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Ranking killers teachable perks from BEST to JUST OK to Worst

This is a ranking system for killers 3 teachables I have made. This for each specific killer perks and which one is the BEST, JUST OK, and WORST out of the three. Free perks that are not teachables do not count on this list. This ranking will be based off of how well the perk works on ALL killers. (Note: this is just my opinion, if you have rankings of your own I would love to hear them).

Trapper teachables
BEST: Agitation- This perk really works for all killers because it helps with getting survivors to a hook faster.
JUST OK: Brutal Strength- This one is good and could be considered the best especially if you struggle in chases but I find getting survivors to a hook faster better because all killer need to do that and only some killers struggle with pallets.
WORST: Unnerving Presence- It's not that bad of a perk and it works really well on the doctor it's just that not a lot of killers can get real use out of it.

Wraith teachables
BEST: Bloodhound- This is the best out of the Wraith perks because blood is more easily traceable than scratch marks. (At least it is for me).
JUST OK: Predator- This one is here for the same reason Bloodhound is at the top but it does make scratch marks more consistent.
WORST: Shadowborn- I sometimes don’t even notice the difference in perspective when using this perk and I guess it’s only useful for people who have poor eyesight.

Hillbilly teachables
BEST: Enduring- This is the best one to me because it shortens stun time which in turn can shorten chase time.
JUST OK: Tinkerer- I personally like the old tinkerer better and don’t use this one as much but it has its uses as a stealth perk. The problem is some killers are that great for stealth.
WORST: Lightborn- It’s not that this one is bad it’s just that it’s very situational. This one is only good for flashlights/toxic flashlight teams.

Nurse teachables
BEST: Nurse’s calling- This one is the best because it helps tracking or finding altruistic survivors.
JUST OK: Thanatophobia- This perk isn’t much in practical use than it is in psychological use. When it is in affect you’ll have (some I know not every survivor does this) survivors worrying about healing themselves and one another to get rid of the speed penalty. It would be better if the affect continued after a survivor dies but oh well.
WORST: Stridor- It's a good tracking perk but it only if the survivors are injured. This one also gets countered by just healing and Iron will.

Hag teachables
BEST: HEX:Ruin- This is not only the best hag perk this is also one of the best HEX perk in the game. It's a really good counter to gen progression, to put in perspective how good it is, almost ever killer main at high ranks will automatically have this perk in their build.
JUST OK: HEX: Devour of Hope- This one is pretty good because of the rewards it gives you. (Speed bonuses, expose effect, and it makes survivors moriable). It just has more requirements than the others to get it going ( Hooking survivors and having to be out a certain radius when the get rescued to get the stacks) not to mention it is a HEX perk.
WORST: HEX: The Third Seal- Being able to blind a survivor's aura reading abilities is pretty nice and it's easy to activate (All you have to do is hit a survivor) but it's a HEX perk and it's not that effectual as the other ones previously mentioned.

Doctor teachables
BEST: Overcharge- This also good for generator regression. All you have to do is kick a gen and when a survivor works on that gen they'll have to hit a difficult skillcheck; if they miss it then the gen regresses 5% off the progression bar. They only problem is if get survivors that are amazing at hitting skillchecks.
JUST OK: Monitor & Abuse- This is good for stealth builds but yet again some killers are better than stealth than others, so not all of them benefit from it. Plus again I don't notice the perspective change this one gives.
WORST: Overwhelming Presence- Good for those who want to get rid of items but personally I think it is kind of a waste of a perk slot.

Shape teachables
BEST: Save the Best for Last- The one rewards you for just hitting survivors (except for the obsession) and you get a faster whipping animation which can help if you want to quickly down survivors.
JUST OK: Dying Light- The speed penalty for survivors is okay it's just that the obsession get's a speed bonus and it requires you to kill the obsession for it to activate which could result in a bit of tunneling.
WORST: Play With Your Food- Has a nice speed bonus it's just that it doesn't give you a lot of tokens, it requires you to lose a chase with the obsession to obtain those tokens, and all those tokens can easily be loss by hitting any survivor.

Cannibal teachables
BEST: BBQ & Chili- Tracking survivors that are far away from where you hook a survivor is nice but the real quality of this perk comes from the bonus bloodpoints received by just hooking a survivor.
JUST OK: Franklin’s Demise- A better version of Overwhelming because you get to knock items out of survivors hands and damage that item.
WORST: Knock Out- This one is good for slugging builds, but not for much else.

Nightmare teachables
BEST: Bloodwarden- This is the only reason people buy Freddy. It is a really good end game perk and it’s prefect for punishing altruist survivors and survivors who stick around just to gloat.
JUST OK: Remember Me- Also a good end game perk but again you have to tunnel the obsession for it to work at it’s full compacity.
WORST: Fire Up- This speed bonus is nice the only problem is that you have to have gens completed for it to be activated.

