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No mither should get some kind of rework

jamally093
jamally093 Member Posts: 1,730

I find No Mither just completely useless it's up there in the levels of maybe Up the ante.

It permanently hinders you injured and helps Oni and Dredge get the power(Dredge if I remember gets Nightfall faster for each injured survivor)

I know there's going to be "well it covers your grunts of pain" yes by 75% so does Iron will by 75% and it doesn't have any other down side.

"You can pick yourself up from the ground" okay that was useful for when the killer slugged you when DS was extremely good no that DS is kinda bad the killer barely slugs even if they do they most likely stay near you so you go down again.

No mither is just not good I feel like it needs some kind of rework that doesn't make it that bad.

Comments

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I feel like it should stay just for its status as a meme perk. It's just funny that it exists.

    Plus it's a fun challenge for people who want to play a harder game.

    I don't envy future David adepts though !

  • Caiman
    Caiman Member Posts: 2,982

    No Mither is a self-imposed challenge perk that has a couple benefits. It should stay that way. However I think they could buff it back to 100% silence, at least.

    Some people suggest No Mither should only activate the first time you get injured in a trial, and that would be fine too.

  • solarjin1
    solarjin1 Member Posts: 2,285

    The perk just throw the match most of the time

  • Remedicist
    Remedicist Member Posts: 1,096

    I'm surprised No Mither doesn't make the survivor not grunt at all given that the user will always be injured. The 75% reduction is nice, but it just makes sense to have 100% when the user has such a drawback.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Yh I've always thought no mither should make the surv completely silent. And award a bloodpoint bonus too. It's such an insanely stupid perk.

  • AverageAshEnjoyer
    AverageAshEnjoyer Member Posts: 427

    i like the idea of it being a "hard mode" perk. it should stay how it is

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    I feel like your team should be given a good amount of BPs for you using it at least

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,893

    "I know there's going to be "well it covers your grunts of pain" yes by 75% so does Iron will by 75% and it doesn't have any other down side."

    Iron Will does have a downside though, you can't use it with Exhaustion perks. That's a pretty big downside.

    No Mither should stay as it is - a self-imposed hard mode. If you don't want that then just don't run it.

  • DEMONANCE
    DEMONANCE Member Posts: 800

    the perk has the potential to be very fun to use without any insane buffs i just want it to only work after the first injury and to not show the broken status effect so the killer is more inclined to keep you slugged it'd still be a hard mode perk without it being useless.

  • Quizzy
    Quizzy Member Posts: 862
    edited April 2023

    Why? The description literally fits davids lore and playstyle. A broken man starting the trials. So stubborn that he doesnt need help in picking himself up and doesnt whine about it.

    But the perk is honestly just for those players that just like high risk high reward playstyles. Which not many ppl even like to do in the community. Most play it safe.

  • MrMori
    MrMori Member Posts: 1,695
    edited April 2023

    No Mither should be 100% silent and let you crawl while recovering just like Tenacity, but only at normal crawling speed. It could be pretty annoying for the killer, but it's fair considering the downside.