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Killer mains, how is the new Lithe and Sprint Burst meta?
Just asking, cuz I saw A LOT of people complain on Reddit that it’s more annoying then Dead Hard where you get the same distance as using DH and it’s ‘braindead holding W with speed’. You miss the old DH or are you more used to see Lithe and Sprint Burst every game?
I still use Dead Hard and it still gives me a lot of value! Does anyone else also still use Dead Hard?
Comments
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I'm a legion player who likes running pallet destroying perks. I haven't had much issue since I just force pallet drops and they make like 3m distance wasting their sprints.
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It doesn't matter what killer I play or what exhaustion is the best. DH is simply boring to play against, the mind game isn't skillful, it relies on the killer's to mess up unless at a max range lunge for a pallet.
While people like to say dh is better vs blight, 99 sprint burst simply outclasses even uber-god-ultra-validation dead hard.
If we are talking about killers in general then it's still better because you can drop chase without worry when you please.
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The new meta is very welcome. So few DHs. It's heavenly!
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It's sort of whatever.
It's annoying, I suppose. Makes me have to play slower and time when I chase people. Just one more thing to keep track of mentally, 4 different Exhaustion perk cooldowns.
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I'm not gonna lie I absolutely hate it. They're both free distance that is typically very hard to work with if you're not a high mobility killer. Those same screwballs on reddit think that merely holding the opinion that sb/lithe is more annoying to vs than dh is pure copiun, like, lol. Sb and lithe have always been infinitely more free with their distance than dh, yet according to the sub they're completely fine and "dh denying a killer their deserved down" is a problem. Sorry for the side tangent but damn the sub is annoying as HELL
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I don't mind it. Idk I don't get the same level of feeling cheated or frustration when I see these perks maybe cause they're used in the beginning of chase more than randomly at the end right when its about to be finished.
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This is, and always was, the biggest gripe with dh, the "fk u, middle finger in your face" notion after already investing so much into trying to down/hook someone and that on more than half of all survivor.
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I don't understand. So that subReddit thinks sb/lithe is more annoying to vs than sb/lithe, but also they think dh is more of a problem? Whatever the circumstance, dh is highly overrated in skill and very very boring to play around. DH skill ceiling is -5 compared to looping tiles vs the many different killers in the game.
Keep in mind I mained several killers for many hours before blight.
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Dead Hard was unfair because:
1- It gives survivor a 1 second Sprint Burst
2- it stuns the killer( Successful hit cool-down)
3- Can be used for mind gaming around pallets.
4- Can be used for body blocking
5- Can be used with Stiptic Agent and Syringe to give a survivor FIVE HEALTH STATES!!
6- Counters T3 Myers
But If you used Dead Hard against The Blight then it is fine because Blight is an extremely busted killer.
Post edited by TonyXSplash on8 -
Yeah Dead Hard is boring to play against just like double speed Blight.
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‘braindead holding W with speed'
People really overrate skill expression in DbD. This is not a technically complex game, most skill lies in tactics and strategy, not pushing buttons super good.
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Annoying, and its exactly what I predicted would happen.
I just hope people realize its still a strong perk and start running it again because SB, Lithe and Balanced are all just annoying as hell to face
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I love not seeing multiple dead Hards per match
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I think OTR became the new DH. But SB and Lithe are also good, always has been.
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It’s about the same for me. Dead hard wasn’t really an issue as SM has an exhaustion add-on to hard counter it but lithe is overall a weaker perk
SB isn’t used enough to annoy me but 4 man SB squads are going to be scary (If I ever find one)
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I might be the only person who feels this way, but no other exhaustion perk to me is more annoying than DH was before its change. Doesn’t matter if SB can has all this apparent potential in any situation and is considered the most versatile. Never agreed with that myself. Having a literal on command button that says “Haha, can’t hit me” when you have to commit to a specific chase, only to have it lead you through another loop?
That’s 1000 times worse than the chase just not starting as soon as you near a gen - guess what? That guys going to have to come back to that gen sometime, and him running off like that saved you the time of committing to a chase you might have to abandon if he pushes E at a really good spot…
now lithe is a close second to DH for me, but honestly DH was just a very obnoxious perk for a long time and I care little for the excuses people have made for it for however many years. Frankly, if they wanted to say, buff DS, I’d be gone with that just so people can stop complaining about how unchecked tunneling and camp are now that the killer isn’t always forced to take lose-lost chases.
