Oh Boy! Survivors Can Recharge Toolboxes Now!
Now they can stack BNPs on purple toolboxes, then just get their charges back to stack on the last gen.
So Survivors get:
- Basekit BT.
- Now a free unhook if the Killer 'camps' within 16 meters.
- The visual terror radius.
- And now they can genrush even better than before.
Killers get:
- Regression perks nerfed.
- 'Camping' punished for the Survivor overlords.
- Nothing in the last last update, and Killers will thank their Survivor overlords for playing against them.
- Oh yeah, and an FoV slider would 'ruin the balance' too much. Because balance is too important for Killer comfort, but Survivor comfort is more important than balance!
Just more proof BHVR literally could not care less about Killers. They 'fix genrush' by adding 10 seconds per gen, then turn around and give Survivors a new perk to literally invalidate said fix! 😂🤣😂🤣
Comments
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pretty much the last update and this one have ruined playing killer. idk with tcm around the corner I don't see my self playing much longer.
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Oh dear, you're going to want to sit down for this; I have some very shocking news to you about a perk called 'Built to Last'.
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built to last requires them to go into lockers and also reduces the max charges of the toolbox. it is not the same.
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BNP is consumed on use. It immediately disappeared after you use it and it cannot be brought back by any means.
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That’s what I came here to say. These killer mains need to spend a tiny amount of time on survivor lol. Plus, I rarely see BNPs in my matches on both killer and survivor. They act like it’s every game.
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I meant the toolbox can be recharged.
They can dump 25% on 4 different gens with BNP, stack genrush perks to finish them in 10 seconds, then all gather up with purple toolboxes to finish the 5th gen.
BHVR has once again given Survivors everything they want while completely ignoring Killers.
Even the new Killer, neat as he is, is a joke; The setup time of a Trapper/Hag to make a net, then a basic M1 Killer who can sometimes teleport, if Survivors don't just remove his attachments to prevent said teleporting.
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most people don’t hit great skill checks every time.
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I play enough survivor to know, just because I prefer to play killer doesn't mean I have zero idea what it is like to play survivor.
You don't need to hit the skill checks in a row, they build up overtime. if you can hit the first 2 with a BNP then you're half way done.
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I’m aware how it works. That still doesn’t mean people are hitting great skill checks all the time. No one said “roasted garlic doesn’t play survivor”. You weren’t even quoted in those.
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Lucky you. Because it is almost every game. In a time where gen slow down is considerably weaker than in the years before.
Also, why run BNPs when you can shave off 20 seconds without one and then get it back and double it? Imagine, if all 4 survivors do that. That is 4 * 40 seconds = 160 seconds. This is almost 3 minutes. And this can be done by dedicating one perk and item per player to it. This is not unrealistic or even risky against most killers as they'll have a hard time even competing against survivors normally.
And hitting great skill checks really isn't hard. Sure, you won't hit every single one but most of the time you do. At least good survivors do.
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Even though the charges are less each time you use Built to Last you can use it more than once so overall get more charges back. Scavenger is disabled for remainder of match after you recharge the toolbox once.
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I don’t believe you unless you start taking screenshots to prove it. Also, just because they brought the bnp doesn’t mean they hit the skill checks.
I don’t have a hard time against survivors. It’s a you problem. Inb4 you’re a trapper main.
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true but you dont instantly get those charges back with built to last you have to go into a locker each and every time. Which is time you're not spending on gens.
with scavenger you can hit your 4 great skill checks without ever leaving the generator to fully repair the toolbox.
overall the time you spend in the locker to recharge your tool box makes it balanced.
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Ah yes, because you are the experience of every other player. 🙄
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I still think Built to Last will be a stronger perk on the grounds that you can reuse it multiple times per trial and also works on medkits.
/me thinks you're overexaggerating a bit.
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Or Survivors can use both, with 2 more gen speed perks, purple toolkits, and BNPs.
