Is Casual Survivor Impossible now?

Hey so I'm just a filthy casual player with only 600-ish hours in the game but I wanted to post my two cents and ask other people. I mostly play survivor and this year has been really rough for solos.

I'm not great,but I used to be able to at least escape half of my games on a good day,but nowadays I barely see my team make it to the endgame. After playing on the new patch yesterday literally every match but one ended at 5-4 generators. This feels rough...

Is this a universal experience or am i just doing something wrong/getting really unlucky? My build is We'll Make It,Lithe,Lightweight,Bond + a medkit or a toolbox for reference.

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Comments

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    I havent had that bad of luck personally and I only play solo when doing survivor.


    I use lithe, quick and quiet, prove thyself, and the 4th perk I alternate a bit but use alert a lot. Items I mix up.


    I recommend trying out some other perks though. Try prove thyself over we'll make it since its similar while giving more benefits in other areas, quick and quiet or dance with me rather than lightweight since they compliment lithe better, and maybe try something to replace bond. I fond having information on the killer to be good which is why I like alert. You could also try fogwise. If you aren't good with skillchrcks consistently Maybe try spinechill

  • I_am_Negan
    I_am_Negan Member Posts: 3,756

    It's been a couple months since I played. As survivor win some lose some still the same.

    Killer felt like gens went back to 80 secs. it wasn't as relaxed as the last time I played.

    It might had to do with a challenge I had equipped Orange Glyph one. Being slowed down could of played a big part in it.

    I don't know, but it's a stupid challenge


  • MikeyBoi
    MikeyBoi Member Posts: 542

    Having 600hrs isint enough time to pin point on what’s really making you have a rough solo queue experience. I can tell you right now that the majority of survivors (85%)especially in high MMR against a smart killer usually don’t do so well because they don’t know how to run jungle gyms, string tiles together properly or run perks that help them waste the killers time effectively in a timely manor. It’s all about split pressure on gens and knowing what you have to work with when the killer starts patrolling and unfortunately most survivors don’t know how to do gens nor loop effectively against a good killer, LIKE NOTHING GETS DONE BUT TIME WASTED IN THE KILLERS FAVOR… simply.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    Simply losing doesn't mean you had a bad game, just means you lost one. It's entirely possible people saying their games seem fine aren't going by winrate to base their judgement on.

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    Yeah its a tough balance. It would be good to bring up solo players to the same level as swf but it's hard to do that without also buffing swf. I don't really have the answer on how to do that

  • sweth
    sweth Unconfirmed, Member Posts: 2

    If youre getting stomped in solo que, not really anything you can do to make your teammates better. game needs to be balanced around SWFs for the competitive scene. dbd isn't so much of a party game or a casual game so the expectation for that experience could lead to dissatisfaction. if youre having rough games but you aren't doing everything you can be doing (anti tunnel, strong perks, items every game) then youre asking for a rough time when you are playing against someone who is trying to win.

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    I'm not sure High MMR is a meaningful statement. I often get matched with p100/high playtime players either as my teammates or opponents... As far as I understand from all the knowledble ppl in the community the softcap is too low too matter.


    Maybe I'm at it already,I have no idea

  • jesterkind
    jesterkind Member Posts: 7,730

    I can't say I've noticed my games becoming impossible- and I'd certainly consider myself a casual survivor, insofar as I don't play that role as often as killer and I generally don't care about my winrate or bringing in the most effective possible tools.

    I'd definitely recommend experimenting with different builds. Depending on how you approach it, you may even have more fun trying out weird combos than a standard attempt at just winning the match.

    (I'd say Kindred is nigh essential for solo survivor, though, probably moreso than Bond. Your mileage may vary, though!)

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    My mileage with Kindred is that it occasionally feels nice but doesnt do much. I like Bond though,it helps me run into teammates less when I'm chased.

  • jesterkind
    jesterkind Member Posts: 7,730

    I find it incredibly useful for coordinating saves- in multiple matches it's been the difference between someone getting saved and someone progressing to second stage from first hook. Still, Bond is also good, all you really want is some kind of information.

