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What Are Your Top DBD Hottakes?
I'm wondering what people's hottakes are in DBD, here are some of mine
-I'm glad Dead Hard is "dying" (pun intended)
-I want to see Jason Voorhees and Alien added
-Get licensed cosmetics for some old licenses (Freddy, Michael, etc.)
-Give each killer unique lobby and chase music
-This game isn't dying
Comments
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Dead hard was fine as it was.
Demo is hands down the best killer in the game.
Getting last 2 survs to 2 hooks each then farming and letting them go is far more fun for all involved than getting a 4k.
Post edited by HoodedWildKard on9 -
Demo is one of the best killers to play and verse
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Oh boy.
FNAF shouldn't ever come to DBD. If it does, it will be the final straw for a good portion of the community and their faith in BHVR as an entity.
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Not particularly hot any more, but sure:
Pyramid Head is MASSIVELY over-hyped. He is, at best, a B+ killer. He's the tallest and loudest killer in the game, his attack gives survivors an absurd amount of wind-up warning, his torment trails are 100% in the survivors' control to avoid, and he has the single worst set of add ons of any killer.
The ONLY reason people like to pretend he's A (or even S) tier is because people massively over-rate his cages. And that is because it shuts off the most common crutch perks survivors lean on. If you're at all decent at playing survivor, you will never be tormented (and thusly never get sent to a cage) and there are zero things that PH can do to prevent that.
But, because he's so wildly over-hyped, he got significantly nerfed right after release, and his addons have never received the massive overhaul they so desperately need (and probably never will).
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-old hex ruin was fine and borderline weak because totems are in terrible spots
-myers is underated. His mirror addons are great and his tombstone addons are Overrated. Yes you get a 4k but your score is awful
-dcing should be handled differently. If killer disconnects, survivors max out survival score and it's considered an escape and you keep the item you started with along with whatever item you are holding when killer disconnects. If survivor disconnects, survivors scores are 30% greater (no cap) at the end and the killers gets all 3 hook counts for the disconnected survivor. 1st DC for the day 20minute ban, 2nd 2 hour ban, 3rd 2 day ban, refreshes after a week.
-flashlights aren't nearly as good as some of yall make it out to be
-there should be more hooks on most maps. Too many deadzones.
-clowns yellow bottles are worthless.
-keys should have another meaningful use
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You werent hyped for this?
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- Most content creators (yes, even famous 'wholesome' ones) are out of touch with casual players and cultivate toxic competitive mindsets. Plus, they entertain the illusion that what they face with their own chosen restrictions is representative to the one (1) truth of the game.
- Content creators shouldn't be consulted for balance.
- Hag is a very fun killer. She has too many counters though (especially after her nerf), and should be made 115% already.
- Voice lines are annoying (exception made for Pinhead).
- I don't care about licensed chapters.
- Tier lists are annoying.
- Just because a killer can't be picked up and 4'k consistently within a couple days doesnwt mean it needs buffs. Looking at you, PTBs where everyone is outraged within the first week.
- Killers shouldn't be able to 4'k consistently, just like survivors shouldn't be able to escape consistently. It's called balance for a reason.
- Winstreakers deserve all matchmaking throws their way. If you do a long winstreak and then complain about sweaty opponents it's 100% on you.
- Playing very fair and letting the last / couple last survivors go makes for a fun match for both sides and anchors you in a fun mmr niche where you can run things you like over meta.
- Most players are not toxic. Tell your survivors they did well in endgame chat and most times they'll return the compliment.
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There should be less second chance perks, not more.
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Dredge is probably the worst thing that came to DBD, which is unfortunate as his power makes sense in a horror setting.
His nightfall power is a major accessibility hazard (the overwhelming crying noises and narrow sighting can make people uncomfortable/unwell) and he's a major noobstomper to the point where if I was a new player I'd be sure he was overpowered because of the near complete lack of ability to find loops. Even noobs can accidentally mindgame a nurse, but how the ######### do people expect new players to play around and learn loops they cannot even see? I pray for a rework and to give him something other than nightfall as it'd be healthier for the game overall to not have just "haha you can't see loop" killers, but I know it'll never happen, because everyone seems to love Dredge and even wants his nightfall BUFFED, which I don't disagree with as nightfall is weak outside of new players but... still :(
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Blight should have all of his techs (excluding the lag flick bc that requires third-party software) should be brought back.
Blight doesn't need nor deserve his hug tech being removed.
Most people over-exaggerate just how difficult it is to play Killer.
Most Killers are miserable to play against.
Adding a FNAF chapter to the game isn't going to magically make the community even worse instantly or something like that. People notice the loud minority in a community and then like to act as if it is the majority of the community.
Hillbilly should have green engraving on by default while also keeping his charge time the same.