Pig teachables
BEST: Surveillance- It’s kind of ironic that this is the best perk considering how it was in the past. This perk is the best at not only tracking gen progression but also finding survivors (especially the stealthy kind).
JUST OK: Make Your Choice- This is a interesting one. You can punish a survivor that saves someone off the hook (depending if you are in the required distance) by giving them the exposed affect. The only problem is you have find the survivor that did the saving and hit them so half the time this perk won’t work.
WORST: Hangman’s Trick- This one is just to situational to use. The only situation where this perk is useful is when your up against a sabo team.

Clown teachables
BEST: Pop Goes The Weasel- This perk is perfect at regressing gens and can save you from gen tappers. The downside is having to hook survivors or forgetting to use it.
JUST OK: Bamboozle- Pefect for shutting down infinite window loops problem is that it works only one window at a time.
WORST: Clourophobia- Good at slowing down healing but really it really isn’t the popular choice among the three.

Spirit teachables
BEST: HEX: Haunted Ground- The idea of a trap totem is amazing to me. This gives survivors the exposed affect if the cleanse your trapped totem and it can sometimes make them reconsider doing so.
JUST OK: Rancor- It’s good if you just want to kill your obsession and find 3 other survivors (or if you have a bonus where you need to kill someone with your own hands).
WORST: Spirit Fury- This like enduring can eliminate fear of getting pallet stunned because you can tear through the pallet without having to break it (if you meet the requirements of the perk that is).

Huntress teachables
BEST: HEX: Lullaby- perfect for throwing survivors off guard with delayed/no sound notifications and it’s stacks are easy to acquire through just hooking survivors. The only downside is it’s a HEX perk.
JUST OK: Territoral Imperative- This one and beast of prey actually for me battle for the WORST spot. This one is here because you can actually tell when it’s activated.
WORST: Beast of Prey- Be honest I think people just use this for the bonus bloodpoints and just ignore the whole no red stain when in bloodlust one thing because no killer wants to be in a chase long enough to have bloodlust. Most want to finish the chase as quick as possible.

Legion teachables
BEST: Discordance- Like surveillance it is good for gen tracking but it helps to punish survivors who work together and to split them up from one another.
JUST OK: Mad Grit- Only works in body blocking situations but it is satisfying when you shut survivors down for doing that.
WORST: Iron Maiden- When I play as a survivor I rarely even use lockers (besides from going up against a doctor) so have a locker based perk seems a bit strange and probably won’t get much use out of any killer, except for the huntress and the doctor.

Well if you’re finally at the end of this unnecessarily long list then God bless you and thank you for reading it. And again this whole list is just my opinion but I would like hear yours and see your own ranking of teachables. That is all. Good day.

Comments

  • Trashman
    Trashman Member Posts: 4

    As a hag main make your choice is probably my favorite pig perk, but admittedly not as many killers make as good of use of it as she does.

  • Trashman
    Trashman Member Posts: 4

    Also spirit fury is hands down Spirits best teachable, any m1 killer should be using it with enduring from billy.

  • Eveline
    Eveline Member Posts: 2,340

    This kinda helps me as a new killer. I love how you commented on every perk. Thanks. :)

  • edgarpoop
    edgarpoop Member Posts: 8,379

    MYC and Haunted Ground on Hag is just filthy. I love Running Ruin, Lullaby, MYC, and Haunted Ground on her.

  • PigNRun
    PigNRun Member Posts: 2,428

    I disagree with Spirit's teachables though:

    • Best: Spirit Fury. Even without Enduring it helps a lot on getting rid of pallets and shortening chases.
    • Middle: Rancor. Slightly more situational, but, I have had a blast with this perk. Not only lets you mori someone, but the information it gives you during the trial is also really sweet. It also makes me save up on mori offerings when I get one of those dailies.
    • Less Good: Haunted Ground. Even if the weaker one of the bunch, nowhere near underpowered. Its effectiveness is RNG though.

    As for Doctor, I would swap Overcharge with Monitor & Abuse. Sure, it only works for stealth plays, but its effects are just so good that you cant ignore it. Overcharge is also nice, but hitting those skillchecks is more about practice.

  • SulfonicFaun52
    SulfonicFaun52 Member Posts: 63

    I can agree with both of those it’s just I based it off the perks I use more, but I can totally see the upsides of Monitor & Abuse, and Spirit Fury. Thanks for the feedback :)

  • MegMain98
    MegMain98 Member Posts: 2,919

    Agreed. Paired with Enduring it is a nasty combo. The killers that don’t need it are Nurse (obviously), Huntress, and Spirit. I don’t see the need for it on Spirit when she can utilize different perks MUCH better than the Spirty Fury/Enduring combo. I’d even say it’s not needed on Legion either as they can just hop over pallets.

  • TAG
    TAG Member Posts: 12,871
    edited March 2019

    This is only my opinion, but here is where my list would differ from OP's:

    I would switch Stridor and Thanatophobia for Nurse in OP's list. Stridor is not a bad perk IMO, but I think Thanatophobia does too little to be much good.

