Soloing gens needs to be looked at, low tier killers can't handle the gen speed
I played a few games with Doc and literally the gens went by so fast after 1 long chase that I couldn't do anything to generate pressure. Now I didn't play my best game and there was some skill issue on my part I'll admit that. But my point is that when you load into a game as killer you shouldn't have to feel like "If my chases are 20 sec or less I'll lose the game". Even with stronger killers like Spirit I need to make sure that chases are very fast. I don't like that pressure of having to end chases very quickly just to keep up pressure. Deadlock, Corrupt, No Way Out should not be needed but are meta cause of gen speeds. It's a sad current state. It's very rare that 3 or more kills are secured before 5 gens are completed nowadays.
I also feel bad for new players who want to try killer. With gens being as fast as they are games end so fast that they barely have time to learn and get better. If I was a new player I would quit killer in a heartbeat and just play survivor. At least I get a chance to learn somethings and get better even though Solo Que is awful.
What do you think should be done about this? Obviously maps are part of the problem but I think the survivor objective is too easy. It is so much easier to pop 5 gens than it is to chase, down and hook a survivor 12 times.
Comments
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Nothing will be done.
Map balance are the greatest issue balancing issue in the game. I've been playing for a long time now and it's only gotten worse with maps like Garden of Misery and Boringo. They won't nerf maps or make them fair because while many claim they "love the chase" or think it's "the most fun" part of the game, the truth is they only love it when they have the upper hand and know that they can chain loops into each other. Take that away and the whining on the forums will be legendary.
Your only options are:
- Select Skull Merchant, equip her with a gen defense build and three gen from the start.
- Select Nurse and master her.
- Select Blight and master him.
- Use anyone else and tunnel out the weak link.
Your final option is to not care about winning like some forum members claim one should, but then, what's the point in trying if the goal isn't to win?
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Can't address gen speeds without majorly buffing camping/tunnelling, so it's not likely to happen.
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60% kill rate
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And suicides most matches allowing the killer 3-4k he should not have. When the survivors are trying against m1 killers they win (see comp).
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too bad suicides arent counted towards those rates
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They are, you are talking about DC.
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ill take being a new killer over a new survivor any day
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what percent of the player base is “comp”?
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Tunneling has already been addressed from the basekit BT, 10 seconds, moving at 110% movement speed and being immune to hits or getting a speed boost is plenty of time to get to another loop. And if you suck at looping thats a you problem. Camping is going to be addressed in a later update as they already mentioned with the new anti-camping mechanic.
So can we address the gen speeds now?
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Basekit BT doesn’t stop tunneling at all. During the Gen regress META, when survivors had basekit BT, killers still tunneled extremely efficiently.
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I was saying comp players don’t suicide or give up. If your team actually try against an m1 killer as survivor you should win.
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Define "tunnel" this is where the problem is survivors think tunneling is going after them when they are doing anything but generators.
But if the killer is hard tunneling you, explain to me how getting 50 meters of between the basekit BT and getting hit isn't punishing the killer from tunneling you? Meanwhile the other survivors work on gens. If you can't loop and are bad at the game so you go down super quick that is on YOU. Basekit BT gives you plenty of time to get to a loop before the killer can down you again.
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I read the first three words of your comment then stopped. The rest just doesn’t matter at all. And I’m not playing your game. You’re moving the goalpost.
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Yes they can. It requires strategy/tactic but they can.
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What killer cannot count to ten? Basekit BT did absolutely nothing to resolve the problem.
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I like the part where you ignored the part that proved you wrong. Basekit BT doesn't PREVENT tunneling, it punishes the killer for doing it. There are also plenty of perks that are very good against it that you can use. But please, continue to ignore the point and prove me right even more.
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In 10 seconds you can't get to a pallet when you are moving 5% slower than a killer? Even with that 10 seconds, 110% movement speed gets you 44 meters of distance. Maps are less than 128 meters squared. So unless you are tucked away in a corner of the map in a dead zone, there is plenty you can do.
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my bad.....you right!
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Git gud.
