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lets discuss what are your honest expectations for this next patch?

do you see an increase or decrease on either role? what new addon or perk is going to be complained about? what is going to be seen as an op build?

i am excited about playing new builds but see my time as playing killer decreasing after reaching a certain mmr (as survivor will still be a more chill side to play compared to killer).

playing survivor is going to be more fun because i get to test out my looping skills with lithe now instead of dead hard.

Comments

  • Pulsar
    Pulsar Member Posts: 20,904

    I think that it will be slightly Killer-sided if anything. I do suspect it'll be pretty fair.

    Survivors had their infinite heal med-kits, fast heal med-kits, infinite self-heal CoH and DH mega-nerfed.

    Killers got Overbrine nuked and PR side-graded.


    I would suspect that the meta will look something like 2018 DBD. Resi, SB/Lithe, Adrenaline and a perk of your choice as Survivor. Corrupt, Deadlock, PR and a perk of your choice for Killer.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    It won't change anything in my builds as I don't usually bring exhaustion perks or regression perks beyond Jolt.

    I expect there will be less killers for a few weeks, before they eventually get over it, like we had with survivors post 6.1.

    I also expect a lot more tunneling as killers will feel entitled to it in response to the changes, and in response to that see more PT and genrush perks (again, like 6.1.). Probably lots of Resilience, which makes me a bit nervous as a Legion main.

    CoH will probably be used a fair amount still, because +100% is way, way too much and they should have kept it at 50% or maybe 70% since they changed back the altruistic heal duration.

    Playing Hag will be miserable so I'll refrain for a while.

    I'll probably let the dust settle before playing again and focus on animation and other games for a while. Everyone being on edge and sweaty is not my vibe.

  • That_One_Friend
    That_One_Friend Member Posts: 279

    I feel like some on both sides will leave, but will eventually come back when the new meta emerges.

  • Volcz
    Volcz Member Posts: 1,188

    I expect it to be killer sided for the most part. The average ones will still complain like always, they'll just use another reason for why they lost. But the actual good players who play killer a lot and win 90% or more of their matches, will have an amazing time I bet.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,886

    I think the circle and medkit changes will be extra slowdown for solo q that they didn't need. It will likely see a rise in self care/botany usage, so self healing will be just as prevalent. I expect tunneling will be common, as solos will gravitate towards healing immediately after an unhook, near or directly under the hook.

    I highly doubt that the changes will see an increase in 'hit and run' viability for an extended length of time. It might pop up for a bit as the patch settles, but it won't stick around for long (because...)

    The most optimal play from both sides doesn't change. Survivor health states are more valuable, so pre dropping to avoid hits will still be a thing. Doing gens as fast as possible while your teammate loops is still the best play by survivors. Which means that tunneling is also still the most optimal play for the killer. Anyone who currently 'is forced to tunnel' will feel that same pressure and will continue to do so for the exact same reason.

    Dead Hard will be gone for a few months and then resurface again, though not as high a pick rate as before. The more comfortable with killers are with lunging and hitting m1 at the first opportunity, the stronger dead hard becomes. The most frustrating part (a survivor being able to counter a hit) hasn't changed, so even with a thousand restrictions and at most 2 uses, some survivors will go back to it after killers forget it exists. And then we'll see posts about it on the forums, even if it only blocked one hit in 40 games.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    For me it will be about the same, I had already started to move away from gen slowdown perks once they started hammering them with really severe nerfs. Now I usually try perks that give me buffs in exchange for stuff like kicking gens. I run dragon's grip a lot now and trail of torment as well. After that aura reading of some sort, but ultimately I don't play that much currently so not a big deal. I think the nerf to self-healing scenarios will help, but I'm not gonna really load up on anti-heal to replace slowdown as that is a fast way to not have anti-heal being viable anymore. I suspect folks will run it into the ground already and I don't want to contribute to it.

