Try monday afternoon, again, same stuff. Go in a match, lose (I thought it was a bug, and who knows, maybe winning or losing would put me on the correct bracket?). Send a ticket to BHVR, explaining the issue, get a response that is basically a "Thanks for contacting us, too bad that happened".
I would like to point out that... I am not a good player. I am DEFINITELY not even close to those gods above prestige 30. I am still working on unlocking all teachables on killers.
But... yeah. This is why I am quitting. A game that, under normal circusmtances, I would love to continue playing, but, at the moment, annoys me, and I can't even play on the newest killer. (Which, smaller point, BIG marketing blunder making people think it was a robot or cyborg. I am Brazilian, and let me tell you, I was baffled at how the reveals were done)
I do hope that the game improves, and to those that stay, I am glad that you can still have fun! The survivors are cool, the lore is awesome, and when inside of the match, the chases are fun!
As for smaller tips, this is some things that I would offer as more contained feedback, in no particular order.
1- Remake the concept of the bloodweb and shorten the grind by around 50%. And with the current ammount of perks in the game, the shrine of secrets is a joke.
2- There are killers that a part of their kit should be ignored for optimal play. I was baffled when people online told me that the reverse bear traps (Iconic for the character) is just kind of a passive slowdown that rarely kills anyone. Similar applies to Freddy. His dreamworld affects very little, in the end.
3- Hex perks are really hit or miss. I get that they are strong because they can be snuffed, but damn, some games basically felt like a losing battle because a totem spawned in the open and got destroyed less then a minute in.
4-Deadhard as it is on the PTB is way less frustrating, as at least it won't affect the first few chases that much. Circle of healing rework is great. The healing changes... well, a survivor main might know better then me, but those sound BRUTAL on paper.
5-As for the rest of the PTB: Why the random addon changes? I don't mean the changes themselves are nescessarily bad, but they feel super random. There are other addons that do need a much more love and it feels like the dev team is picking them out of a random list, or just checking out on a spreadsheet the addons that are at the top or bottom without any context of why they are there, which leads us to...
6-Why the nerf to Billy's only decent addons? He is not a strong killer already. Incredibly hard to use to full effect too! Again, was his name pulled out of a hat for a nerf?
7- Remove unlocking perk slots on level 5,10 and 15 when you already have a killer prestiged. having to spend around 200k BP as a tax for trying out a new killer feels bad.
Do hope everyone that got to this point have a nice day! I will stick around to respond if someone needs me!
Comments
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Yo estoy a punto de dejarlo, yo soy main Freddy el que para mi es el killer más débil del juego y llevo esperando 2 años a un Buff y después de dos años me buffean dos complementos de ceguera que nadie usa ni usará porque la ceguera es un estado inútil, cuando vi eso sentí mucha rabia
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I've been playing for 6 years but I can't imagine someone trying to start the grind.
As for match making balance .... it doesn't really exist because MMR is a joke.
-"There are killers that a part of their kit should be ignored for optimal play."
It's not that you should ignore using the masks with Pig; you should ignore that Pig exists and not play that killer. For Optimal play you should ignore all but 2 killers : Nurse/Blight. If you want to expand that then there are maybe 10 total viable killers and everything is trash.
Have you tried DBD mobile? It just lets you buy exactly the addons you want and the base game of DBD doesn't have that - lol.
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When I mean optimal play, I meant in the internal balance of said killer. I don't mean to just diss BHVR for free with that comment, it mostly meant that it was such a counter intuitive experience that... well, can't be ignored.
In another point, I am not much of a mobile player myself. I will admit, if there was a halfway through version of dbd with the best systems from each version, I would be far more interested. I used to sometimes remember that the pc version is, in fact, NOT a Free-to-play game, and then shake my head at the freemium grind.
Another point, if any Mod or personel at BHVR reads this, please, do leave a response. I am not needy for attention or anything, but I do know that game companies would kill (hehe) for feedback from people leaving. This is how much I actually want the game to improve. A lack of response 12 days after the initial post does make me feel like you are not reading the forums. If any post is put here, I will apreciate greatly, and will be open to any sort of further questions!
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BP grind got kinda better, but I really wouldn't want to start playing again.
You need sooo much BP. It's not so bad on survivors, but good luck with killers, where you need different perks for each killer.
If you really like this game, but grind is main issue, I would suggest waiting for anniversary event. Everyone is spamming cakes at that time, so you can easily get 200k BP per game. Probably more now...
So that's best time to unlock things.
If players are so scared of prestige, maybe they should hide it in lobby. You just overthink that. Prestige means nothing, it just means they used all their BP on that character, but that doesn't make them good.
starting MMR is average level, if you keep losing, you will got down, simple as that.
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Prestige doesn't mean much, honestly. It's just how much they've spent on that single character. If you added up the Prestige levels of ALL my survivors, I'm well over 100. But, my highest single character is Claire at 23. But then okay, lets hypothetically make me a P100 Claire since I'd be that if you swapped all those Prestige levels to her.
What does that actually mean? Just that i play that particular skin the most. Because in the end, Claire is just as much a SKIN as Jill is. MMR, good or not, is based on how often you escape as a survivor, or get kills as a killer. That's it. So... you could get your perks you want to use, then never spend another blood point again. Ever. Ever. Just stay at P3. Sure, you'd have no items, but... then items have no bearing on MMR, so then you do start spending points to get your items, now you go up to P10, P25, eventualy P100 but again, what has actually changed? That number still means nothing to MMR. All that matters is your kills/escapes.
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