No. I will not be happy for my teammates escaping while I die.
Stop telling tunneled and facecamped players to just be happy they bought 3 random strangers time. They won the game at your expense, you get no reward, you're not given some medal for looping the killer for 5 gens but dying to NOED, BHVR doesn't send you a pony because you sat there being held hostage while a face camping Bubba stared into your soul.
I'm sorry you're so bad at the game the only way you have of winning is to take advantage a teammate is being tunneled and that's why you got a free escape, it's beyond disgusting to tell the player that got a loss, barely any bloodpoints and had a bad time to just be happy that You escaped.
If you think people play videogames to see random strangers win and get a defeat screen, then why don't you play killer and let all 4 survivors escape all the time? Oh right, literally nobody tells killers to enjoy losing because 4 random strangers won, nobody tells the crying baby killer to take pleasure on the wins of random strangers.
I don't play videogames so other people win while I lose, i don't live vicariously through other people's victories, i feel bad for people who do.
Comments
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It would be nice if survivors were awarded additional BP for how many other survivors escaped the trial. Getting something like 1000 BP for each teammate that survives would make me feel a little better about getting left on hook to die.
Though that would be impossible to calculate at the game results screen while the game was still in-progress, so that wouldn't work...
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For now at least, it's the only "victory" you're going to get. Short of a complete overhaul of the mechanics, tunneling and camping are going to be here to stay.
While I 100% agree that the camped should get some kind of extra BP, right now all you can do is chill there, hope your team is smart enough to just hammer gens instead of giving the killer the free 4K, and try to get some satisfaction in being a team player instead of just killing yourself on the hook/DC'ing.
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You do you. I like being able to be what made the killer only get a 1k even if I'm the 1.
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That's even worse, so your enjoyment comes at the expense of making sure the killer had a bad time or a defeat?
Post edited by EQWashu on6 -
Yeah, DBD is the only living game where this sort of thing happens. I think Evolve may have been the only other game where this sorta thing happened and that game is extinct. Lol
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As someone who has no problem dying to make sure my team mates get out, I think this is fair enough. No one can pretend there would be anything fun about hanging on a hook all game. So I think your pov is valid.
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Survivors should get more bloodpoints across the board. A bad killer game is like 20k bps. A bad survivor game is like 5k.
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Well said, you two. I applaud our community for banding together and “taking turns” being martyrs, hanging on hooks as long as possible while teammates completed gens and escaped. This is what killed off basement bubba in 2022.
I’ll gladly sacrifice myself to benefit “strangers.” And why? Because so many players who came before me, did it for me and two other strangers. They’re the real MVP’s. Here’s a dropped Purple Toolbox at the exit gate for all my dead martyred homies: 🧰
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Generally I'm fine being willing to distract the killer so some randoms could survive but I agree there should he some sort of compensation saying it
There are also times you being altruistic to random players can really screw you over. Today I had a game where I unhooked each teammate at least once and healed some of them. One got hooked right before I finished the gate. I 99% the gate, went and unhooked them and was downed. The person i unhooked last opened the gate and ran out and the other two full health teammates left with him
It's frustrating and not exactly the same situation as you, but I get more irritated when I'm being altruistic and get nothing from it
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It sounds like all you care about is winning so if the shoe was on the other foot so to speak it would be okay because you would technically be making it out and “winning”. Unless you’re saying anytime you are in that scenario you always go for the save I find it kind of hard to believe.
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Actually another thing i think I'd like addressed more than tunneling or camping is to have your score impacted if you did something to get your teammate killed (and if it happened to you).
Today I had a teammate lead the killer to me intentionally when it was sustained us two left. I had saved that person previously, healed them, etc but they had the killed down me and had me die on first hook. The killer messaged me afterwards and agreed it was messed up. I wish there was some sort of compensation for these types of situations (which I know isn't necessarily realistic)
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When i play survivor i don't concern myself with surviving as much as i do with having a good game.If i loop the killer for 5 gens that is a bigger W than escape 691.The same applies for making a cool play,or seemingly impossible endgame save.These moments is what makes survivor exciting for me,not holding m1 on gens like my life depends on it,hiding from killers,letting my teammeates to die just so i can earn an extra 7k bloodpoints.
