Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Bad idea DELETED
DELETED
Comments
-
Well, balanced is certainly an adjective.
5 -
You seem very keen on the survivors wielding guns.
2 -
Just reading your "common" suggestions would be absolutely broken. I guess this is a good idea if you want no one to play killer anymore though
1 -
this would be funny. for survivor side, not killer side
1 -
Yes because the idea of 4 survivors spraying chainguns to pin the killer into a corner certainly screams "balanced" on top of it making zero sense thematically for this game.
4 -
""Balanced""
1 -
lol
0 -
What else can I do to balance it? I made it so survivors become vulnerable after using the guns
0 -
criticism
0 -
Survivors already bully the killer, I don’t think we can say anything fits thematically in this game
0 -
Well because the actual post is now deleted I don't have exact numbers, but from what I've remembered the ability to push the killer back, stunlock them, blind them with very little agency, etc, all with absurd ammo counts wasn't exactly fair.
For context, a yellow flashlight can blind the killer ~4 times unless you chainblind (which is easily avoidable). It takes ~1.8-2 seconds to blind, and at a useage rate of 1 charge a second and having 8 charges, it has 8 seconds of use.
I remember the blinding gun having between 10 and 15 "bullets" (charges), let alone however many could be added with add-ons. I remember the stunning gun having more than that, too.
Also, I really don't think you understand just how massive turning a killer from 115% to 106% (the 8% slowdown one that was there) is. A 110% killer would become 102% speed. That means that, because Survivors have a smaller hitbox so can hug objects tighter, the Survivor would be able to gain distance. It'd be like if every Survivor was running a better version of hope.
Plus, being able to push the killer back? Absolutely not.
I just don't see a realistic way to make guns, or really any form of truly fighting back against the killer, work in DBD. In other assymetrical games, where the game has been planned and designed from scratch with this in mind? Absolutely. In DBD where you greatest defences are pallets, windows, and a David King perk? No.
3 -
Stunning gun only had 4 rounds, and they didn’t even stun the killer they just revealed their aura briefly.
All guns except for the rifle actually stunned the killer, just tiny penalties
0