    I'd also switch Monitor and Abuse with Overcharge for Doctor. Being able to reduce your TR is good to be able to get the jump on Survivors more easily.

    For Clown, I'd switch Bamboozle with Pop Goes the Weasel. When Weasel works, it definitely works, but the timer can often be a liability if you can't find a nearby gen. Meanwhile, Bamboozle being able to mess up certain jungle gyms can be pretty valuable.

    Finally, for Spirit, I personally would switch Haunted Ground with Spirit Fury. When combined with Enduring, it can shorten a chase considerably under the right circumstances and can dissuade Survivors from trying to drop a pallet on you if they suspect you have it. Meanwhile, Haunted Ground can be inconsistent, and popping it would cause anyone you're not in a chase with to go scrambling and just wait out the Exposed timer.

  • thekiller490490
    thekiller490490 Member Posts: 1,164

    Idk about putting spirit fury and bamboozle so low.

  • SuperPrincessChaser
    SuperPrincessChaser Member Posts: 107

    Every time I tried to use that combo, the Survivors would hit me once with a Pallet, see I have Enduring and drop them early for the rest of the match. I've had that happen way more than the combo actually working sadly. If they do that, there goes two perk slots, so while it's a good combo it's easily countered if the Survivors are observant.

  • TAG
    TAG Member Posts: 12,871

    Here's an idea: Why not run just Enduring and trick people into thinking you're also running Spirit Fury? Sure, Enduring doesn't come up when people drop pallets early as a result, but you could argue that that's still preferable to getting hit with the pallets to begin with.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378
    edited March 2019

    Def put Spirit's Perks as

    Spirit Fury: Best. Allows for many Killers to end chases far faster, esp good on Killers that are slower/get looped more. I esp love it on Legion and Pig

    Hex: Haunted Ground: Really good. Underrated by most now, it is FANTASTIC on Spirit, Hag, Nurse and some others. Even more so if you run a Hex Roulette Build. I've gotten plenty of snowball situations of it. Esp if I run Devour Hope and/or Ruin. Which often makes people take the risk of either cleansing a bad Totem or risk keeping up a Totem that's far worse. It makes it a nice deterent for cleanse happy Survivors and if cleansed, can and has allowed me to get multiple instant downs. Which if HGs gets cleansed, can get people to hid and not do gens or go for a save.

    Rancor: Alright. I haven't gotten too much out of it as there are other tracking/notification Perks that I prefer far more. BBQ & Chili, Nurse's Calling, Discordance, Stridor and such that I feel (personally) are better. The free Mori on the Obsession is sweet, but I feel it doesn't factor in that much and having a Survivor see you allows them to evade you, even worse on a SWF coms situation. Which is why I don't value the Perk higher than the other two as it's impact on a game isn't as profound.

  • SuperPrincessChaser
    SuperPrincessChaser Member Posts: 107

    I find I rarely get hit with Pallets unless I am going for a trade, I always make them drop them early anyway. Though I guess I've recently been playing Killers that aren't as afraid of Pallets; Doctor, Hillbilly, Leather and Clown, due to my others being just freshly prestiged, but I found when I had it I WANTED to force them to drop it on me because in that instance a trade is worth the risk.

    I understand why it's valued, as I have been hit with it more recently than ever playing Survivor, but it puts me in a risky mindset I'd rather not be in playing Killer myself. I like information perks personally. People tend to not expect a Leatherface to be running Nurse's Calling for example, can catch them off guard and tends to be useful throughout the entire trial, even if they figure you have it.

  • SuperPrincessChaser
    SuperPrincessChaser Member Posts: 107

    Rancor works wonders on two specific Killers; Myers (if running Scratched Mirror on either Game or Lery's) and Freddy. Myers is invisible to it and Freddy is invisible if the Obsession is awake. They could very well go the entire match without knowing you have it. Of course, there are better detection perks.

  • SulfonicFaun52
    SulfonicFaun52 Member Posts: 63

    Thanks for the feedback. I 100% respect your opinion it's just why I listed them they way I did is I kind of priorities gen control over chases for some reason, but I can see why a lot of killers like Monitor & Abuse, Bamboozle, and Spirit Fury over the ones I chose because finding survivors and winning chase is much more valuable than stopping gens. Also when I put a perk in the middle or last doesn't often mean I don't like it or use it it just usually means I don't get much use out of it.

  • SulfonicFaun52
    SulfonicFaun52 Member Posts: 63

    Thanks for the feedback. Spirit for me was kind of hard to rank because I really like all of her perks. The thing is I find myself running HEX: Haunted Ground more out of all the three but I will not deny the usefulness of Spirit Fury.

  • SulfonicFaun52
    SulfonicFaun52 Member Posts: 63

    I think on the Spirit's teachables I'm going to move Spirit Fury up over Rancor. Thank you every one for the feedback and still staying positive about it :)