New chapter: The Tread of War// Killer & Survivor & Map
New Killer: The Major
New Survivor: Sergeant Mike
New Map: The Death Camp
MS: 4.6 m/s
Terror radius: 30 meters
Special ability: Combat equipment
The Major can swap between two weapons: Steel Baton & Colt. It takes one second to swap weapons.
Steel Baton: If Major hit a Survivor whith a Baton, Survivor gains an Injury and a stack of special effect "Discipline".
Colt: While using Colt, The Major cant do lunges, but unlocks ability to shoot. Colt shots dont stack "Discipline".
The Major can have 3 bullets at once. Ammo can be refilled in lockers. It also takes some time to reload.
It takes some time for The Major to scope and shoot.
The Discipline: Survivor can have up to 4 stacks of Discipline. If the Discipline bar is filled, Survivors cant repair generators, cleanse or bless totems, open chests, hide in lockers and open exit gates. Survivors can empty the bar by healing or unhooking each other. If there is no injured Survivors in game, or there is only one survivor left, Disipline is increasing (20 seconds per stack).
Perks(I got only one :( )
War ruse: Press active ability button while damaging a generator to place a trap. First Survivor who touched generator becomes injured and gets a broken status for 30 seconds. After the timer is out, Survivor becomes healthy. If Survivor was put in dying state by any means, healing effect is unavailable. This perk can only injure healthy Survivors. This perk has a cooldown of 90/80/70 seconds.
Teamwork: Unity: Each time you FULLY comple a cooperative action, you get a token (up to 3). For each token you get a 10% reairing and healing speed boost. If you complete an action with more than one Survivor, you get tokens for each Survivor. If you get injured by any means, you loose one token. Unly one Teamwork: Unity boost can be used for one action.
Last chanse: This perk activates after being hooked twice. Press the active ability button while in dying state to get up instantly. You get some negative effects after using this perk: 1)You cant get any buffs or positive effects untill you get fully healed 2)Next time you get into dying state, you instatly die.
Red herring: While beeing chased, your teammates actions become completely silent in radius of 16 meters untill you leave this radius.
(If you want for me to complete working on perks and write stories, please comment)