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I'd forgotten how bad solo q was and boy is it bad.
Generally I avoid solo q like the plague but recently my usual swf mates have gone off of dbd and if I want to play survivor I'm often doing it on my own.
I forgot how godawful it was. 9 games so far and 8 deaths in a row. Eventually survived against a hillbilly on midwich.
I'm not exactly a good survivor but neither am I incompetent. Even my swf only had like a 25% survival rate but at least we escaped the odd game, usually with casualties. A 4 man out game was still extremely rare.
But solo q? Damn it's atrocious, people get left on hooks, people suicide on first hook or straight up DC. And the killers are intensely sweaty still, even when they are clearly dominating the game, 1 or 2 dead at 3+ gens left to go they do not let up.
Honestly makes me wonder why I bother playing surv sometimes. My experience playing killer just reinforces this, before someone claims I'm a biased survivor main I play both roughly equally, if anything more killer recently because I have no one to team with. It's not like I want to escape every game, but more than 10% would be nice.
My killer games are extremely easy by comparison, even against decent survs I can always tell the difference between solo q/wonky swfs and actual dedicated swfs. I usually feel the need to dial back my game and ease off survs becuase otherwise I'd end matches in minutes. And nobody would get any bp, and I'll often let one or more survs go because I have no real incentive to kill them, couldn't care less about my rank and the amount of bp I lose is negligible.
But most killers play like their life depends on a 4k. It really doesn't surprise me why I struggle to find people who will play this game more than a month or two because the difficulty curve of survivor drives so many new players away from dbd.
Meanwhile the state of the game means sweaty SWFs are extremely hard to beat prompting killer mains to come here and complain. Plently of suggestioms to rebalance these issues but suggested them before and really just needed a rant to vent. Thankyou for coming to my ted talk.
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Idk. Sweaty SWFs are pretty rare for me. I mostly encounter PUGs that are just… idk, they make really brainless plays (they hold W, can’t loop well, sometimes try to hide in plain sight, don’t play altruistically—not that it matters because they can’t really stop me from tunneling). I guess the handful of games where I’m clearly outmatched just pale so drastically in comparison to the games that I dominate, as killer, that I just don’t really feel much need to complain about SWF. Sometimes, though, if I’m like really beating down on survivors I will lay off and just like farm. Cuz tbh it feels a little bad. I used to play solo queue but I stopped. I SWF on occasion but my SWF friends pretty much stopped playing. So killer it is.
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Yeah solo is rough these days, I don't know why but killers are in a must get a 4k mood lately fun be damned
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Hahah. Reading this part
"Damn it's atrocious, people get left on hooks, people suicide.."
made me laugh! I imagine the scene when you are enetering the city and everybody is here on fire running in panic :D Real Soloq :DBut I agree about Survivor's learning curve being much more slower and difficult than Killer's. Even for SWF. Would be nice to balance it somehow but we would be talking about complete game rework IMHO.
I made a 2 short suggestion threads how to make SOLOQ games more teamplay based here:
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All I've learned, I've learned by playing solo queue. It's like training with the Doom Guy in the depths of hell. You learn to carry, HARD.
SWF can be fun but it can also hide you weaknesses and flaws as a player, as sometimes people will carry you.
You will learn about and polish your fundamentals or you will die. You will learn the maps or you will die. You will be more aware of your surroundings or you will die. You will learn to rescue people in the killer's face and both escape, or you will die. You will learn to measure distance, timing and bloodlust, or you will die.
It is as simple as that.
Or you can always play in a SWF and get carried.
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I think everyone agrees that the normal experience in solo queue is losing, but I think how much that bothers you depends on your expectations. I've never entered a survivor match with the expectation that I'm going to win, because my only experience with it is solo q and losing. So, that feels normal to me and, if I manage to escape, it's a pleasant surprise.
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This has to be one of the most depressing DBD statements I've seen.
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What often aggravates me in solo queue is *why* I lose. I don't like losing in anything, but I can accept losing when someone is simply better than me or the both teams did their best but one team executed better. DbD's matchmaking so often puts one or two survivors in a match that have no business being there. That's really irritating. It's frustrating to lose to a killer that you can run for multiple gens but teammates die instantly to without even dropping a pallet. And it's frustrating to lose when teammates straight up have no idea what to do. It's one thing if it's "right idea, bad execution". I can accept that. But survivors with decent win rates at 4500 hours shouldn't constantly get teammates who don't know what to do. It feels like matchmaking is used as a balance mechanism, and that's wrong.
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This is why there is such a divide. Most newcomers only play soloq and then they rely on something it gets nerfed and they get mad. Then older players say "get good" or "skill issue". When really it isn't either of those it's we don't have the communication that swf has and we shouldn't have to join a swf to play a game that's what soloq is for. The skill issue lays within camper killers who avoid a chase that's the all issue.
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I try to maintain that attitude towards it but death after death after death just gets super frustrating. Like I'd be happy with one in 5.
Post edited by HoodedWildKard on0