Idea - to stop the exit gate camping by survivors
Let the survivors loose BP for evey 2 sec they are in the match after the gate have been open, unless they are in an active chase or if someone are on a hook. (to avoid hurting people who stay in the game for good reasons).
This should encurage them to get out instead of wasting the killers time when they have won.
With a 99% gate, there should not be a need to stay in the game after opening the gate
If you think this is not protecting people who stay for good reasons, please tell why and please come with a suggestion that could fix this.
Edit : I guess i should not be, but after reading some of the responses here, i am surprised that so many people defend their "right to be toxic" towards another human...
Comments
-
Oh poor killers who literally have no agency on this.. if only they could do something, anything, like push the survivors out maybe. Just brain storming here
15 -
"exit gate camping" well that sure is a new one.
9 -
So the killers hould be held resposible for the actions of the survivors?
Like they are some babies that need momma or daddy killer to follow them out??
Most players are grown up, why dont walk out on their own? they just do this to be toxic..
3 -
Ironic you're calling them babies when you're the one asking for survivors to be punished for simply existing inside the trial when you have the agency to push them out and end it
If you're such a grown up, why does this get to you so much?
13 -
The often suggested slow regression of exit gates if you let go of it would be a good thing.
But i don´t think this will come.
3 -
No... read again, i said you act like they are babies.
2 -
Is this necessary? I don't know what hurts about this. They didn't even make sarcastic sounds or words
encourage them to escape? They will eventually escape sooner or later
You obviously had a bad match as a killer, saw them standing at the gate, and then you wrote this
3 -
A common tactic is for a surv to make the killer force them out to buy time for a rescue, or to open the other gate, or another to heal up, etc. This change would kill all that. Is this just about seeing survs teabagging?
7 -
If survivors are all staying at the exit gates to tbag you, you can just push them out.
If survivors are staying at the exit gates because they don't know if all survivors are safe and are either waiting for them or trying to gain enough time for them to open the other exit, heal or whatever they shouldn't be punished. And again if you don't like it you can still very easily push them out.
5 -
just wait for Endgame Collapse to end.
1 -
did you read my suggestion or just the heading??
0 -
about 800 hours as killer, most of them where if i lost, the survivors stood and dragged time, just to tbag.
Im guess i should not be surprised, but i am, that so many people defend their "right to be toxic" towards another human...
1 -
Welcome to the world. Enjoy your stay, you're going to be here for quite a spell
4 -
no one is defending their "right to be toxic", we're saying you can stop it by pushing them out, and that your suggestion would only hurt people who stay in the game for good reasons, as I'm sure people who waste their own time to be toxic wouldn't mind wasting their BPs as well.
5 -
But standing there to Tbag the killer is Toxic when they clearly won...
Its their own resposibility how they act, not the killers.
I think i did address it so it would not hurt the ones that stayed for good reasons, but im open for suggestions if you have some.
3 -
I mean yes it's their own responsibility but they don't care, so unfortunately if the killer has a problem with it they're the one who'll have to either push them out or wait out the timer.
Also, if your idea is that survivors aren't punished while there's an active chase (even if they're not the one in chase) then it's not that bad, but even then there are some scenarios where they'd be punished for no reason, for eg against the Twins where Victor doesn't start chases, or more broadly if no one is hooked or in chase but someone is injured, and the survivors are either healing them so they can go out or are trying to get the killer to push them out to create an opportunity for the injured survivor to heal / leave / go to the other gate safely.
I don't think there's any mechanic that could punish all survivors being toxic but no survivor who has a good reason, considering even a lot of killers have difficulties telling them apart. So even if something like what you're suggesting is implemented, survivors could still tbag at the exit gate while someone is hook or whatever (and I still think they wouldn't care much about losing some BPs anyway)
2 -
How are you held responsible? You could also just do nothing if you're fine with waiting for endgame collapse to end, unless that makes you lose the imaginary game of toxicity or whatever
4 -
But if you have time to heal, why not heal before you open the 99% gate then?
The goal with this idea is not to punish people who are playing normally (non toxic). And as i sad, im more than open to suggestions that could improve the idea.
Post edited by Unknown2765 on0 -
man, survivors play however they want, there's nothing wrong with that.