    Playing survivor will be interesting, as filthy Mikaela bone enthusiast I had gotten pretty used to CoH and Shadowstep being my go to. I don't think I'll change my build just yet, but there is a possibility I might have to if I can get folks to coordinate via bond. I'm not super into a shift towards chase meta. I get chases are the only real skill expression for survivor, but I honestly prefer to sneak if given the option. Sadly, the game doesn't reward it as much as it does being in chases so if need be I'll put something together.

  • TheWheelOfCheese
    TheWheelOfCheese Member Posts: 703

    Deadlock is going to be the next slowdown perk brigaded against as it's about the only one left worth running.

  • MrSlayer
    MrSlayer Member Posts: 189

    I expect less killers playing for some time, once they see some changes they don't like. I'm not sure about survs. If they go full yolo with genrush builds I guess in the next update after this one we'll see toolboxes getting the nerfbat.

  • Skill_issue
    Skill_issue Member Posts: 542

    also overcharge got nuked as well...not sure if pain res will be used as much(not sure why it is still a scourge hook anymore just like ruin really doesn't deserve to be a hex anymore)

    it will probably more sloppy butcher/franklins demise if anything

    circle of healing is still strong and setting up a safe zone shouldnt be to hard and medkits can still be used with built to last/streetwise efficiently enough

    i am honestly excited to see how this changes the game meta ^_^

  • Skill_issue
    Skill_issue Member Posts: 542
  • Skill_issue
    Skill_issue Member Posts: 542

    do you use any chase based killers? wraith and legion should be ok in theory and oni was massively buffed with these changes

  • Skill_issue
    Skill_issue Member Posts: 542

    i agree that hag is going to be really tough to play with the new changes now but hey legion should thrive just use the legion pin to counter med kits like usual

  • Skill_issue
    Skill_issue Member Posts: 542

    worse case scenario they will be back when the anniversary chapter hits

  • Skill_issue
    Skill_issue Member Posts: 542

    until everyone adapts...seems to be common after a meta shakeup patch

  • Skill_issue
    Skill_issue Member Posts: 542

    with all the predropping pallets to preserve hits i wonder if brutal strength becomes more meta

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    If anything Legion got nerfed because people won't be healing with there medkits 27 time to just get reinjured 2 seconds later.

  • TMCalypso
    TMCalypso Member Posts: 336

    Gen Rushing is going to be ridiculous. Perfect time to get that escape RPD Achievement/Trophy if you haven't done so already. In the beginning the game will enter a weirdly good, but delicate, balance where the gen-rushing + healing nerf balance each other out. At least until the next patch after ruins it.

  • Skill_issue
    Skill_issue Member Posts: 542

    what killers are you using with trail of torment? dragons grip is fun but that cooldown kills its usage in my eyes

    do you really need bond if circle of healing still has the aura reading?

  • Skill_issue
    Skill_issue Member Posts: 542
  • Pulsar
    Pulsar Member Posts: 20,904

    "Overbrine" Overcharge + Call of Brine.

    PR will still be good, perhaps even better, for Killers not on auto-pilot.

    CoH isn't really that strong. The time investment is significant and the removal of Self-Healing is a very strong nerf. I don't think it'll be bad, I just don't see it being ran more than it was.

    Med-Kits can be used if you dedicate half your build to them, sounds fine to me.

  • Skill_issue
    Skill_issue Member Posts: 542

    i hope lightborn doesn't get nerfed haha

    honestly feng is the poster child for the survivor side

    which op regression perk are you referencing?

  • TheWheelOfCheese
    TheWheelOfCheese Member Posts: 703

    I don't think most people classify NWO as a slowdown perk, rather as an endgame perk.

    Regardless, it's clear from context I'm talking about gen slowdown/defense.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,845

    Why would I play of those killers, when I could just play Blight instead? He has a real chase power, and doesn't need to waste a bunch of time earning his power like Oni does.

  • Timmylaw
    Timmylaw Member Posts: 227

    Killers that already struggle against half decent teams (most killers anymore sadly) basically just lost their 3 best regression perks. Overcharge and CoB are near useless and if overcharge is getting you serious value from missed skillchecks you probably didn't need the help anyways if survivors are consistently missing skillchecks.


