Visual TR Killed My All Fun on Sadako
I understood why Visual TR added to game and i am all supporting it. If it is helping to people who has hearing issues, then it is amazing change.
But...
On other hand, we have Sadako. This killer has no chase power. She needs to trust her surprise hits and teleports. Her teleport was never good because of long cooldown.
Her lullaby was also bad but at least it was not so loud. But now it is even worse. It is so hard to take surprise hits after this Visual TR update. I am hardly enjoying when i play her lately.
I don't know why Sadako has lullaby and i never understood this fact. But please stop ignoring this killer. We really needs some good changes for her.
It's very bad rep to releasing killers and then leaving them as how bad as them. This makes us stay away from your new chapters.
Comments
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Equip something like lethal and bbq, you can literally see the survivors (through auras) running away from so far away when you're in stealth. They never ran that early before the vtr. You're right it's really hurt her the worst.
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What's the point of having a stealth ability that also gives away information about your presence?
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I know i can use some perks but in this case you forced to use them. It's not healthy for game. Killer who is trusting her stealth should not be punished that much by QoL change.
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I feel so bad for Sadako. Needs a lookin at or a buff but will never see one due to the condemned playstyle. Condemning all of us who play her normally in the process. She is not terrible I do well with her but I still believe she could use a thing or two.
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I'm sadako main and you are right. I don't have as much fun with her anymore and I love her. Everytime I come close to a gen with her even with fearmonger, they are disappeared.
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It's so sad they are ignoring their new killers after they released them.
Sadako has a lot design issues. But yet, they are not giving her anything. And actually they nerfed her with visual TR.
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I feel the heart should stay there and keep beating very lightly, then more tense the closer TR. You can notice it beat faster but no obvious.
Currently the difference between no TR and 32m TR is too much (litterally without heart and with heart )
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To compensate killers for the major buff that was given to ALL survivors with the introduction of visual TR, I demand that we also get hearing accessibility upgrades for killers. We should have basekit killer instinct any time you get close to a survivor, with the distance within which you can see the survivor being much greater if the survivor is injured.
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What I don't understand is that they're so inconsistent with it.
Sadako, a stealth killer, gives a warning to survivors.
Spirit's phasing/vacuum sound? No visual warning.
Victor? No warning. This is despite his shrieks even being considered a lullaby by the game.
Dredge in Nightfall? Nothing (he's UD, but similar to Sadako, he has a lot of ambient noise that makes him easy to hear coming within around 16m)
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Just remove her lullaby, BHVR.
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Sadako should just have her Lullaby removed. I takes long enough for her to manifest to justify the change. She never should have had one, and now her stealth element has been neutered.
Sadako is one of my main killer rotation and it has been rough since the update.
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I didn't mean run those perks for gameplay, I meant if you use them you can literally see the effect of the vtr in practice.
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I use the feature exclusively for sadako, don't get me wrong I know its BS, but not taking such an advantage given for free would be dumb.
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I noticed a large majority of survivor mains on twitch use the feature even though it obviously offers no benefit to those with normal hearing
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Are that many people even using that functionality for it to make such a difference ?
Genuine question.
I don't need it and neither do I like it visually, playing with that big red heart at the center of my screen would take me out of immersion. I assume most people don't use it either.
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Hens, otzdarva, JRM, and Ayrun all use it, and I'm sure they influence a lot of their watchers as well
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And, do you think that would be healthy for the game?
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And thats actually where it becomes an issue. But you are right, and you are not the one to blame.
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Spirit and Dredge should give warning. that sounds like over-sight. i believe spirit was suppose to have dust in phase-walk because of hearing impaired. Its still silly that she has directional audio cue for stealth character but it is BVHR. Dredge should have 16 meter Lullaby.indicator.
how could they buff the #1 killer in kill-rates across all MMR. cough cough.
justified nerf /sarcasm
If only BVHR balances around killer gameplay and not numbers.
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I feel like if they removed the lullaby on Sadako she'd become an absolute noob stomper that relentlessly crushes noobs with no mercy. Almost like a better wraith. Like coxcombed Wraith but for free.
And I'm all for it. Just nerf her stupid condemned playstyle, then remove her lullaby and see what happens.
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I don't think that is true with sadako. You don't have many sadako's and If you have one per day, easy game and you know that. High mmr she is to easy to outplay, the people know what to do.
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Spinechill should also not light up when a undetectable killer is near. Right now, it guarantees safety from stealth killers. Doesn't require line of sight or anything. The moment you're within 36 meters, the survivor is running for the hills.
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I'm sadako main, play very rarely condemned Onryo and won many times. She is already really weak. And good survivor know how to outplay condemned sadako. But now with visual TR she is more weak. You never played her really, right?
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