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lets discuss skull merchant is good for dbd's health

dbd is a 4 vs 1 team based game correct?

skull merchant forces survivors to work as a team to win the game...the team has to coordinate to gen rush effectively(attacking the 3 gens strat immediately to apply pressure) and how to learn to actually loop to take up the killers time (not just predropping pallets and holding w).

For the survivors who call her boring, she plays anti looping almost identically to an artist/knight/dredge player so what is the main difference? artist has long distance projectiles, knight can have his guards chase the survivors, and dredge can use the remnant to force the survivor to leave the loop.

if the games are taking to long then don't blame the killer; the survivors are the ones who dictate how long a game takes...coordinate and take up the killers time (stay close enough to loop them and make them chase you while your teammates gen rush. why should the killer chase you to the safe building/killer shack if the survivor leaves the gen early or sprint bursts away? of course if the killer is smart then they will drop chase.

Survivors that actually want to learn to become better at the game should welcome the challenge...skull merchant weeds out the survivors who don't want to adapt and learn(m1 killer with no insta down most of the time and a laughable speed boost the rest of the time) by making them question their skill at the game and if not then they can go complain about the next "OP" killer)

I never understood how an m1 killer is seen as more oppresive than a slugging nurse/oni/twins or a tombstone myers or a facecamping bubba/trickster (all of these are broken beyond belief and promote less interactivity overall than a skull merchant game).

I play both sides and have been beat( and have beaten various skull merchants)...all it takes is adapting just as you would with any other killer. If you learn ,adapt, and overcome a skull merchant then you will become a better survivor player (actually feel good about earning that win and not curb stomping the killer). I love playing as and playing against this killer because it makes me work as a better teammate which is the foundation of playing survivor.

what are the communities thoughts?

Comments

  • sanees
    sanees Member Posts: 615

    4 survivors and 1 killer

    the killer can only be in 1 place

    1 survivor repairs the generator 4 times faster than the killer's regression

    3 survivors repair 12 times faster

    I see absolutely no reason why the survivors are crying.

    if the killer gives up the chase and follows another, then just return to the generator, do this until you fix the generator 

    or just use potential energy and destroy anyone who wants to do 3 gene tactics

  • Remedicist
    Remedicist Member Posts: 1,096

    The survivor side isn't entirely team based. The chances of survival are definitely higher when working together, but survivors don't technically have to work with one another.

    Another problem is that even if survivors tend to survive more when working together, this still doesn't account for the lack of soloq communication with other survivors. It will always be tremendously difficult for people to work together without a form of communication as survivors can't just read each other's minds. You can't expect another survivor to be on the same wavelength of thinking as you. This is why swf tends to have more of a coordinated advantage compared to soloq.

  • bobateo
    bobateo Member Posts: 368

    Not unless you want to provide soloq with the communication methods to put them on par with a 4 man SWF and advocate for survivors in general to come to every match with gen speed load outs (perks and toolboxes) with the rest of their perks well synergized and defined roles for each teammate. If that's what people want, sure, fine. But boy do I feel bad for any Killer player that isn't a semi-competent 3-genning SM. (Nurse and/or Blight might be okay here.)

    The issues with SM's power and the old 'wisdom' of "just do gens" have already been discussed at length. It took an A+ comp team multiple matches to come up with a workable strategy to break the stalemate and not have a 30+ minute game.

    Sorry, but I have no interest in becoming a comp level player just for the hope of having a chance to beat SM using this strategy.

  • Skill_issue
    Skill_issue Member Posts: 542

    but using common sense why would the killer chase a survivor to a very safe loop?

  • Skill_issue
    Skill_issue Member Posts: 542

    i never said to hit them or down them just that it is usually sprint burst away so the chase never technically begins...if there was a chance for a good start to the chase (to a loop with a mindgameable pallet) then yeah the game would be in a healthier state

  • Skill_issue
    Skill_issue Member Posts: 542

    i agree with all your points...the only reason i bring up the team based game is because that is what the mentality seems to be for this game from the survivor hud to strengthen solo to swf levels to various comments made (the hockey meme were both sides are their own seperate team...my interpretation of the quote)

  • Skill_issue
    Skill_issue Member Posts: 542

    in fairness the knight can do the exact same thing guarding one gen and sending a guard to chase someone yet he isnt complained about anymore...survivors adapted for the most part

  • Skill_issue
    Skill_issue Member Posts: 542

    nothing is stopping survivors from bringing in gen rushing perks or items with good loadouts (it used to be a bp thing but bp is so plentiful right now there is no reason not to bring good items to the trial).