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● The more ruthless u play the more miserable the game become for u.
● TS peice myers is stronger than every character beside blight and nurse.
● Monstrous shrine is surprisingly the most useless perk in the game
● your far more likely to get camp by trickster, plague, huntress, and clown than any bubba player.
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Agree but i suspect it's inevitable, especially since Blumhouse are doing both the fnaf and DBD movies. It'll be an easy license for them to obtain.
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Well, the post was about hot takes, not reasonable takes :p
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The Call of Brine, Overcharge and Pain Res nerf are very much justified. In a game where each perk has unique synergy and interaction on each killer the fact the best build for each killer is completely the same of Overchagre, Call of Brine and Pain Res is very unhealthy for diversity. The issue isn't these perks having a high use rate or that they're good but that they homogonise builds on every killer. A perk like Dead Man's Switch is an example of a healthy perk in terms of use rate at the moment being an option for every killer with other perks that have synergy while being a strong option on killers like Doctor, Artist and Knight who can pressure the gens at a distance making matches and builds against these killers more unique.
I'm not against the idea of generic perks being good but the best build for every killer shouldn't be some generic, default miricale which requires people to not even think about the synergies of their power and addons otherwise matches against different killers begin to feel the same.
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If only I could look like HIM
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Conversely, I think FNAF would be a perfectly fine addition to the game.
I also think that camping and tunnelling are the lynchpins behind a lot of complaints with the game, including issues that the killer side faces.
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- The game is way more fun and chill to play as survivor.
- The survivor skill cap is high because of the coordination needed, but you don’t need to be that good to buy a good amount of time
- Dead hard was an obnoxious perk you did not ever need to play to win
- The huge majority of killers are casuals, not sweating and playing non meta perks / addons
- Most soloQ teamates are not throwing and are playing the game normally
- Nurse is boring now
- The game is actually dying from lack of good content or real change
- BHVR is terrified by the survivor mains they don’t try anything new or take any risks because of them
- New CoH will be strong and underrated
- BHVR nerfed killer perks to prepare for the new meta perks coming with the next killer
Post edited by Murgleïs on5 -
A FNaF chapter can actually be pretty awesome if done correctly.
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Pain res change is a sidegrade and arguably a buff, not a nerf
It's not the devs but the community that is clueless and out of touch with the game they play. The amount of times the community was wrong and still pretends it knows better is mindblowing.
Chase/macro oriented skull merchant is fun to play
No matter how many hours you have or how good your winstreaks are you can't tell how a new perk will perform without actually playtesting it. Overcome and Bloodrush are perfect examples of this. Everybody went nuts over these perks untill it went live and they were never used. Ties back to the community not being as smart as they think they are
4 slowdown perks is weaker then 2-3 with a info or chase perk. No amount of slowdown will help if you don't find/down survivors
Hardcore tunneling, as in first 3 hooks on the same survivor, is not the most effecient way to play the game. It's a cheese strat that gets shut down if the survivor team knows what to do. Most of the genrush complaints are cause of killers who tunnel at the wrong time. Kill by hook 4-5 and tactical slugging are the most effecient strats. If you watch any streamer and you'll see that more often then not they slug for pressure atleast once if not more in their close matches
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I second this! Biggest licence we haven't got so far.
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Pain Res is nerfed,due to its inconsistency and requirement of mixing hooks.Spreading hooks is sadly not a good strategy,it's almost always a mistake to have one hook on each survivor,before someone is dead.You also need to keep in mind while spreading said hooks,that you need to make it to a scurge hook,there needs to be an available gen to hit(not blocked by deadlock,or popped recently,or a gen you don't care about defending).You also can't trigger it over and over again and have a very oppressive last gen defense.
Skull merchant with her purple addon,paired with STBFL / Bamboozle is indeed slept on and very strong.
4 slowdown on most killers is indeed weaker,but i would argue it depends what killer you are playing.Blight for example,doesn't need anti loop and he is the info perk due to how fast he can traverse the map.Other great examples include the doctor,and artist(if you are not using her hands addon).
Depends on what you mean by hardcore tunneling.If you hook a survivor,and 2 seconds later they get unhooked,going for them is not a bad play.Camping for them,or going across the map to find them however is a different story.
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I know it's no exactly camping but It's pretty much a 90% chance for a huntress to proxy camp me.
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I can't imagine chucky fitting into this game. Not only aesthetically but also his kit would probably be awful.
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Yellow Bottles - I feel like this is a common consensus, given how few players use them. I disagree and think Yellow Bottles are better than Purple in the majority of cases. (Even basekit you gain net distance after the reload with all bottles, and TR pressure is kinda slept on.)
