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Borrowed time needs a nerf

At the very least when the exit gates are powered it needs to be reduced from 15 seconds to 5 because i'm sorry, it never fails that someone with that perk will yank their teammate off and bodyblock their way to an escape even though i hit them the second they took them off the hook. It's the ultimate "F-U!" to a killer who runs no one escapes death.

15 seconds is ten times the amount of time it takes to get from a hook to the exit in most cases.

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Comments

  • TAG
    TAG Member Posts: 12,874
    Bravo0413 said:
    You realize when you run NOED you can just hit the savior right? BT is designed to help against camping so..
    Pig crouch FTW
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    TAG said:
    Bravo0413 said:
    You realize when you run NOED you can just hit the savior right? BT is designed to help against camping so..
    Pig crouch FTW
    Yeah or insidious xD
  • The_Bogeyman
    The_Bogeyman Member Posts: 269

    They nerfed it once before. No more nerfs.

  • Orion
    Orion Member Posts: 21,675
    edited February 2019

    BT needs two nerfs:

    • Doesn't activate once the gates are powered. This will make it so the perk can't guarantee hook rescues when there's nothing the killer can do about it.
    • Can only activate after a survivor has been hooked for 15 seconds. This will make it so it doesn't activate on hook rushes.
  • Shad03
    Shad03 Member Posts: 3,732

    Honestly... Besides the buff it received due to Legion existing, it's in a good spot. Just revert the change, give Legion a different power to permanently get rid of DW, and boom.

  • Master
    Master Member Posts: 10,200

    @Bravo0413 said:
    You realize when you run NOED you can just hit the savior right? BT is designed to help against camping so..

    Just that we got DS in a few weeks :lol:

  • KiraElijah
    KiraElijah Member Posts: 1,187

    @Yamaoka said:
    Do you want the old version back that protected both survivors?

    Yes

  • KingB
    KingB Member Posts: 747
    edited February 2019

    @The_Bogeyman said:
    They nerfed it once before. No more nerfs.

    They didn't nerf it, they balanced it. It was in a good spot but received a massive buff. The timer reduction was not a nerf, the survivor can loop indefinitely now. Once exit gates are powered if someone has BT it's a free escape. Whether you get a kill is out of your hands, it relies on survivor mistakes.

    Edit: If BT was deactivated once exit gates are powered it wouldn't be as OP as it is right now. It was a mistake to make it apply deep wounds since nobody asked for BT to be buffed. They could reduce the timer to half of what it is now and it would not make a difference.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @LegitAdventurer said:
    BT is a pretty useless perk how it is now. They legit just nerfed it like maybe a month ago lol.
    Borrowed Time has the absolute simplest counter in the world:

    Dont camp.
    Just stop camping and you'll literally never have to worry about Borrowed Time.

    LOL @ calling BT useless, it's a staple perk for SWF and even as solo survivor it's useful to buy time since the saved survivor can indefinately loop. If you know the killer is coming back wait for the TR and then unhook--->profit.

  • @Orion said:
    BT needs two nerfs:

    • Doesn't activate once the gates are powered. This will make it so the perk can't guarantee hook rescues when there's nothing the killer can do about it.
    • Can only activate after a survivor has been hooked for 15 seconds. This will make it so it doesn't activate on hook rushes.

    Can you just write "Delete borrowed time from the game next time" because that is what you are saying.
    In 15 seconds on the hook the killer should be well gone and it wouldnt activate anyway. Not alot opf people run borrowed time anymore anyway. ######### happens. The point of the perk is to get the save. Hit the person as they unhook and after they unhook dude.

  • Orion
    Orion Member Posts: 21,675

    @Nea_Death_Experience said:

    @Orion said:
    BT needs two nerfs:

    • Doesn't activate once the gates are powered. This will make it so the perk can't guarantee hook rescues when there's nothing the killer can do about it.
    • Can only activate after a survivor has been hooked for 15 seconds. This will make it so it doesn't activate on hook rushes.

    Can you just write "Delete borrowed time from the game next time" because that is what you are saying.

    What I'm saying is what I wrote. If you've no intention of addressing what I wrote, then don't quote me.

  • Kurisataru
    Kurisataru Member Posts: 460

    @Orion said:
    BT needs two nerfs:

    • Doesn't activate once the gates are powered. This will make it so the perk can't guarantee hook rescues when there's nothing the killer can do about it.
    • Can only activate after a survivor has been hooked for 15 seconds. This will make it so it doesn't activate on hook rushes.

    No. The perk is great for countering campers, Tunnelers, and farming killers. That makes no sense to want "Can't guarantee hook rescues when there's nothing the killer can do about it" or "Doesn't activate on hook rushes". You basically want it so killer mains don't have to win some and lose some with as much chance as every other killer their rank, you just want them to be boosted.