    Pain resonance sounds good in theory with the 25% now but only once per survivor and still needing to be able to hook on a scourge hooks makes it a dead perk too often. You already have many games where you struggle to get a scourge hook due to bad rng and maps like swamp and Eyrie can be extra terrible.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I'm more worried about Resilience and my power giving survivors more gen speed than healing.

    Survivors healing mean they're wasting a ton of time and are grouped up, which works in my favor.

    Plus I tend to play Mural and Sketch to get those 5 chain hits so healing doesn't really matter in that scenario either.

    That's why I'm a bit worried haha !

  • solarjin1
    solarjin1 Member Posts: 2,222

    less second chances on both sides! killers can't infinitely reset the gens and u cant infinitely heal on the survivor side. So my expectations for this patch

    ●The low level survivors will suffer cause they can't play without being at full health for some reason lol.

    ● good Survivors will landslide victory killers at the mid to lower levels more frequently. Mainly because they wont be able to depend on the 3 gen as consistently anymore.

    ● DH will continue to be meta because SB/Lithe are not that good vs the heavy mobility top tier killers like (oni blight & nurse)

  • Ricardo170373
    Ricardo170373 Member Posts: 727

    unhealthy playstyle more and poor experiencie for killers and solo players, again. The healing was nerf for solo healing, so, solo player again will be suffer. Killer will suffer more to control gens. I think we will have more tunnel and more gen rush. Im afraid this game will be a competition between how many gens 3 people can do while another person will resist until die

  • Timmylaw
    Timmylaw Member Posts: 227

    Can't wait to see my teammates spend 2 minutes looking for a boon to set up then t bag until someone comes to heal them

  • appleas
    appleas Member Posts: 1,129

    Game may see more endgame oriented builds in response to survivors ignoring healing to focus on gens

    M1 Killers will have a shorter time window to work with

    Tunneling/camping makes more sense since the regression perks that rewarded going for chases and down are no longer as valuable as before.

    People will be crying for STBL/Deadlock to be nerfed next.

  • lifeisstrange
    lifeisstrange Member Posts: 300

    Simple like I expect in every patch since 6.1

    Killers=More tunneling/face camping/3 gen camping

    Survivors(solo que) more rage quits=more player base lost


    Survivors Perks=inner healing/renewal/auto didect or even self care+botany once more=killers may cry nerf inner healing/renewal

  • lifeisstrange
    lifeisstrange Member Posts: 300

    You have no idea how powerful lithe is , I got aawayfrom so many chases and do so much crazy things with it that shockingly I even force killers to dc cause of it, one of my fav with it is lazy killers who wont break good/god pallets and wanna circle around trying to catch me, after third going around =lithe and run to a next op tile/pallet or loop lol. quick quiet/light weight/dance with me with lithe or instead of dance with me(cut loose) is quiet nasty.

    Lithe makes dh(since after 6.1 nerf) a meme, and as someone who plays killer patiently its so easy to know dh cause survivor will run=turn around immediately then try to use it as if i wont wait then swing you down lol. When a survivor has lithe and I miss an m1 as they lithe the window and am using someone like slow trickster, well ggs there lol now I gotta find someone else or try to catch up.

  • Caiman
    Caiman Member Posts: 2,959

    There will be a few less Dead Hards.

    There will be a few less Circle of Healing Boons

    There will be a lot more genrushing.

    Nothing else will change.

  • ARTRA
    ARTRA Member Posts: 938

    Ohm i meant the new killer whoever it is (hope for alien) is going to have 2 bad perks and 1 strong regression perk that is going to be obliterated after 2-3 months of selling.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 598

    Try Gen rush RTA

  • fulltonon
    fulltonon Member Posts: 5,762

    Anything except SWF will suffer, much more frustration for solo survivors and much more frustration for pretty much all killers.

  • Skill_issue
    Skill_issue Member Posts: 542

    honestly when you need the 25 percent regression is about mid game and what is going to happen is after a quick down at the beginning of the game vs an easier team or you will hook them after the gen pops vs a more experienced team...dead lock outclasses this perk in almost every way