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And killer is always playing alone, no option to play with friends, and is generally more mentally draining with the nonstop action/being active/having to make decisions and having to concentrate/focus.
No breaks, doing a gen unpressured or going for a save with the killer is evidently distracted in another chase.
Take the higher BP amount as an additional incentive away and you will see a big increase in queue time OR an even worse decrease in matchmaking quality, if that's possible depending on region and time of day.
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Then a team based elimation game is probaly not for you if you feel like you cant be happy with not personally escaping but still winning as a team with atleast 3 escapes.
I'd overall prefer getting 3 out and dieing myself over only escaping myself.
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Depends losing once in a while and having this scenario happen is ok with me. However i have been getting days were i would die ten straight games and yeah this scenario would bother me at that point
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You really can't tell people what to do and expect them to do it. They're still going to tell you it just like your telling them to stop. Everyone can do as they wish and mocking them for it won't do anything.
Second everyone has a different definition of win here. We can win and still die when we can run the killer all game. We can win as killer and have 0k with 8 hooks.
Third some people above really do enjoy being the reason the others escape. Personally, we don't care much.
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Survivors win when 3 escape or more.
Killers win when there are 3 kills or more.
That should not be too difficult a concept.
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I don't think this game is for you. How about looking for a 1vs1 game or a game that doesn't involve playing against each other in the first place?
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Simplest compensation for this might be a BP score event for every generators or exit gate completed while you're in chase and/or on a hook worth the killer within X meters.
If you get camped to death, get a final bonus based on the amount of time you spent being camped. Make it worthwhile and it might even dissuade some hook suicides.
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Why are you playing the teambased side if you don't care if your team did well? genuinely curious.
I agree it could be rewarded better but that is a very peculiar mindset.
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I didn't know there were absolute rules about when and how someone should be happy or not
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Yes this IS a team-based game and everyone should play as a team and be happy their team won yada yada.
But the fact is, you cannot expect everyone to take pleasure in a “win” when they aren’t part of that win and they have zero to show for it. Taking the time to queue up, wait through the load out, get into a match and get tunneled out or camped to death on hook the entire game. Their team got out with 10-15K BP and what did they get? To hang on hook and then go home with 3K BP on top of a depip.
It’s hard to ask people to be “happy” with that kind of outcome just because the “team” won, when let’s be honest.. the majority of solo players don’t play as a team. They’re supposed to, but they don’t. Why? Because they’re all trying to do the same thing which is stay in the match as long as possible so either they escape or if they don’t, they still rack up enough BP to make dying worth their time because they get tunneled or camped out of the game.
The entire mechanic of this game is broken so expecting people to just “take joy” in having their time wasted with zero reward for themselves is highly unreasonable. Maybe some of you are fine with this and that’s cool but for many others it not, and that doesn’t make them selfish or unreasonable for feeling this way.
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If you don't understand the concept of a team-based game than you should just run an immersive build and hide all game to get hatch, since escaping is the only way you feel you did good lmao
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i feel bad
Yes, we can tell
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I typically try to help my team also escape, but I do agree there should be better compensation for helping your team live at the cost of yourself losing.
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Good for you?
I don't understand how people can play the same game for up to 10k hours, i would get bored way too fast for that.
Especially with something repetitive as DBD plus no people to play with as killer.
Even my highest hours are barely 1,5-2k and that was league of legends, because I had people to play it with.
Edit: There are just some things where we can't understand the pov from other people.
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Based! I love getting satisfaction in a killer losing a game by being a poor sport. We can both be losers together while 3 other ppl are winners!
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It will never not bother me when a killer gets a 1k when they really deserve a 0k
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No. I will not be happy for my teammates escaping while I die.
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Ahh yes. 4 escapes is the only acceptable outcome of any match because otherwise survivors could feel unhappy. Let's buff survivor movement speed to 20 m/s.