0 -
Survivors don't always 99% gates and only open it when they're all safe, they can open it on accident, in solo q some will simply open and leave bc they don't care about the others or are doing a challenge, some will directly open and leave when there's NOED, also 99% gates against a killer who has high mobility or range is rarely the best play. Sometimes you think everyone's safe, open the gate and then someone goes down, so you have to go back in. There's a lot of scenarios where people get injured after the gates are opened, and that's not even taking into account end-game builds where killers open the gates themselves.
And it's not that I don't want to improve your idea, I just don't think it's possible to come up with something that would punish only toxic players because how would the game be able to tell if someone is being toxic or simply gaining time? There's too many parameters, not to mention survivors could still be toxic while gaining time.
6 -
Instead of punishing them... just give them a better score (and hence more BPs) the sooner they leave.
Sure the bully squads loaded on those won't care... but maybe if it cost them one of their 2 pips on the score screen idk.
Just - points the same for "proximity to hook" for killers.
2 -
Give blood warden a secondary effect where it activates if survivors stand in the exit gates for like 20 seconds
They will never do it again to avoid risking that lol
2 -
Here's an idea. If the killer manages to start a chase in the exit gates, the entity blocks the gates during the chase. Forces them to leave prior to the chase starting, just a thought.
2 -
Idea: the killer loose BP for every 2 seconds they’re camping and tunneling
what about that?
3 -
Rewards for not being a d-bag at the gate/hatch sounds like a good call for sure.
1 -
Who cares, either push them out or if you just do something else during EDC, break pallets, watch second monitor or something. You waste time of more people with that.
1 -
Idea - to stop
the exit gatecamping bysurvivorskillers1 -
Adding this has too many scenarios where survivors can still be punished unjustly even though they're trying to do altruistic moves, what you suggested with "active chase and someone on hook" doesn't factor in enough things for matches and this will punish more survivors who aren't going to exit camp than people who are going to exit camp because there's so many things in egc.
What if there's a survivor nearby trying to go for a pallet/flashlight save? No one's hooked or in chase right now. Should they really lose bp now because they should've just left instead of helping their slugged teammate?
Someone going back into the match to bodyblock for the chased survivor is now losing points from this system because they're currently not in active chase and the only way they can be is if they find the killer and get into chase which by the time they find that, they've probably already lost a noticeable amount of points.
Someone who's cleansing a totem, looting a chest, etc, etc. for points or tome challenges is going to lose points now because they're considered an "exit gate camper" by this new system? Ridiculous.
I get exit gate campers are frustrating as killer because they're stalling out your time but you should think about your suggestions from a more logical and less emotional point of view because this system sounds poorly thought out, more than likely will punish innocent survivors and overall gives survivor less reason to be altruistic, which is a BAD THING for killers.
1 -
But if you go back in, then you are not staying in the exitgate area.
0 -
Did you read my suggestion or just the heading??
Your comment suggest the later.
0 -
I read your suggestion. In fact, my comment literally proves I did because I listed reasons your suggestion wouldn't work, which were things you didn't list in your original suggestion (the extra reasons someone would be losing bp), which would require me to have read your post.
You really need to stop covering your ears and pretending people don't read your suggestion when they point out how your suggestion is flawed... I get hearing you're wrong is tough, but you really need to come to reality for a sec.
3 -
This one made me lose it LOL.
Personally I always leave instantly unless someone needs help and I can pull it off without giving the killer another kill, but yeah, just charging at us at the exit usually works haha.
2 -
I also wrote "unless they are in an active chase or if someone are on a hook. " i also added "If you think this is not protecting people who stay for good reasons, please tell why and please come with a suggestion that could fix this."
So you are free to add solutions, ect. to change "unless they are in an active chase or if someone are on a hook." to "unless they are in an active chase or if someone are on a hook or doing other activities."
Or it could be "if all 4 are stacked in the exit gate area"
What if there's a survivor nearby trying to go for a pallet/flashlight save? No one's hooked or in chase right now. Should they really lose bp now because they should've just left instead of helping their slugged teammate?
Someone going back into the match to bodyblock for the chased survivor is now losing points from this system because they're currently not in active chase and the only way they can be is if they find the killer and get into chase which by the time they find that, they've probably already lost a noticeable amount of points.
Someone who's cleansing a totem, looting a chest, etc, etc. for points or tome challenges is going to lose points now because they're considered an "exit gate camper" by this new system? Ridiculous.
None of those would be in the exit gate area would they?
0