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Whose Fault Is It? A Frustrating Dead by Daylight Experience

Hey everyone, I wanted to share an experience I had in a recent game and get your thoughts on who was at fault here. I was playing against a Pyramid Head, and it came down to me and one other survivor. Neither of us had been hooked yet, but the killer kept knocking us down without hooking us, seemingly intent on getting a 4k. This cycle of getting knocked down, picked up by the other survivor, and then hunted down again repeated a few times.

Finally, the killer knocked down the other survivor, and I decided not to rescue her, just wanting the game to end. The killer toyed with her a bit before finally hooking her. I didn't attempt a rescue and managed to escape through the Hatch. In the post-game chat, the other survivor blamed me for not ending the game sooner, even though the power to do so was in the killer's hands.

So, I'm posing this question to you all: In this situation, who was really at fault? Was it my responsibility to end the game sooner, or should the other survivor have been blaming the killer for dragging the game out? I personally think it's the killer's fault for holding the game hostage, but I'd love to hear your thoughts.

Comments

  • Cynwale
    Cynwale Member Posts: 205

    The only problem here is that people complained, if the dude wanted to hatch so much he could've taken stealth perks.

  • birdnippies
    birdnippies Member Posts: 57

    You did what I do. I try to be a good guy until I realize the killer is dragging the game out because he insists on a 4k. Then I let the survivor did. It's important to realize the survivor might still be salty but it's just a lame situation that needed to end. Sometimes you're gonna make people angry because this game has winners and losers. The killer has a right to try for a 4k. You have an obligation (in my opinion) to at least pretend you care about your fellow survivor. But in the end you gotta look out for yourself and that's OK too.


    There's no real fault here, just a lot of blame that gets thrown around because people don't want to lose.

  • Hex_Llama
    Hex_Llama Member Posts: 1,846

    It depends on what you mean when you say the killer was toying with the other survivor. If the killer was griefing the other survivor a lot, I can kind of understand why they would think you should prioritize trying to end the match above hiding while it continues. If it's just that the other survivor was bleeding out and it took a long time, then it's more of an "everyone was being stubborn, and this is a situation where the game design falls down" situation.

  • burt0r
    burt0r Member Posts: 4,163

    Isn't the 4k necessary for adepts nowadays? And also part of challenges?

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 598

    close chat window.

  • MrMooseyMan
    MrMooseyMan Member Posts: 28

    When I said the killer was toying with the other survivor, I meant that the killer would down them, pick them up, and then repeatedly drop them to make them wiggle loose, only to down them again. This happened several times, and it seemed like the killer was just trying to delay the game rather than end it. As for my actions during this time, I was hiding and waiting for the killer to finally hook the other survivor so that the game could end. I didn't want to give the killer the satisfaction of downing me as well if I could avoid it. I understand that it might have been frustrating for the other survivor, but I felt that the killer could have ended the game at any point by hooking one of us, and they chose not to do that. In my opinion, the killer is more at fault here for dragging the game out unnecessarily.

  • MrMooseyMan
    MrMooseyMan Member Posts: 28

    I appreciate your perspective, and I agree with you that in the end, we have to look out for ourselves. I didn't want to give the killer the satisfaction of playing into their hands, especially since they were dragging the game out by repeatedly downing and dropping survivors. I was frustrated that the other survivor blamed me for not ending the game sooner, when really, the killer was the one who could have ended the game at any point by hooking one of us. I think it's important that we don't reward the kind of behavior displayed by the killer, and I felt good about denying them the 4k they were so desperately trying to achieve. In the end, it's just a game, and there will always be winners and losers, but I believe the focus should be on having fun and not on dragging matches out unnecessarily.

  • MimiDBD
    MimiDBD Member Posts: 302

    This is just a bad situation overall. The killer dragged out the game for sure but this is an ongoing issue in solo q. The issue I see very often is 1-2 survivors with no hooks just hiding or sitting on gens while the other two are dead or on death hook. What needed to be done BEFORE this situation even occurred is both of you needed to use some hook states. I understand in some cases the killer refuses to chase others but most of the time you can get them to chase you or even let them get an easier down on you to allow the death hook teammates a chance to reset.

    You both had 4 hooks to give. IMO your team would have still been alive had you used them.

  • Cynwale
    Cynwale Member Posts: 205

    Exactly!

