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Empathy + We'll make it. The answer?

Hello all, in this new era of slow med kits and sloppy butcher, I think this combo has decent weight as long as one person is running it in a team of 4. Thoughts? Its been effective for me so far.

Comments

  • jesterkind
    jesterkind Member Posts: 7,858

    Botany Knowledge is also a very solid option, the +50% may be lower but it isn't on a timer and works on self-healing too, which puts it squarely in the running.

    Honestly, my experience so far has been that Botany Knowledge and Self Care is a pretty good combo for healing in general. BK ensures that SC heals you at a mostly acceptable speed (though it is vulnerable to Mangled), and also ensures that you heal your teammates noticeably faster.

    Maybe not the best combo, but very reliable. Slap a medkit on there too and you're golden for sure.

  • bm33
    bm33 Member Posts: 8,264

    If you want an aura reading perk to see teammates I would go with Aftercare over Empathy if you're unhooking and healing people.

  • FatallyIconic
    FatallyIconic Member Posts: 270

    Self care is not good because most killers are running sloppy. Bond and Botany combined with Leader would be more effective.

  • jesterkind
    jesterkind Member Posts: 7,858

    True, but you are at three perk slots at that point, and that's kind of a lot to dedicate to just healing. Still, plenty of options, a best and/or most reliable pick will drift to the top eventually.

  • FatallyIconic
    FatallyIconic Member Posts: 270
    edited April 2023

    Yes, However atleast Leader has broader benefits beyond just healing, and you can still equip one more perk. However, if you're not playing solo, you could consider removing Bond, although I assume that most players are playing solo, because, well, they are.

    I've experimented with Adrenaline combined with gen speed perks, and ignoring healing altogether. But in solo, it becomes problematic when everyone is injured and there's a hooked survivor. Killers tend to camp when they see multiple injured survivors, and healing takes a long time with the sloppy butcher meta, making it difficult to reset. But let's not get sidetracked; we all understand the difficulties of playing solo queue.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    Don't the slow medkits only affect self-healing? All of them except the Emergency Medkit had their altruistic healing increased.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065
    edited April 2023

    I've been wondering lately if it might be be possible to buff Self-Care now. If not a straight numbers buff than something like "self- healing speed can't be reduced past Self-Care's base 35%", which would make healing slowdown less effective (but still enable it to prevent increasing Self-Care's speed) or "negates the 33% self-heal penalty on medkits", putting medkits back where they were pre-update at the cost of a perk slot.

    I favor the speed reduction limit myself. Potentially gives Self-Care a niche use in that, even in the worst case, you can still do that 35% heal.

    Edit: apologies for the double post

  • Devil_hit11
    Devil_hit11 Member Posts: 8,872

    meh self-care is kinda dead perk. it was pretty good at 24 seconds with old self-care+botany but equip two perks to heal and then just getting counter by mangled is complete turn off. COH is pretty much dead.

    Its back to running traditional we'll make it+bond builds now for me. we'll make it is nice because it pierces mangled and while the perk does not work all game, healing augmentation is not neccassary if you do not get interrupted. its only relevant if you get interrupted since only break points that matter are getting healed and not getting healed. typically killer need information to interrupt healing and the only time they get base-kit information on survivor locations is when a survivor is unhooked. many killer of course take advantage of this and will immediately proxy camp back to the hook, so we'll make it if you calculate distances for how far the killer is away from hook can often lead to break-points where healing under hook is possible.

    Also a single use of we'll make it can often negate multiple mangled procs from sloppy so its just really nice reset perk because killer often spend 20+ seconds catch-up where we'll make heals you in 8 seconds so your basically always going positive in time and killer is always going hard-negative in time for spreading pressure/hooks. If your team is bad, then the perk might make your teammate survivor 20-30 second longer allowing you to do gens before their inevitable death.