    Hows about OP and some other killers stop freaking hooking people near the exit gate and learn to drop bodies when someone is about to do a blind save if for some reason they think they can't look away, and learn to optimize their movements so at least if they do lose, they won't come on here complaining for nerfing everything survivors consider essential in their loadout.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    It literally does that tho. There's nothing else for the killer to do than "camp" if both gates are open

  • deathsia
    deathsia Member Posts: 250

    Next time Can you just write: don't nerf my OP perk that gets me or my friend a guaranteed escape!!

  • deathsia
    deathsia Member Posts: 250

    How about you and every other survivor main out stop relying on an OP perk and escape with your own skill? don't sound so nice when its shot back at ya, does it?

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    "killers always want 4k" hold my beer while I deny the killer even a single kill due to BT in endgame.

  • LegitAdventurer
    LegitAdventurer Member Posts: 505

    BT doesn't activate unless the killer is camping. Soooo....it literally has everything to do with camping.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited February 2019

    You cannot do anything else once exit gates are open, the survivor on the hook is the only realistic objective that you can get unless you are almost T3 on myers or have NOED up or play billy/nurse.


    You cannot compare a survivor on the hook in endgame to outright camping a survivor while the killers could still defend gens.

  • LegitAdventurer
    LegitAdventurer Member Posts: 505

    Looping doesn't really have anything to do with Borrowed Time? And borrowed time is only even viable against a killer who camps, I used to main BT but ive learned that its honestly a wasted perk slot unless the killer is camping. Otherwise you just wait for a safe hook rescue. Id honestly rather run we'll make it over BT to get that safe unhook and (basically)instaheal combo.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    We'll make it saves you very little time over the course of a match, you are not constricted for time as a survivor who's currently not doing a gen. BT wastes a TON of time on a killer if you know that the survivor who got BT'd is good at looping.

  • LegitAdventurer
    LegitAdventurer Member Posts: 505
    edited February 2019

    But if you get a safe hook rescue BT won't even activate so its useless lol. When I play killer I dont camp or really even patrol, very rarely anyway. It wastes so much time. Survivors can have all the safe rescues they want, I'll be hooking another friend before they're even able to get that last save. Then after my hook I'll run back to the area and BT will never activate cuz I was so far from the hook.

    If they have We'll Make It they are atleast able to get the weakened survivor healed up. Don't get me wrong We'll Make It isn't as clutch as BT because borrowed time is sooo clutch against the scumlord face campers but that's pretty few and far between. Most killers learned that face camping is a sure fire way to lose out on 3 gens lol.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    BT still activates on safe hooks unless the survivor is not in the TR during the unhook.


    I'm also not talking about mid game but endgame when the doors are open and BT is nothing but a free escape, you won't down anybody in endgame without NOED if the doors are open unless they are FAR far away from them.


    Survivors seem to not even want killers to have a single ######### pitty-kill but the hatch is an a-okay mechanic.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited February 2019

    Great, so where's our safe-mechanic similar to the hatch. Oh wait, we don't have one, we get punished for not tunneling survivors out throughout the game, if 4 are still up because we played "nice" by 2hooking everybody then we're ######### out of luck in endgame because only LF can stop a 3man rescue team.


    If 4 survivors are up by endgame and if all have been hooked at least once then we should get a free mori if gates are open.


    Scratch that, we should just get a free mori if all 4 survivors are still alive by endgame, since survivors would just 99 the gates. And don't give me the "duh get rancor" bs, survivors don't need a perk for the hatch to appear and rancor only affects the obsession which would be stupid to try to rescue because rancor tells them throughout the game that the killer has rancor.

  • Eveline
    Eveline Member Posts: 2,340

    I think it needs some kind of nerf because it enables people hooked near the exit to get away safely. It's too powerful.

  • edgarpoop
    edgarpoop Member Posts: 8,721


    I can't think of an instance where I got 0 kills or 1 kill and thought "I played well and deserve better". Survivors get a hatch because it's a team effort, with many survivors not communicating at all with their teammates. You shouldn't camp and tunnel because it's often better to pressure gens, not because survivors might be upset.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    It's ALWAYS better to focus down a survivor, the only ineffective tunneling that some killers do is not even hit other survivors that are nearby easy hits to slow them down.


    I can think of many instances where I got 0 kills but I said to myself I played well and deserve better. Literally every time I don't play a hightier killer with insane map pressure on a big map and I still manage to hook everybody once because I don't play effectively.

  • GrootDude
    GrootDude Member Posts: 14,110
    edited March 2019

    I don’t mind bt, except when the end game hits. Both gates are open cause they only take 20 seconds and you just camp the last survivor in a desperate attempt to win, but then all the survivors show up and one bt saves. Thr full healths and survivor with endurance block the one you hit they all run to the gate t bagging like they own the place then you get messaged rekt camper learn to play noob while we all have DS and think we accomplished something. Oh oops this is too deep

    D6D84B77-E594-47B2-90FD-939993085976.jpeg

    (Are quotes broken?)