Letting people go - Yeah my favorite thing about Red Rank matchmaking was how you could 2-hook tango and win without being forced to kill people. Now I have to kill new players just do to both of us a favor. It feels so bad forcing someone to die in-game to give them better matches, as many will quit before they reach that spot.
Monstrous Shrine - I still think it isn't horrible, at least compared to Buckle Up. They should have given the endurance on ally pickup to Buckle Up instead of We're Gonna Live Forever. At the very least Monstrous Shrine can give you a Pain Res or Floods from basement hooks. If you are restricting it to Killer perks however, I'd say Shadowborn is worse. It's users become abusers, and can't function without it. No other perk could even tangentially be compared to addiction.
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And there is the number one pitfall people make when judging the new pain res. Who says you need to spend all your tokens before someone is dead? It isn't like Grim embrace where nothing happens untill everyone is hooked.
It is also more consistant. With old pain res every scourge hook you miss is 15% you will never get. With the new one if you miss the first hook but get the second you still get full vallue. I haven't even talked about the time you save from not having to worry about scourge hooks once you got your token from a survivor
It's also very unlikely you will have to kill a survivor on a scourge hook so that ups the consistancy too. Very rarely will you have less then 4 scourge hooks
Here a example
Hook survivor A: 25% regression (10% more then before)
Hook survivor B: 50% regression (20% more then before)
Hook survivor A again: 50% regression no scourge hook needed(5% more then before)
They make a mistake and you're able to tunnel A of hook: 50 % regression no scourge hook needed and thus not lost (10% less then before)
First dead at hook 4 so not spreading your hooks at all, ahead of current PR except at the very end and you needed to find only half the scourge hooks you needed with old pr. Sidegrade, arguably a buff.
By hardcore tunneling i mean loading into a match with the idea of hooking the same survivor 3 times first no matter what. If survivors give you the oppertunity to get someone out asap you obviously always take it but it's just that. A oppertunity you look for. Not something you try to force.
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You are talking about scurge hooks as if they are a hinderence,and not having to go to one is a good thing.
If you are tunneling someone you only get one scurge hook prock ,and if you are unfurtunate enough for the first gen to pop before you make it to your first hook,the second most progressed gen can get blocked by Deadlock and now you get nothing.This also applies if 3 survivors teamed up on a gen(which you may or not may know).Losing your only proc /person is a huge hinderance.
On top of that you cannot trigger it while tunneling,and if you chose to spread hooks you may not make it to a hook,or get value out of it(blocked gen,recently completed).
If you chose to save them for the end,you have 3 procs of 75% vs 6-9 of 15%.Which isn't a big difference however keep in mind,if you chase a previously scurge hooked person you no longer get the regression,and this gives the survivors an opportunity to pop the last gen.You are also taking a huge risk in not using your procs as quickly as possible,as the game might take an unexpected turn.With the current pr you don't have to worry about any of that and you still keep your procs for the endgame.
Now don't get me wrong,i don't think the perk is dead or anything,i just believe it will undoubtedly be worse as it now longer rewards you with regression for each successful chase,instead its a scuffed old Pop(walking to a scurge hook wastes time same as walking to a gen to pop it,you don't chose the gen to pop,you get significantly less regression 25% of progress,you don't get it every hook)
In my opinion people will just run deadlock,and maybe pair it wil jolt,corrupt,thana or DMS depending on the killer and synergy and the rest will be endgame,chase and info.Gen slowdown is dead
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A FnaF chapter cannot and will not be done correctly as long as it remained tied to Scott Cawthon.
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Old Billy was one of the most boring and unfun killer to play against and overheat made him more tolerable.
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Ofcourse scourge hooks are a hinderance. How is go to a specific hook vs pick whatever hook you like not a hinderance?
Yes, if you only go after one survivor it's worse but as i said before in my hottakes going for only one survivor is something that wins the game on it's own against bad survivors and loses you the game against stronger ones. All it takes is a single (!) Hook on a second one to bring it back on par
You also keep bringing up deadlock and i don't think you realise how it works. The deadlocked gen will still lose 25% of it's progress.
And while it is possible that a gen pops right before a hook and the next highest progress is less then 25% but that's a good thing. If that happens the survivors aren't doing the optimal strat of spreading out. If survivors play worse to counter your perk it's still a win for you
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Good take
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Guys, half of these have burnt my skin off. I didn't realize hot had a higher temp than plasma.
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Old rank based matchmaking was a complete joke and didn’t even do what it was supposed to. That doesn’t mean current ‚skill‘-based matchmaking is good in any way - but just going back would not change anything for the better. Skill-calculation needs major adjustments though (at least chase-length and how often you win/lose chases as well as number of hooks/getting hooked should be influencing your score)
licenses are important to the game and are not generally inferior (or superior) to original chapters.
