I don’t recommend playing solo Q anymore
All of the matches I’ve had since the update yesterday have been killers tunneling the first person off hook and out of the game at 4-5 gens, running sloppy and thana and camping the hooks. Had two trappers back to back today (different killers) using their traps to guard hook and then standing there next to hook and camping it to prevent any attempt at rescue. If a rescue did happen all that did was trade hooks since someone went down immediately.
This new update basically just screwed solo survivors. Changes to healing needed to be made for sure but these changes are only hurting solo players who can’t communicate and strategize properly, or who just have ######### selfish teammates. With the healing nerfs it takes so long to heal and reset now (since you can’t find and/or communicate with another teammate that you both need to heal each other, or they just don’t understand) that either the person on hook is left to die or you have to go in for the save injured, which leads to only trading hooks back and forth. The only person benefitting there is the killer. Unless we just leave the first person on hook to die and focus on gens, which screws the game for them.
So yeah, I will no longer be playing solo from this point on. I’m only playing in full swf with voice coms and I recommend you all do the same if you’re a survivor main. Join the official DBD discord server. Plenty of people there and plenty of voice chat rooms for people to swf together if you need to find a group. At least this way COH is still viable since you guys can meet there and heal up quickly and coordinate hook rescues. Because now that the gen kick meta is done killers are pissed and retaliating by falling back on their old trusty tactics of tunneling and camping.
If you choose to stay trying to play solo Q and you get tunneled out immediately or have the matches run 5 minutes due to everyone getting tunneled out, DCing or hook suiciding well, good luck to you. If I were you tho I’d save yourself the aggravation and just SWF up.
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Not to take away from your point, but when has Solo Q ever been the preferred and recommended role?
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It never has been. But i feel like this patch is definitely another nail in the coffin for SoloQ. BHVR clearly want people to play in SWF and not solo anyway. This game is not for solo players anymore to have fun. In-fact, i genuinely believe that solo players are fodder for killer in order to meet BHVR's kill-rate statistic. Because i know that the majority of those 3-4ks are against solo players.
All killers do is tunnel and camp, because they assume every team they go against will be SWF on comms.
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Oh never! Lol but BHVR made a big deal about trying to bridge the gap between solo and swf which was the main reason for the new HUD. So it’s funny to me that we’re supposed to be closing the gap between solo and SWF and all this update did was push it further apart again. And now to the point that you have to be a masochist to even try playing solo anymore.
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Because now that the gen kick meta is done killers are pissed and retaliating by falling back on their old trusty tactics of tunneling and camping.
Funny, when killers said this would happen, survivors always snarked back "You were going to tunnel and camp anyway so nothing will change."
Changes to healing needed to be made for sure
And they were made, and they were good changes. There is literally no way to nerf healing with some magic trick that stops SWFs but somehow doesn't affect SoloQ. It is impossible to touch survivors in a way that doesn't affect SoloQ.
Anyway, my survivor games have been the same as usual. Win some, lose some. Have fun with your SWF though.
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The issue with the recent patch is the change to healing mechanics. Killers have not been forced to change their tactics, and instead are still relying on tunneling and camping. However, now there isn't enough time to heal and regroup to go for the save, so the options are either letting the survivor die on hook or going for the save injured, leading to a cycle of hook trading and no progress on generators. This has resulted in most of my solo queue matches lasting five minutes or less.
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And nothing did change except tunneling and camping have increased. Except now, it’s way harder to save teammate being tunneled and camped without simply trading hooked the entire game until we are all dead because we can’t heal efficiently anymore.
Make no mistake. Killers we’re always going to tunnel and camp because it’s lazy and effective and takes zero skill. But at least we could effectively counter it and mostly save each other from having our matches completely ruined by that tactic. Now we can’t and there’s only an increase in tunneling and camping because killers are “punishing” survivors for their gen perks being nerfed. We all saw this coming and said exactly this would happen. I’m simply confirming it now and saying that I recommend people play SWF to at least have a chance of having a fun match, even if they do die. Have fun tho!
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Umm I’m sorry but did you really just semi-plagiarize my own post to me from the steam forums? The second half of your post is way too similar to my post. 🤣🤣🤣
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Solo Q has always been trash. It was a bit more tolerable when keys were at their peak. It's a good mix of:
-Teams that lose in the first 30 seconds of the game but you have to wait another 5-6 minutes to actually die
-DCs/Suicides/AFKs
-Killers running absolutely busted builds that no solo Q team will ever beat
-Killer getting run the entire game by someone while you AFK on gens
-Actual balanced matches with some interesting chases
So I wanna say like 4/5 of the matches are typically garbo. I just play killer if I am solo
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Having said that tho you are correct about the first part of your post. As long as the devs allow tunneling and camping to continue unpunished, it doesn’t matter what nerfs they make to killer. They will ALWAYS have that one effective, easy strategy to fall back on, while survivors don’t have that one built in strategy to fall back on when they get nerfs.