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Should be the outcome of a match against a bad killer
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"Survive Together… Or Not - Survivors can either cooperate with the others or be selfish. Your chance of survival will vary depending on whether you work together as a team or if you go at it alone. Will you be able to outwit the Killer and escape their Killing Ground?"
-- From the DBD steam page in the about the game section
According to the description it's a personal choice on whether or not survivors want it to be a team based game. Personally I'd prefer they changed the description and forced survivors to play as a team but they don't.
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Altruism isn't your strong suit is it.
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Survivor is far, far more enjoyable if you treat it as a team game. It's how well the team does that matters. Try to get yourself out, yes, but also try to get others out as well.
I loathe facecamping, but this isn't the way to address it.
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Brother its not that deep lmao
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This!! Like yeah that's great yall survived but I didn't get to do anything I wanted to do, or didn't get to participate at all if I was camped, not to mention you get like no points if you're pushed out of the game quickly. It would be nice if they at least awarded survivors more bloodpoints for having the killer in the radius of the hook for an extended period of time, more when you are being chased after being unhooked, more if you get into chase again quickly after escaping chase etc. Just to make it a little more bearable when getting camped and tunneled, while they hopefully come up with some base stuff.
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You could always make escapes give you a percentage of additional blood points (10-15%) instead of a set amount. You can have a additional percentage (maybe 5%) of additional blood points added for each survivor that is alive (and also not not slugged or hooked) when you either die or escape.
So if you get tunneled, you at least get an additional amount of blood points as a compensation for such a short match but not as much as a 4 man escape.
It also encourages people to get the most amount of survivors out for additional points instead of the flat bonus for ditching the one person on hook.
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Nope.
The first sentence was aimed at your
"Seeing survivors get a few more BPs than they curently do wouldn't make ME stop playing killer.",
It's cool that you would keep playing killer if they would make the same BP as survivor but i know that many people have expressed over the years that it's an additional incentive to go through the (subjective) "stress" of playing killer rather than "chilling" as survivor, playing with friends and grinding more.
I just think the "but i wouldn't/am different" argument is of little value and have started to try to keep myself from throwing it around anymore.
I don't know if you know my posting history but i stopped giving the "but i intentionally didn't tunnel, camp or slug and still i got X feedback/treatment/whatever" yadayada, because I might have had that experience but i am definitely not representative for the general community.
And there rest was just a retort for your "i don't understand" because that's okay if you don't understand why people would act that way and gave you just another "i don't understand" from my pov which i am sure you and many others on these forums don't share since you play this game for, in my eyes, ungodly amounts of hours.
And then, just like in this comment, i got into rambling. Which is probably the reason for your confusion and I have to maybe work on that going forward.
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If you die it may be a personal "loss" cause you didnt escape but its a team based game, and 3 out of 4 survivors did so the survivors won as a team.
You could say that its a "loss" because your own mmr went down (if you escape from hatch your mmr also doesnt increase btw its seen as an mmr draw even tho its an escape) but the killers mmr also goes down if he gets a 1k.
3k+ killer mmr goes up , 2k draw (no mmr loss or gain) 1k or less is mmr loss for the killer. The community and developers see this as the win condition.
Escaping could be seen as a personal "win" but it isnt winning a game of dbd if one survivor escapes.
Post edited by EQWashu on2 -
I'm going to say this in the most respectful way possible.
If you truly feel this way, this game probably isn't for you, or maybe at least survivor. Playing survivor is a team game, you can't win by yourself and you need to work together as a team. Killer is the solo role, so maybe that is more for you. But if 3 of your teammates escape, and you die, and you don't feel good about your team winning, then this game isn't for you. This would be like complaining that you have to pass the ball to a teammate while playing basketball or soccer.
Since you feel this way about teammates, i would suggest you stay away from games designed around a team working together such as:
- DBD (survivor side)
- League of Legends
- DotA
- CS:GO
- Overwatch
- Rainbow Six
- etc.