Better than the best of killer players since no M1 killer can compete against a tournament team.
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So it's on the survivor to know where all the pallets are and know their state and time it out properly and then it'll only work against 110 killers, since 115s can just cut you off.
Oh, and 110 killers will probably not be deterred by a pallet.
No, what a great boon, I can't imagine why killers don't just continue to hard tunnel against such a terrible drawback as having to wait ten seconds before the next down.
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"So it's on the survivor to know where all the pallets are and know their state"
I mean, yeah. It's the way they defend themselves from the killer. Do you just mindlessly wander around in a chase? Its up to you to figure out where to run to, the survivors dictate the chase and where it goes, not the killer.
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So let me ask you this: If you have to map it out exactly like a normal chase, what difference is the BT making, exactly? What benefit is it to the survivor?
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Its making it so you don't go down instantly, so the killer still has to down you and you get a proper chase.
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That doesn't mean what you think it means.
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I've always considered BT in any form (base kit, old perk, new perk) to be an anti camping perk.
Basically it just keeps you from getting downed instantly if the killer is standing there during the unhook animation and that's about it.
Turns out, a large number of killers can count to ten. So it's not that effective against tunneling, especially when it's 100% guaranteed.
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Or just quit like I've done. I'm just on here for the day. Then I'll dissappear for a few chapters until they actually address genrsuhing
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So what's it work against? Tunnelling, or camping?
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Gen speeds have already been addressed by nerfing toolboxes, nerfing teamwork sans Prove Thyself and adding 50 seconds overall gen completion. Additionally, attempts to assist with faster killer chases and actions were added including less distance for survivors getting hit, faster tier II & III bloodlust, faster pallet breaks and pick ups. Now, do these changes make the difference to more casual killers or new killers? Probably not. Devs can't just hand you the win, you'll have to get better at ending chases quicker or spreading pressure. E.G. hit and run. If gen speeds were nerfed any more tunneling would be so affective I dare say survivor killrates would be at 70-80% since it is still the most affective way to win. Nerfs to healing has also helped slow gens a bit since teams need to find each other/meet up if they use their one self heal which also assists in downs. I think the game is in good spot gen wise. Will the average killer still experience games where gens pop extremely fast? Sure. Will survivors experience games where killers snowball in the first few mins? Also true.
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A little bit of both. But again, i ask you, define tunneling.
If you define tunneling as:
- The killer immediately goes for you all the time and stays near you to go directly after you after the unhook.
Sure, but i'm assuming you will define tunneling as:
- I was unhooked and ran away to go heal and the killer ran toward my direction.
As tunneling, but the reality is, it is not, because you had time to heal, so you were not being tunneled.
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Scratch low tier killers. Most killers can't handle that. I've seen survivors escape in slightly more than 4 minutes without any BNPs and just one toolbox. I tried my hardest to stall the game even by a little bit but I couldn't.
Survivor efficiency is realistically higher than anything most killers could even hope to achieve. Low MMR survivors won't reach that potential but mid and high MMR survivors definitely can achieve that. I did a 15 escape streak as a solo survivor with no items and even managed to get some totem archives out of the way. Obviously, that is not everyone's experience but as long as all survivors know how to play the game (and don't rage quit) they have a good chance against most killers and destroy most low tier killers by default.
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Maps are one thing... bring Corrupt and/or Lethal Pursuer or stop playing until Maps are changed (which won't be for a few years)
But trying to stop Survivors from repairing Gens when they can repair Gens at 1.0-2.2 charges per second at base isn't a git gud moment
Again base progression in 1.0-2.2 charges per second and base Gen regression is .25 Charges per second with 2.5% of progression lost apon kicking Gens that takes 1.8 seconds... isn't a git gud moment
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Ah, okay, so you only define it as tunnelling if the killer is camping.
I see.
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If you have time to do something, you aren't being tunneled. Its that simple.
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The year is 2030 gens now take over 5 minutes to do, killers still say they pop to fast. .
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It's not, that's your misconception. You are literally conflating camping and tunnelling.
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