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Don't think your accusation holds any merit. It's possible that we both came to similar conclusions on the topic, but that doesn't necessarily mean plagiarism. Let's focus on discussing the issue at hand rather than accusing each other of wrongdoing.
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I've certainly seen an uptick in tunnelling since the patch, which is a shame. Also even with medkits and CoH being as busted as they were, solo queue relied heavily on both to be bearable, now it's just even more miserable.
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Is tunneling and camping really this huge of an issue? Hooks states are 60 secs it takes 90, Say a killer gets his first down and instead of surv immediately going to the hook and just stay on gens ideally 3 separate gens by the time the camped hits stage 2 your team has 2/3 progress on multiple gens so even trading hooks isn't that bad. Now after the trade you finish said 3 gens before the next person hits stage 2, that leaves 2 gens left with the killer having 2 hooks maybe 3 at the most. Now factor in good looping and smart tactics on the first person chased if they can run for 30 to 60 secs then there's no problem at all. Camping and tunneling are a problem sometimes but most times it's not beneficial at 5 gens. Unless 3 out of the 4 can't loop. All this patch is going to do is make good survivors God tier and the causals that are meh better, instead of looking at tunneling as a problem use it for looping practice. As a killer if i find a God tier looper I'm throwing the game just to get the much needed experience.
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I hate to say it, but I think tunnelling is getting more popular the more certain content creators and influencers talk about it. Whether they're trying to promote it or not, it seems like a lot of players just follow the herd. I've seen Otz post a Killer build, and then suddenly every other Killer out there is running the exact same thing. And when content creators start saying that tunnelling is necessary and even doing it on their streams, it definitely influences a lot of Killer mains.
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Your first point is extremely accurate and unfortunately very common in solo
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Actually the laughing emotes we’re supposed to suggest that my post was in jest. I was simply showing how similar our posts were. Your response tho seems to up the sus factor seeing as you didn’t outright deny it. 🤣🤣 no big deal either way since the point is valid regardless. Anyway have a good one.
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The thing is it's obvious when you're up against a competent team and when the survivors are a disorganized mess. Most killers don't care and don't change their playstyle regardless of what they are up against. They can have a person on death hook at five gens and will still tunnel them out even though the game is basically over. Killers say they tunnel out of necessity but my solo queue experience of watching my less experienced teammates get ruthlessly tunneled out in games that aren't even close says otherwise. I think a major problem this game has in general is games that are effectively over within minutes because of playstyles like this. No one gets any blood points. No one has any fun. Everyone feels like they wasted their items. Then you queue back up and the same thing happens again. I just don't feel like this sort of thing is good for the long term health of the game. Early game snowball needs to be looked at so that people actually get to play the game.
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I’m not surprised you’re a killer because your post is full of assumptions about solo Q teammates that rarely if ever turn out to be the case in these situations. In a SWF, we can coordinate everything you just said. In solo we cannot. We cannot communicate to certain teammates to leave the first person on hook and stay on gens until second state. We can not communicate to each other who the best looper is and who should take chase. We cannot communicate anything. Also your assertion that IF the first person unhooked is a good looper is a huge IF and there’s no way of knowing if that’s the case. Your ideal scenario you posted is all dependent on either swf with coms or just getting lucky enough to be matched with teammates who understand all of that without it being communicated to them and that is extremely rare to find in solo Q.
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This is the best description of what average solo queue games are like that I have seen.
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You are ignoring the fact that many killers have anti-loop abilities and bloodlust, making it easy to tunnel someone out. The high-tier killers like Nurse, Blight, Spirit, Pyramid Head, and The Oni can deny most loops in the game and are ideal to tunnel with. These anti loop, Tunnelling killers cannot be 'practiced' against, as their powers depend on 50/50 encounters at most tiles. This will not make casual players better, it will make them drop the game and move to something else.
This is not good for BHVR if they want their game to thrive, especially since the solo player base is larger than SWF.
Also, a very large portion of survivor players do not enjoy being chased as much as you think. Many would enjoy getting value out of their perks, often non-meta ones. But then are forced to switch to meta perks just to have a chance to stay in the game.
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