    They're all like "omg tunneling" then get the frick out of the gens and come loop me a little instead of just hiding and then complaining.

  • TheSubstitute
    TheSubstitute Member Posts: 2,556

    I agree; hook states are a resource and should be viewed as such. If the Killer is trying to tunnel someone out survivors without hook states should literally get between the Killer and the survivor they're trying to tunnel out to force the Killer to spread hook states.

    A common denominator I've often seen in 3K or 4K games is a survivor with no hook states at the end (who then either gets Hatch or, more commonly, dies the first time they get hooked since they're the last survivor).

    A similar experience I had on a Killer game was someone saltily accusing me of 'double tunneling' the first two survivors that died. I wasn't about to let the two survivors in front of me do gens in peace while I scoured the back corners of the map looking for two people hiding in a bush somewhere. If somebody doesn't present themselves as a target, don't accuse the Killer of tunneling if all they're doing is going after the only visible target. Survivors are a team; if a survivor plays selfishly they can't blame for the consequences of the survivor's actions

  • Cynwale
    Cynwale Member Posts: 205

    The worst with that, is that they're the same people that says "if someone loop you good drop chase uh"

    Like ok brother, but if I drop the chase, it's because the dude's too strong, so then what do I do?

  • coco_shotz
    coco_shotz Member Posts: 249

    I can't really find a point of blame here but this sounds more like a scenario where the games design was more at fault then the players. The killer may have been trying to troll a bit and bait the rescue but eventually you have to face the reality that sometimes you really can't help out without truly risking both of you

  • MrMooseyMan
    MrMooseyMan Member Posts: 28

    I understand where you're coming from regarding the distribution of hook states among the survivors. In the specific game I mentioned, the killer was very much tunneling and focusing on one survivor early on. Me and the other unhooked survivor were indeed visible, but the killer chose not to chase us. It was a unique situation where we couldn't do much to help our fellow survivor since the killer was determined to get a 4K.

    I agree that in most cases, survivors should do their best to share hook states and help each other out. However, in this particular instance, the killer's behavior was the primary reason the game unfolded the way it did, and we had very little control over that.

    It's essential to remember that each match is different, and sometimes the killer's playstyle can heavily impact the survivors' options. In this case, I believe the blame should not fall on the survivors but on the killer for deliberately dragging the game out and tunneling.

  • Cynwale
    Cynwale Member Posts: 205

    You always have to adapt to your serial Killer, it's his trial, his rules.

    If you beat him by his own rules, it means that you and your team are great survivors, else... well sad.

  • MrMooseyMan
    MrMooseyMan Member Posts: 28

    In response to the original post, I believe we're overlooking the crux of the issue here. It's not the survivor's responsibility to end the game, but rather the killer's. In situations where the killer repeatedly slugs and drags the game out, it's on them to hook survivors or end the game. Survivors are doing their job – trying to survive.

    In one of my experiences, I was the last survivor against a Dredge, who refused to close the hatch. I didn't want to risk looking for it and potentially getting caught, so I waited for it to close so I could attempt to open a gate. The killer had the nerve to call me out for making the game boring, even though they had the power to close the hatch and end the game at any time. The point is, it's the killer who determines when the game ends. So, it's unreasonable for survivors to blame each other when the frustration should be directed at the killer for dragging the game out.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    The extended length of the match was 100% out of your hands.

    You're not to blame because the killer wanted a 4K that bad. Better you realizing when to stop the circle of altruism and getting hatch, than you both getting downed and slugged for the remaining time because killer doesn't want to possibly risk a Boil Over or Flip Flop.

  • bm33
    bm33 Member Posts: 8,274

    BHVRs fault for having a mechanic that allows killer to drag out the game like this.

    Killers fault for choosing to drag out game instead of just hooking one of you and hoping to catch the other.

    Other survivor is just mad they didn't think of it first, their fault for not thinking of it first and then getting so mad they decided to complain in chat instead of moving on.

    Your fault for reading chat instead of ignoring it and moving on.

    BHVRs fault for having end game chat that is mainly used for negative interactions when they should delete it and use resources for something that's actually useful.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 331

    You can blame the killer, the game design, a number of things. Fact is everyone is still unnerved about changes and can only chat with certain people. So obviously the killer was taking the game hostage in a way because this is a scenario I have increasingly scene especially in my MMR. Getting a 3K or 4K game is slightly easier now and killers are ranking up faster so they maybe unmatched with actual players out of their league. Fact is other teammate probably couldn't message said killer and could message you so you got the crap message. People need to learn to yell at the TV or screen like we did back in the day instead of hiding behind a screen spreading toxic crap.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    "Hey everyone, I wanted to share an experience I had in a recent game and get your thoughts on who was at fault here."

