Please check if your issue has already been reported first!

When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

PS4 boon circle of healing

kennywatson63
kennywatson63 Unconfirmed, Member Posts: 1
edited April 2023 in Bug Reporting

The healing skull does not work properly since the last update survivors are unable to heal themselves with the healing skull . It won't do anything unless someone else is healing you inside the skull radius but not by yourself that becomes a hindrance and a waste of a perk to use

Post edited by Mandy on
1
1 votes

Not a bug · Last Updated

Comments

  • Timmylaw
    Timmylaw Member Posts: 227

    That's working exactly as intended, it was nerfed in the last update. Check the patch notes out, a lot changed.

  • Zeakile
    Zeakile Unconfirmed, Member Posts: 11
    edited April 2023

    Why would they do this? It makes the perk useless.

    It takes more time setting it up than the perk is worth.

    They just killed a really fun and popular perk. Think about it… it takes more time to find and bless totem, run over to heal teammate, for it to be worth ANYTHING. And the killer can snuff it! Lol… why?

    I had so much fun with the perk too. RIP COH

This discussion has been closed.