  • Arroz
    Arroz Member Posts: 1,433

    How about you and any other killer main stop relying on an OP addon and offering and gets the 4k with your own skill?

    Aka. IH, frank's mixtape, ebony mori?

  • GrootDude
    GrootDude Member Posts: 14,110

    @Arroz this legion doesn’t use those.πŸ˜’πŸ˜‚

  • Arroz
    Arroz Member Posts: 1,433

    Your the only 1,5% of the legion main who dont use that trash addon πŸ˜‚πŸ˜‚πŸ˜‚

    image.png


  • GrootDude
    GrootDude Member Posts: 14,110

    @Arroz I’m a treasure I know. πŸ˜‚πŸ˜‚πŸ˜‚

    610C9F48-A3FB-4DEA-9341-5A4D3C4E4912.jpeg


  • Arroz
    Arroz Member Posts: 1,433
  • GrootDude
    GrootDude Member Posts: 14,110

    @Arroz XD is that why you use legion?

    610C9F48-A3FB-4DEA-9341-5A4D3C4E4912.jpeg
  • fluffybunny
    fluffybunny Member Posts: 2,161

    BT isn't OP and doesn't need a nerf. It's seen often in SWF situations because there's an increase in camping while facing SWF, but even then the person with BT needs to get to the hook and it's really only useful during end game scenarios. If you leave chase (stop running and wait around a loop), you'll bleed out. If the killer cheeses and follows you without looking, you bleed out. The screen effects for the new BT are awful, too. It's hard to see anything.


    @TreemanXD Quotes are broken

  • GrootDude
    GrootDude Member Posts: 14,110

    Thanks @fluffybunny

  • HeroLives
    HeroLives Member Posts: 3,233
    C55A7FD8-3C71-4ED8-84E0-00553A39FF7D.jpeg

    ^^^ that’s a no from me

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    The tired old argument of killers camping therefore you need borrowed time holds no ground in endgame because there is no camping in endgame.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Also you're punishing killers who play fair with BT too. Nothing says great gameplay more than hooking everybody twice like a good boy then to not even get a single kill because of BT in endgame. Should killers just stick to playing Billy or Nurse or use NOED all the time to have a chance?

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    You do not bleed out during a loop. It would takes AGES to bleed out if you're talking about the few times a killer actually looses you during the loop.

  • Eveline
    Eveline Member Posts: 2,340

    The problem is how many second chances one can have?

    Ds, Bt, insta heal, flashlight saves, deliverance, adrenaline, sometimes even dh...

    As a killer you don't have enough time to deal with everything I think.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited March 2019

    You factually don't unless you play like an ass or the survivors play like ass.


    The biggest problem is that BHVR is too afraid of it's own community. Many of these things I KINDA agree with are needed against the strongest killers, buffing EVERY killer to billy/nurse level would be alot of work tho and we all know that both these killers would NEVER be released like this (each killer would have massive downsides, like legion's power is nowhere near as good as nurses power and they can't see scratchmarks lol, we can't even have infinite duration frenzy if we didn't hit somebody/are not in a chase etc compared to billy's unlimited mobility)

    I don't see the other killers not getting shafted by crappy second chance perks as long as these 2 characters are still as dominant as this.


    If you do not run NOED on the regular m1 killers that give survivors big distances before they can kill them then you might as well go afk in endgame if you left 4 people alive which happens often to me because I will leave ppl on the ground that I doublehooked too early if they don't run DS.

  • Hoodied
    Hoodied Member Posts: 13,098

    No it does not need a nerf, we don't need more survivor nerfs

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    The tired old argument of "we've been nerfed enough" doesn't count if something is still broken. Let's say number 10 is better than number 3, if I nerf 10 6 times by 1 it's still better than 3.

  • Raccoon
    Raccoon Member Posts: 8,177
    edited March 2019

    Nah, BT + multiple saved "nerfed" DS = Impossible killer endgame.

    Heavily weighted towards survivors, as all things in DBD should be ;3

  • deathsia
    deathsia Member Posts: 250

    except when killers NEVER get a single kill or even a single hit until the exit gates are powered. I've played both sides and I know how easy it is to abuse the killers cone of vision. All i had to do was circle around a tree with the killer literally on my tail and I lost them and this wasn't some rank 19 nooblet either so don't use that defense.

    An organized SWF team will literally call out your position on voice chat everytime they see you even if you don't see them. This makes it cake for SWF to evade the killer until the exit gates are powered. Throw in the fact that as you say "is weighted heavily towards survivors" and tell me how fair it is when a killer gets ZERO POINTS the whole match because the team was so OP and organized that even a pro killer couldn't even find them...

    Oh and don't even get me started when they see the killer pop a point booster, god they go into uber troll mode to make sure you get as little points as possible!

This discussion has been closed.