360s aren’t ‚skillfull‘ and only work against actual noobs or aimassist/aimdressing/whatever you want to call it.
lag is giving you an advantage on both sides and the game should finally be adjusted to not reward that.
The devs actually listen to their community, but they are slow in delivering and are restricted by the company they are working for in terms of resources/priorities/time (and yeah, BHVR is obviously doing it for the money - duh - which doesn’t mean they cater only to survivor players which would be the dumbest strategy they could do)
content-creators -especially the ‚big‘ ones are cultivating very toxic communities. (Also see @HugTheHag s comment, put it perfectly)
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Man, I agree with you 100%. But killers to my knowledge have gone through several metas over the course of the game, while survivors have had the same meta with +/- 2 perks since release.
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You cannot regress a blocked generator by any means.I'm bringing up deadlock because its the strongest and most consistent perk remaining for killers to slow down the game,not running it in favor of scurge hook is straight up sabotaging your chances of winning.
Most survivors do not split on 3 different gens at the start of a match unless they spawn separately, at which point it's the same bad luck as shack window facing a strong tile,good luck dealing with it.Its also not a good thing to lose a gen,and have another gen at 90% after your first chase.That almost half the objective completed right there.
Hard tunneling is dumb,but you still need to find an opportune moment to tunnel.If you get 6 hooks and no one is dead the game is either over,or you are playing bad survivors.
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You are wrong about deadlock
A blocked gen won't regress at a rate of 0.25 charges per second but any other form of damage still aplies.
Things like PR, Jolt, Eruption will damage a blocked gen when they trigger
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I know jolt works on blocked generators,but as far as i know pain res doesn't.Interesting point if it does
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Twins. (To be clear, have Chucky be Victor, and Tiffany be Charlotte.)
They could also use a 'toymaster' aspect like the remake Chucky, where he can use electronic variants like a plane or helicopter at 110 that vaults as fast as survivors or can go straight through windows, a train/rc car that can go under dropped pallets, and just his normal running self with the shortness mixed advantage.
Also aesthetically there are far worse fitting Killers already out there.
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It does, you can test it if you want
It does tie in nicely with my earlier hot take that the community is not as knowledgeable about the game as they think they are.
DbD is a surprisingly complex game. I check in with the wiki constantly and i still get loads of stuff wrong from time to time
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Victor is awful gameplay on the survivor end though. Everything else you said seems like it would also leave little skill expression on the survivors end.
Maybe it's a bias about victor being a guaranteed health state because you have to be on console or such to miss his ability but I just don't see him being fun to play against ever.
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Back when pain res used to have a loud noise notification,i had never seen it go off on my deadlocked gens.It might have gotten changed,i might be missremembering things idk.
https://streamable.com/ic759l i even got a video for you mate.The burden of proof is on you at this point.
Post edited by imakepeoplehateme on0 -
If they added a ranked mode, the vast majority of survivor and killer players would be completely lost in that setting. I often see content creators talk about "optimal" things for survivors, and those things will get you 4k'd in a competitive setting against a good killer player. Conversely, a killer player who isn't used to that environment would have trouble finding survivors in the first place because players gen rush but also stealth.
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We should be able to see MMR values, so we can know if streamers are purposely lowering their MMR off stream….
Some killer streamers get so many survivors that run into walls, or don’t know how to loop. And some survivor streamers get a lot of killers that are really bad at the game, which is how they get their YouTube montages of them making fun of the killers.
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Flying Dracula Killers wont be op and we should push for it.
Wall running killer too, Predator
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The biggest issue is having survivors more willing to DC quickly or purposefully die quickly, otherwise it's not bad
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Killers who need a rework because they're horribly designed to the point they might as well be deleted: Trickster, Skull Merchant, Knight
Killers who need a rework because they simply exist: Twins, Legion, Freddy
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Circle of Healing while being a strong perk, was not overpowered
Prove Thyself is probably the most over rated perk in the game
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You do realize that some of these streamers are live for HOURS at a time right? All to just get 1 good game to be able to post on their YT
Its like Apex content creators, they just post their highlights, not the dozens of games they failed beforehand.
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Problem is that MMR still doesn’t even equal skill, we need some adjustments (not only Kill-/escape based but also number of hooks, chase times, chase wins/losses), and then it would already be enough if there was some indication in the endgame tally screen if your opponents were in your mmr range or higher or lower - without specific numbers.
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Due to the politics surrounding the game and its creator, I disagree.
BHVR has shown support for the LGBTQ community, adding FNAF would be a complete 180 and a clear sign of total moral bankruptcy.
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As someone who knows nothing about the FNAFs creator, I assume they have actively spoken out against LGBTQ community, correct? I'm just guessing here
Either way, yes I agree with you that FNAF shouldn't be here because of that
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