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    I feel like I decently enough do this already with the little status icons they added some time ago. Previously I'd probably agree.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,945

    If you're playing with higher tier killers, you can make the case it might be easier, but there's no configuration in which killer is more "chill". You're the 1 in the 4v1, and as such as killer you're always going to be in "go" mode, even if you're facing bad survs, and/or not really trying all that hard.

    But generally speaking, I think how you experience DBD is mostly a result of the approach and expectations you bring.

    Are you expecting to escape more often than not as a solo queue player? Is meeting that expectation necessary for you to have fun? Is escape your sole win condition? If so, then you're not going to have a great time. At all.

    That said, the misery of solo queue is vastly overstated. And really, things aren't bad at all right now, compared to how they have been in the recent past (think the new surv HUD was a revelation). I have well over 1K hours in surv, almost exclusively solo queue (I can count the games I've played in SWF on one hand), and at no point have I ever felt like I got stomped "all the time".

    Do I die in streaks or maybe like 9 out of 10 times sometimes? Sure, but there's an ebb and flow. Sometimes I'll escape a bunch of times in a row. DBD is an unbalanced game dependent on a hot mess of variables and ineffective MMR (which is why calling it a comp game is absurd), and as such, your experience is going to be really uneven, unless you play exclusively as part of a SWF, or if you just sweat your metaphorical balls off as a killer every single match.

  • jesterkind
    jesterkind Member Posts: 7,730

    ...Hang on, what would making SoloQ "at least the bare minimum of bearable" even look like if the HUD update doesn't count? That's literally what SoloQ buffs would be, attempts at making sure the information exchange between solo survivors is at least close to the information exchange between those on comms.

    Genuinely, what else would you even be looking for?

  • Crowman
    Crowman Member Posts: 9,498

    Depends on what do you mean by casual? If you're just playing to have fun and not looking for any specific outcome, that should still be possible.

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    It doesnt matter what your mindset is if you're getting destroyed and dont have a chance to play though... That's my issue. I'm OK with losing. Just sometimes I'd like to have my games be something else besides that

  • Devil_hit11
    Devil_hit11 Member Posts: 8,642

    you should not need to forced to equip a perk to make relevant decision making when playing a match. that in itself kinda ridiculous. The icons do help a little bit, but they really should consider putting a form of global bond base-kit. solo survivor would save a perk slot for something useful and they could rework a bunch of perks in process. anyway I don't think survivor has changed that much in following patch. its still largely same with SWF being stronger with COH change and soloq being weaker as a result of self-care nerf.

  • Caiman
    Caiman Member Posts: 2,759

    SoloQs don't have to deal with Overcharge and Call of Brine anymore, which were most effective on SoloQs who could not communicate that a strong regression perk was in play and had to be stopped before losing a generator's entire progress.

  • FatallyIconic
    FatallyIconic Member Posts: 270

    Bond and Kindred should both be basekit. It would literally not make a difference to SWF, as they already have this information via comms, it would just make it a bit more convenient for them. But solos would at least get the same information.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,642

    those perks were a problem for SWF as well. to be honest, they were busted beyond belief. hens made video of this. glad that I will never be playing vs that nightmare ever again.

    yeah they should be. they gave base-kit BT and to be fair, base-kit BT has saved me countless times though I would rather just equipped the perk over using those perks.

  • Caiman
    Caiman Member Posts: 2,759

    Good luck coming up with new effects for Bond, Kindred, Empathy, Aftercare, Empathic Connection, Situational Awareness, and Keys.

  • FatallyIconic
    FatallyIconic Member Posts: 270
    edited April 2023

    If they want their game to survive, i'm sure they'll put some effort in.. The solo queue survivor player base is larger than the SWF playerbase. Today, I have observed that matchmaking incentives seem to be favoring survivors more, even in the evening. It could be a coincidence, but only time will tell.

