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How does the Matchmaking system actually work?
I'm a fairly older player, so I'm not really caught up between these new "grades" and the regular old rank system that was in place before. Besides, my general question is: why do I get placed against new players if I play a killer such as The Trapper?
I'm generally confused about what's making it determine this, as if I go on any other killer, I'm placed against survivors that have knowledge of the game and actually know what they're doing. Instead of this, I'm getting matches where survivors are struggling to loop, run, or even complete a generator. I know some people would say, "Don't play trapper." But personally, I want to play as him, but against more experienced players. I also suspect they're new, because at the end of the game, they usually have no perks or only perks that are unique to that survivor or common in the bloodweb at a low level.
Could this be because of the rank reset? or something else. I need this answered.
Answers
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Could just be random chance? The matchmaking in this game is barely functional and is extremely random from game to game. The matchmaking is so bad that people actually believe high level streamers/youtubers intentionally lower MMR off stream to get easy games. There's just no consistency to the system at all. In theory killers have individual MMR. If you lost like 50 games in a row then you should get absolute potato survivors. If you win a fair amount then you will reach the very low MMR softcap. This is where the system really stops working in my opinion. Once you reach the soft cap then you will get survivors of wildly different skill levels. One game will be the sweatiest team you've ever faced and the next could be a bunch of default cosmetic dwights crouching in the corner. Hens33 who has the longest SWF escape streak has a video where he explains why high MMR isn't real.
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In short its just random matchmaking because of how much RNG there is in maps, killers, perks so they couldn't possibly make a accurate system
Escape = MMR increase
Kill = MMR increase
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In short, your grade (Ash 4-Iri 1) has no impact on matchmaking and is only used to give you BP at the 13th of every month when they reset. They're pretty much just an indicator of your playtime that month
Matchmaking is determined by a hidden MMR rating. As survivor it increases by escaping through the exit gates and decreases by dying, with hatch being MMR neutral. As killer it increases by killing survivors and decreases by having survivors escape through exit gates, with hatch escapes being MMR neutral. More specifically, while playing killer the game is treated as four simultaneous 1v1's for the purposes of adjusting MMR. Game length also determines how much MMR you gain or lose, with short games being worth less MMR and only getting the maximum MMR if the match has lasted at least 10 minutes
On the killer side every killer has their own MMR, though if you have a few killers already at high MMR the rest of your killers that you don't play will be higher MMR than they normally would on a new account.
What's happening here is that your Trapper MMR is lower than the rest of the killers that you play, and you can fix this pretty quickly by just getting 4k's or 3k + hatch in every game. If you never have any survivors escape from an exit gate you should be able to get to a high enough MMR where going higher doesn't impact matchmaking much in only ~30-60 games
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It doesn't 90% of the time.
It'll only match prevent you from getting matched with extremely new players, it only sometimes matches you with players around your MMR.
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The system doesn't really work and the majority of the playerbase is in the same matchmaking pool.
Typically I'm matched with survivors who have anywhere from 80 - 10 000 hours played, same with killer.
When the queue is longer than 30 seconds on either side it just throws whatever it can find, so if you have a survivor bonus expect to get survivor players with wildly different skill levels to yours and to lose a lot. When it switches to Killer bonus in the evening expect to face AFK Killers or killers who miss basic attacks constantly.
If you are facing babies as Trapper just play for a few more hours (maybe a week or 2) and you'll get put into the big pot with the bulk of the playerbase. Or play in the evening where you'll be fed to the wolves so to speak.
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Same here been playing since this game released way back in 2016, just an average solo Q survivor never been too good at it tbh. But this new MMR is terrible, I die nearly 100% sometimes when I play then other days I breeze through with hardly any problems. For the life of me I can't work it out but in the old rank system I used to sit green/purple rank and would ultimately enjoy the matches more and not spend a whole day just being slaughtered again and again. I get the feeling that as a solo q we get thrown in anywhere to fill the gap. Which does result in quicker matches admittedly but they tend to be a terrible experience and no fun at all, which having some fun is why I play the game.
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This isn't a reply to anything specific, but I see the terms "matchmaking" and "MMR" often used interchangeably. Beware of conflating them, as they are different parts of the overall system that each play a very specific but different role.
MMR is how the system measures skill. Given a particular lobby, if the MMR system can correctly predict the match outcome, then MMR is working. I don't think DBD's MMR system is perfect, but I also don't think it's that bad.
Matchmaking uses the output of the MMR system to create matches from queues of players. I believe this is the part of the system that is currently problematic. As killer I'm routinely given very new players and absolutely stomp them, and I've no doubt that the MMR system would correctly predict that I win -- but the matchmaker still decided to put us in the same lobby, for some reason.
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The way match making works is it takes players with similar mmr and considers them, but if there's not enough players then everyone and their grandma is allowed into the lobby. It just serves to separate the babies from anyone with more than 100 hours of experience.
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The way matchmaking works?
Poorly.
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Even a broken clock is right twice a day.
It might not work 100% of the time.
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today is wild west match making on EU server.
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Matchmaking works as others have explained, for the first 30 seconds or so that you are in queue.
Above 30 seconds in queue, matchmaking panics, and gives you anything.
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