    "I personally think it's the killer's fault for holding the game hostage"


    Holding the game hostage is when the killer physically blocks a player and does not attack them. It is also when survivors refuse to save players , heal or touch generators. These are deliberate choices where neither side is actively trying to progress the game.

    This might shock you to learn but survivors who do not complete their objectives for an extended period of time are actually holding the game hostage.


    If the killer is actively chasing people and knocking them down without hooking then they are 100% NOT holding the game hostage. You might feel that way but knocking someone to the floor will eventually end that player after four minutes.

  • Cynwale
    Cynwale Member Posts: 205

    Exactly, Killers Mains are never faulty unlike Survivors Mains.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Holding the game hostage for killer is very clearly explained in multiple places by Peanits.


    Doctor not hitting anyone but just causing madness level 3 is actually holding the game hostage. Hitting people every now and then is not because you are advancing the goal. Comming to chases trying for a hit also counts as trying to achieve the goal.


    Look it up and you will see I am correct.

  • Cynwale
    Cynwale Member Posts: 205

    I don't even know if u are correct or not, I just said Survivors are always bad.

  • birdnippies
    birdnippies Member Posts: 57

    100 percent agree. The guy trying to mess up the experience is the killer. His desire for a 4k is valid but I think it's crappy to drag it out. I often slug for a 4k but if there gonna keep saving each other I just chalk it up to good survivors trying to help each other and sometimes let them both go. I like to gain the advantage so I know I "won" then show some mercy at the end.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    It sounded like you were trying to say I was opinionated killer main who claims survivors are always in the wrong - which is NOT what I was saying.


    Go have a look and search the forums for holding the game hostage.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,062

    Game's fault that it's possible. I've had a similar situation where I abandoned a survivor because I kept healing them (in a 2v1) from the ground, then killer would find them again and he eventually just camped them. Just before they bled out killer hooked them, and i managed to escape through the gate. Survivor bitched at me about abandoning him, killer agreed, and I just pointed out "What did you expect me to do? Willingly run into my own death and fail, or at least try a 1 man out? then left.


    Some people just get salty because it wasn't them who got to be in a position to make that call and win.

  • Pulsar
    Pulsar Member Posts: 20,913

    I'm pretty sure that they've spoken about how a Killer not attempting to pursue their objective and holding an infinite three-gen is holding the game hostage.


    Could be wrong though. Also, am I still a Survivor main or do I get to join the killer club again?

  • MrMooseyMan
    MrMooseyMan Member Posts: 28

    I appreciate your understanding. I just wanted the game to end, which is why I stopped attempting rescues and didn't want to continue the cycle any longer. The killer was repeatedly picking up and dropping the survivor, seemingly to bait either of us into action. I didn't want to participate in that anymore and wished for them to hook the survivor and finish the game.

    Most of my frustration shifted from the killer to the other survivor who blamed me for prolonging the game. I couldn't understand why it was solely my responsibility to get killed, as the other survivor could have done the same. However, this misses the main point: the killer was playing in a way that extended the game unnecessarily. Both the other survivor and I were being stealthy, yet they placed the blame on me.

    I didn't care much about getting the hatch; I just wanted the game to end without rewarding the killer for their poor playstyle. I'm not sure why the other survivor thought it was my fault, but I agree with you – I simply decided to stop the cycle and wanted the game to be over.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    -"I'm pretty sure that they've spoken about how a Killer not attempting to pursue their objective and holding an infinite three-gen is holding the game hostage."

    If you chase people and try to get hits then it's not holding hostage. If you are doctor and just chain shock so nobody can ever do anything then that is hostage taking.


    Holding a 3 gen is completely inside the rules.

  • Pulsar
    Pulsar Member Posts: 20,913
    edited April 2023

    Refusing to chase Survivors and holding a 3-gen for an hour is not allowed inside the rules, iirc.


    The only Killer who can do this, currently, is Skull Merchant.


    Holding a 3-gen is fine. Holding a 3-gen until the server closes isn't.