And stick to the games that encourage more solo play such as:
- DBD (Killer side)
- Fortnite (solo)
- Pubg (solo)
- Chess
- Quake FFA/Arena modes
- Pretty much any fighting game.
These are the games where individual performance matters most and you don't have to rely on a team.
Good luck though, and i hope you find what you are looking for.
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There's no such thing as "winning as a team", the game outright tells you that you yourself lost, and it tells the random 3 strangers you got matched with that they won if they escaped. There's no such "win as a team" ending screen, there's no such thing as "win as a team" MMR, there's no such thing as "win as a team" reward either. You're making stuff up because you can't cope with losing in a videogame.
It's literally just a game, losing is not the end of the world, there's no need to make stuff up.
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Well I'm already Iri 1 killer and survivor and I don't need any bloodpoints, so I kind of decide what my reward is in every game. And depending on my teammates, I'm often really happy to sacrifice myself to save them, especially if 1) i can save more than one person, or 2) I see they are being camped/tunneled and I can show the killer it's not going to be that easy.
I guess my point is, play the game and have fun or go to a game where you're having more fun. No one tells me how to play or how to have a good time, so it's much easier for me to enjoy my experience.
Though BHVR listen to this guy and send us a pony sometimes in exchange for NOED death.
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The you in that particular case was more meant as a wife generalization.
I have 300 hours in DBD (a not insignificant Portion the game just idling while doing something else) and even my most played game, league of legends has probably roughly 1,5-2k.
All in all probably play more or equal to people having 5k+ hours in dbd but divided over a dozen games. So i am not one to talk about gaming too much but DBD especially is too repetitive and more importantly toxic to keep playing it.
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If its a win or lose dosnt really make the difference if i had a fun game.
And yes, sometime im too altruistic when i play, sacrificing my self to give the team a win, also strangers if they played well.
If i get camped, i do drag time by doing all skillchecks, to help my team and to make it as hard for the killer as possible to get value from camping. If you just hook suicide, you are enabling the killers to camp, because now they get big value from it. The more people who give them an easy win = more time to catch the next guy and camp again. And next game they will prob facecamp again, because they just got good value from it.
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Its not fun being camped. You shouldnt feel good because 1 killer just decided you dont get to play the game for a match. Even if you do everything to help your team out. You should get insane bloodpoint gain or something when you are on hook and a killer is nearby at least. Or make it if the killer is near by you for x seconds and not in a chase your timer is paused. That way if they camp they get no benefit from it.
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Your team can definitely win while you are dead in CS:GO. That is the point i'm making, you see escaping as the only definition of "winning" when really its about how many of your team escapes. Just because you specifically die doesn't mean you lose. What about battle royale games where you play on teams? You can die, while your team actually goes on to win, would you still see that as you losing?
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Because escaping is what affects mmr, it kind of is the win condition in this game. In most other games, even if you die, if your team wins you get a victory screen and/or go up in rank. This game isn't like that though. Even if all 3 teammates make it out you still lose. Those are also "team" games. In this game I could run a killer for 5 gens but a survivor could come up, sandbag me running out the door, and I'd get a loss while they get a win.
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In every single one of those games you get a victory screen if someone in your team wins while you're dead, in most of those games you can also be resurrected, or have a timer and after said timer is up you're back into the game. Those games also don't have mechanics in which you can intentionally target one single player and make sure they are unable to do anything for the rest of the game AND get a defeat screen.
You're not rewarded or given a victory screen if your team escapes because you were face camped the whole game. And yes, in this game dying = losing. The survivor role is called survivor for a reason. You completly failed at being a survivor if you didn't survive.
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On a mechanic level, you lose if you die. Me getting a big chunk of BP for leaving while you don't because you die on hook kinda points to that conclusion.
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What I'm getting from this is that you don't see your fellow survivors as teammates. I'm not going to tell you to be happy they escaped but to try and see them as for what they are: Other people who are going against the killer just like you. Unless they intentionally grief in which case screw them.
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