    Plus, BHVR have been creating weak filler perks for a long time now, they'll think of something.

  • Caiman
    Caiman Member Posts: 2,759

    Today, I have observed that matchmaking incentives seem to be favoring survivors more, even in the evening.

    It's Day 1 of a new Rift. People got killer Tome Challenges to do, and they're usually faster than survivor ones.

  • FatallyIconic
    FatallyIconic Member Posts: 270
    edited April 2023

    You're assuming just like me. It's possible that what you suggested is true, but it's equally plausible that Solo Q is just as bad as 90% of the playerbase claims it to be, and that Solo Q players have switched to playing killer instead because of this new patch. When a new rift is released, survivor mains don't typically switch to playing killer for the challenges. They usually complete survivor challenges first, just as killer mains do with theirs. Players who play both sides equally are a rarity.

  • FatallyIconic
    FatallyIconic Member Posts: 270

    Honestly, even with the Survivor incentive boosted to 100%, I'm just not feeling the urge to play Survivor much these days. It's common knowledge that solo Q has always been challenging, but I must admit, it's been particularly arduous since the latest patch. Hopefully, there will be an improvement soon..

  • foods
    foods Member Posts: 74

    yeah every member of a 4 person team should be entirely self sufficient and be able to handle every situation by themselves, thats balance

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    Yeah... For example SWF players can really effectively use CoH and practically be unaffected while are solos are left in the dust again...

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    600hrs is not bad.

    I almost have 10 times that amount and I also have some problems right now because I need time to adjust to the changes. It was the same a year ago with the big meta shake-up when my build which served me faithfully for 3 years didn't do it anymore. I guess it will change in a few weeks when people have found new ways to deal with it. I already have seen survivors with We'll make it or Resilience & Prove Thyself or Inner Healing and Overzealous. Some rediscovered Iron Will, and some don't care at all. DH has vanished and SB and Lithe are more common I guess. And Adrenaline.

    I also have to admit that I only played at late evenings so far in a swf with a newish player after the update which greatly affects the match's outcome.

    But I will manage. And you too.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    You could also say that about survivors who always sat on their 2nd Chance Perks, Insta Heals and Infinites back in the day.

  • crogers271
    crogers271 Member Posts: 1,770

    That's only six perks, some of which are incredibly rare to run anyway. Hopefully DbD has more than six possible ideas for perks left or the game is truly coming close to its last days.

    But I'll give it a go - assume bond and kindred are base kit (I actually disagree that kindred should be basekit, but I'll play along) and even try and keep to the theme the perks already have.

    Bond - extend the range, example: 72 meters

    Kindred - extend the range that survivors can see the killer's aura to 32 meters (it probably wouldn't have to be this strong, because even if Kindred was given basekit it wouldn't need the full 16 meters)

    Empathy - mangled and hemorrhage are paused for survivors who are within 6 meters of you and for 5 seconds after they leave that radius

    Aftercare - after you have healed a survivor, gain a 100% speed bonus to healing that survivor

    Empathic Connection - your aura shows up in white to any injured survivor, keep the heal boost

    Situational Awareness - start with zero tokens, when another survivor is downed gain a token. If the killer tries to read your aura, consume a token to block aura reading for 10 seconds

    As for keys - the ability to read the killer aura is the far more powerful effect, but go ahead and merge keys and maps already

    I had a few different ideas for some of them. That's off just a few minutes thinking about it, so I don't think creating new ideas for perks is really an issue.

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    I dunno. I might just look for other games now. Killer doesn't interest me,at all as it's way too stressful and survivor experience has gradually been worse me lately. I mostly posted this to see if people had similar experiences.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    Then I'm sorry.

    Are you playing solo or with friends? It is a lot easier to deal with the changes in a group.

  • averagemikaelamain
    averagemikaelamain Member Posts: 286
    edited April 2023

    I exclusively play in solo and yeah,I'm aware SWF is easier. It's always been the case. I just dont like playing in groups for a variety of reasons. I also dont have a lot of friends that regularly play the game either.