http://dbd.game/killswitch
SoloQ Improvement - Survivor Rewards Rework
Here is what devs can do to make SOLO players care about their team:
- Survivor recieves ~4x less bloodpoints for IN-GAME actions
- Personal score reward multiplies for every player survived (up to 4)
So solo players would care about teammates the same way as they care about themselves. Teamplay is rewarder but it is still based on personal score.
--------------------------- EDIT --------------------------------
Survivors currently get much less BloodPoints for the game in comparison with the Killer. By reworking rewards I would also suggest to balance it in order to match the Killer. Would be possible if devs increased the amount of points Survivor gets for IN-GAME actions (personal score). This will lead into higher final score after multiplying escaped survivors.
Comments
-
This is not really soloQ thing, but would be good anyway.
Survivors are trash at farming BP.
It may be because killers have basically nonstop 100% bonus. At least evenings, when I play.
0 -
Agree with everything. But even without bonuses, I also feel that even playing good game with Survivor will give you less bloodpoints than playing average with killer.
0 -
It's because if you play effectively, you will not do everything as survivor.
It's rare to have good chase, work on gen, save survivors etc. even if you escape you probably didn't get to all of those.
As killer, you have to do everything. There is not other player to do it (steal your BP basically).
I wouldn't mind if BP were partly team based for survivors.
You don't want it fully based on team, because don't wanna reward useless teammates...
1 -
Yes, makes sense. Sounds like it would be good to balance BP for both Killer and Survivor.
0 -
Makes sense. Rewards for both Killer and Survivor has to be balanced. Especially when we know that BHVR is striving for 60%kill rate ( = 2.4 survivors dead each game). It would make sense if 2+ survivors escaped recieved more bloodpoints than the killer.
0 -
I wouldn't really try to make it fight who has more.
Simply make it so it's easier for survivors to get to those 30k
It's not really hard with killer (depends on specific killer), so I don't think it should be that much harder for survivors.
We can say 40k should be perfect game reward, but 30k should be standard unless there is some stomping situation where one side wins hard.
0 -
It would help if they didn't punish you for losing a 3 minute chase you're inherently going to lose. Half my points for "losing" the chase which is literally how the game is designed. Pretty stupid. Would be different if it wasn't 1 of 50 killers that might switch targets if they're getting run around.
0 -
Sorry, I am not sure what do you mean. Can you decribe it more precisely?
0