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Sorry what? You got me confused at the second sentence, they think dh is more annoying, not that sb/lithe is more annoying than...sb/lithe?
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Only 3 is a problem. 1 and 2 are literally just...what the perk does, but only if you time it right. 4 is avoidable and also just not an issue. 5 is more of an issue with the medkit addons themselves and even then it still has to be timed, the number of health states is irrelevant once it takes a certain amount of setup
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You live to complain about blight. Lol
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I don't mind the new meta at all honestly. I've never taken issue with Lithe, and it's actually decently easy to bait sprint burst out. Just let em burn it, act like you're dropping them and then get back on them and now they have no exhaustion perk and way less distance.
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Can't say I mind it. I'm happy I don't have to worry about waiting DH out anymore. Killer also has many perks and add-ons that can force exhaustion onto the survivor. I don't find the other exhaustion perks to be very annoying as I tend to play ranged killers. Also seeing an uptick in Head On has been pretty fun in my matches.
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Dang. Dead Hard has been nerfed for all of like two weeks and now killers are complaining about SB and Lithe. Lol. So what perks should survivors get?
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i wont stop pressing E for nothing. just running double exhaustion these days.
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I perfer the sprint burst and lithe meta WAY more than dead hard. It’s so much better
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Seriously are we really surprised? People were saying it was only a matter of time until Lithe and SB would be looked at and here we are.
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Anything that doesn't give them free escape from their mistakes.
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are we just ignoring this thread or something??? All the killer mains here are saying that we are fine with this meta.
stop trying to stir up drama because you’re bored. Most of us are perfectly fine with SB and lithe
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Am I talking about the people here or am I referring to the chronically online Reddit stans? Practice basic literacy skills and actually ask me what I meant instead of being a keyboard warrior
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Well not really, I have heavy problems with Lithe and SB.
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Seems like you’re in the minority, most of us are perfectly fine with it. But by all means, if you would rather get dead harded than that’s on you
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LMAO.
Of course you do.
😂
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Well exhaustion perks in general will always be boring to go against. DH was just a bigger problem because it was so prevalent in the meta that even if none of the survivors had it you had to wait behind each and every one of them first chase before downing them. Also that dh is just free value vs m2 killers when some of them just aren't that good.
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I haven't actually seen any complaining about SB and lithe from killers, even on Reddit. Only copium from DH users insisting that people who disliked DH just got some kind of self own.
SB is strong, but it takes a lot of micromanagement to have it when you need it. Either you're constantly running to keep it 99'd, in which case you aren't doing anything useful. Or you're walking from gen to gen, which is slowing overall game progress down. Of course you might get lucky and have it ready when you need it without without any conscious effort. But it's not consistent.
Same with lithe, if you're not near a vaulting location you're SOL, and even if you do come across one, the killer can zone you so you're running straight into a dead zone or corner, forcing you to use half of your speed boost just getting around them.
Dead hard the only requirements was to be injured and in downing distance, which is incidentally always the best time to have a speed boost available. It was far less situational that literally every other exhaustion perk.
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I have no problem with it, had a few full sb squads and it was fine really. First chase took a bit longer than normal but still got them all. Infinitely better than sniffing their backsides to try and WaIt It OuT, only to end up in a lose/lose at a pallet.
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Way better than 4 unlimited DH’s every single match
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Dh is better it gives much more distance and that is much better agains't blight you actually make it to next pallet. Sprint burst blight can just ignore like it does not even exist. Nurse gets punished from sb more because she has usually only one blink to try counter it and dh is hard to time agains't her but agains't blight it's pretty easy to time once you get used to it but sometimes bad connection screws you. Dh nerf was gigantic buff for blight. He was certainly killer that got most punished by it.
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People will complain at anything.
I play both sides equally and dead hard was a massive problem with its free hit mechanic. Sprint burst and lithe are fine perks and shouldn't be touched in the slightest.