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Their is nothing healthy about her. She still has probably the best three gen in the game. You can't loop her is she drops a drone. You can't just hold W depending on her addons.

  • Skill_issue
    Skill_issue Member Posts: 542

    she isnt to bad with her purple addons(haste/hindered) and working as an instadown killer (brutal strength or enduring/sprirt fury)

    devour hope skull merchant is very fun though i will admit

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,424

    She gets a nah from me dawg

  • bobateo
    bobateo Member Posts: 368
    edited May 2023

    That's maybe a fraction of all that I wrote and doesn't address the fact at all that soloQ survivors cannot achieve the communication necessary to coordinate the effort. Not to mention that 'just bring perks/items/addons' - whether its for Killer or Survivor - isn't a great answer to a glaring balance issue.

  • appleas
    appleas Member Posts: 1,128
    edited May 2023

    Wasn’t SM introduced to be an alternative pick in the comp scene? If a strong swf needed to have a proper strategy and coordination to break this Killer’s 3 gen, then there is viability for her in a comp scenario. Granted the majority of the population does not play comp but if the devs wanted more variety in comps apart from Nurse/Blight, then SM fits their vision.

    If you look at SM from a comp scene design perspective, she’s not that bad.

    Instead of the usual slam 3 gens at the start of the game while one survivor runs across the whole map and pre drops pallets, the presence of SM means the team has to give up gen efficiency and focus on breaking the 3 gen first while there are still resources on the map. SM on the other hand has a good chance of winning if she can get a Survivor hooked in the middle of a 3 gen. How she is played is quite similar to how a comp game would work out. Both parties know what they are doing and will play strategically if needed to. It’s just that pub Survivors are either not equipped or willing to play against SM because of the time a game would take.

  • Skill_issue
    Skill_issue Member Posts: 542

    everything about her is healthy i mean look at that walk ^_^

  • Skill_issue
    Skill_issue Member Posts: 542

    she really feels like a killer that can't be bullied...she levels the playing field vs swf and i never thought i would say that about an m1 killer

  • Skill_issue
    Skill_issue Member Posts: 542

    if solos cant figure out attack gens in pairs then that is on them especially with the new hud...when i play solo i make sure to team up with at least one other survivor even if i have to chase them to the next gen (unless its legion/plague/twins/doc for obvious reasons)

    as for bringing good perk/items/addons i guess if you don't want to win then you don't bring them but you have to anticipate the most broken stuff being played especially as you move up in grades

  • Skill_issue
    Skill_issue Member Posts: 542

    so which killer is healthy for the game in your opinion?

    dbd is full of broken killer mechanics ( nurse/oni/twins slugging, tombstone myers, facecamping bubbas/tricksters, blight with the most busted addons, etc.) and skull merchant (and knight) seem pretty tame in comparison

  • Pulsar
    Pulsar Member Posts: 20,784

    Killers that get value out of playstyles are one thing. Killers that can ONLY use a single playstyle to be effective is completely different.


    None of those Killers hold you in games for an hour.

  • Pulsar
    Pulsar Member Posts: 20,784

    Here's the issue.

    Even with her 3-gen, she's beatable. You won't win against a good team.

    However, nobody wants to waste an hour of their lives to beat a DM with an ego problem. And honestly? I don't blame them.

  • Skill_issue
    Skill_issue Member Posts: 542

    totally agree a good team will beat any killer in this game at higher levels...if the matches are taking an hour then it is the survivor team not coordinating correctly.

    the trial time limit really should be lowered to 30 minutes though.

  • Skill_issue
    Skill_issue Member Posts: 542

    i have seen some knight games that have lasted an hour...an not just the video hen's put on his channel

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    This is the only answer needed.

    If i'm in a SM or Knight match (typically seems to be those two) and they've done nothing but hold a 3 gen, and are not even pursuing Survs (other than to push them off one of the three gens)...I won't play.

    I will give it about ten minutes, and if the team (i'm SoloQ) can't seem to get it together to coordinate completing that last gen, and are just hiding..I find a hook, find the killer..and stand & point. I'm all set, I have an actual life and i'm not wasting 45 minutes of it stuck in a game.

  • Xernoton
    Xernoton Member Posts: 5,842

    A killer that is hated with so much passion cannot be good for DBD's health.

  • Hannacia
    Hannacia Member Posts: 1,323
    edited May 2023

    If really good SWF teams struggle a 40-45 minute match against this lady something is clearly wrong with her. I just say GG next when i see one. I won't waste my time anymore with her.