As killers, we can't complain at every single perk, that's unreasonable
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I don't think you realize how easy it is to bait out dh most of the time as blight. There are 2 scenarios where dh can consistently get value vs blight, when he is on his last rush and when there is a lack of collision. I cannot tell you how many times I have been in a 4-stack dh lobby and gotten hit by it 0-2 times. How many times have you seen a survivor bait dh when blight brushes directly past them? I have seen maybe 20 between watching lilith and my own gameplay. From what you said it seems to imply that dh is always going to work vs blight. You can even use certain collision to pluto yourself against the survivor and wait it out that way as well.
With sprint burst you can put a couple bumps in between you at the very least if there is collision near by because it's near impossible to line up a shoulder flick against a decent survivor while sb is active and a flick should always miss while sb is active. Yes, if the map allows you can wait it out but it will get value more consistently imo.
This is all assuming you have sprint burst available to you though.
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It's been a pretty mixed bag honestly.
On the plus side: ever since the patch went live, I've maybe hit like 3 DHs and 9 out of 10 times the telegraphing is pretty clear.
On the negative side however, now all the potatoes are using more reliable perks that you don't just run around thinking that it makes you an invincible demigod, only to have the Killer possess a single brain cell and bait it out. All the players that would previously DH into a wall now get guaranteed distance to an infinite or a god loop. Playing high mobility killers is nice because if I'm Wraith I just laugh at it, but Pig, GF and many others are significantly more difficult to play now.
I still prefer the new meta, because at least it's not as agonizing as it was with DH looming over you every single time you chase someone.
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There's just something about not dealing with DH. maybe it's because when I see lithe or sprint burst I don't feel like I got completely FU**ED
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My nurse doesn't care
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Overall I haven't had any issues. You can plan around SB and Lithe if a survivor using plus most are not good at 99% SB so yeah. The biggest thing for me is that first chase with every survivor...it feels so refreshing not having to worry about 4 DHs and can lunge again at pallets feel amazing. I'm not sad DH is gone and I'm dealing with the SB/Lithe meta just fine.
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None we are to walk to the hook at the start of the match and point at it. Have you not been reading the killer rule book for survivors lately?
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Mostly play ranged killers these days so it doesn't bother me too much. You can't outrun the Deathslinger lol
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When will ppl stop calling dh free PLS
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Yeah, the Lithe and SB meta is exactly what I hoped for: unbelievable freedom to chose which chases to pick and, unless I am playing against some super cracked 99% or "manage to walk 30s during a chase" SB, its such a nice feeling to get your reward at the end of a tough chase, and not get it taken away 7 frames before the down. I couldn't be happier.
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Lol, another person calling my opinion copium. I find sb/lithe more annoying to go against than dh was, it's not copium it's just my opinion, figure it out dude
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You will always have someone bitching about something, heck, just look around long enough and someone might get angry at Red Hering, but you won't be seeing like 10 threads on the front page about "Ugh, SB and Lithe is so broken. Please nerf!" like you did with DH, because DH was an actual problem, while SB and Lithe are just some good perks that give the survivor an edge, but once their front loaded power is spend the chase can commence in its normal, natural way. And people are overblowing 99% SB way out of proportions; it happens so rarely that you might not realise it actually occured.
So, don't let yourself be fooled that SOMEONE might complain about Lithe/SB, no one is going to touch this too perks any time, soon.
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Yeah the problem is I've been here for a loooong time. It's not going to happen as immediate as I thought but give it time like new old DH. It took months and here we are. I can garauntee its going to be the same cycle with every perk that even mildly seems strong. Look at Pain Res
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You know what, I can't wholeheartedly disagree with you, as I know that this forums can be a cesspool. I think that no nerf should go without a buff at some other place; this is how you keep the meta fresh. By just killing everything that seems to be a problem, you are taking away all the fun and surprise. Of course, a new meta will turn stale and boring, too, but thats why BHVR should nerf and buff everything in turn.
I would love nothing more then BHVR nerfing the 5 most used perks and buffing the 5 least used perks every month, or maybe 2 month, and then let the player base experiment around till they got the new meta. Aww well ...
And I am still a bit sad about Pain Res, it was probably my favorite perk. By now I coped and adapted and realise that it isn't too bad and still is a good perk, but it just isn't the same anymore.
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