Let's see if we can get 5 gens down to 1.5 minutes! - BHVR
What's hilarious is that they are giving Survivors MORE gen speed after announcing they are forcing Killers to slow down killing with their 'anti camp' change.
Because forcing one side to play slower while speeding up the other is totally the right way to keep players.
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Scavenger + hyperfocus + built to last + new De Ja Vu + purple tool box with brand new part. Nope that isn't a huge problem.
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Still feel like this would be better suited for hook sabotage gameplay than repairing gens. BNPs are a one time use only item and perks don't bring them back. Engineer's Toolbox may give a big speed boost but is limited to only 16 charges. Otherwise you get Alex's Tools, which suck at repairing gens but wreck hooks super fast. If I go with the mindset to repair gens, I usually bring the Commodious Toolkit since it comes with 32 charges and it can be used to sabotage hooks without a penalty on a whim.
Deja Vu is only a problem if you lean on 3-genning to win. Even then, the boost is not as important as it seems.
Hyperfocus could maybe be a problem, but then again you're relying on RNG to give you the skill checks you need.
Not to mention that with a build like this, you get no perk dedicated to either stealth, healing or chase. The moment things go south, your all gen build becomes suddenly useless.
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If the first ever killer is no longer viable I'd say that suggests there is a serious balance problem with the game and scavenger is yet another nail in the "making it worse" coffin.
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Oh boy, it is this time of the year where we pretend that Perks will be OP just to see that nobody runs it.
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Yes, Built to Last sounds qualitatively better since I can use it more than once and on items found in the trial.
Until you're found by a Killer with aura reading as you have no chase perks and go down fast (unless, of course, MMR is borked again but that's the fault of MMR; not the perks).
It's a good combo but it'll be at its most effective against Killers that overcommit to chases and try to tunnel and camp as their first and only option. If you can spread out pressure it'll be less effective.
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I don’t run those perks myself. And you’re just assuming people are going to start.
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You mean the same thing Survivors do every time a new Killer launches?
The difference being; they are giving Survivors more genrush while forcing Killers to play slower. Kind of tells you which side the devs favor.
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Sweetie. You gotta get 4 great skill checks on a used up toolbox. Most of these survivors cant even hit great skill checks to save their life. This is basically hyperfocus once again. Scared of the perks potential then its rarely used on live servers.
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tbh I've never needed to use chase perks. I've always ran builds like this. My favorite survivor build at this moment is Reassurance, Hyperfocus. Dejavu and bond. Exhaustion perks are crutches.
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- *Oh yeah, and an FoV slider would 'ruin the balance' too much. Because balance is too important for Killer comfort, but Survivor comfort is more important than balance!*
i agree with that, not with the rest however. killers got their everything buffed in one patch and i think the killer is in a good state imho.
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The Devs favor neither side.
And yes, Survivors do the same, however, you here it far more often from Killers here, because the Forum is VERY killer-sided.
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I main survivor and RARELY see bnps. Odd that I requested proof and now my experience is different from everyone else. IF I see a bnp theres never more than one per match. I used to track my game stats so I paid attention pretty closely.
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High end killers maybe, but my general experience with killers like doctor or pinhead is 1 to 2 gens popping before I even reach the first survivor, getting stuck in chase for 45+ seconds because of gross tiles and another gen popping, finally getting my first hook and now I'm down to 1 to 1.5 gens. Gen speed is simply too fast. I didn't like gen kick meta either but I did prefer actually playing the game to getting blitzed down by 2+ toolboxes a game like now.
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That's good; I quite often do something similar and only run exhaustion perks for challenges and to pip up at Iri. Still, it's not going to make a huge difference. A toolbox means no medkits and easier downs. If the Killer myopically focuses on one survivor then the build will get full value which it should. If they don’t it won't. It'll be like Hyperfocus which was treated with huge reservations in PTB and had very little impact on gameplay in actual play. It just looks like a more limited version of BTL and BTL isn't overpowering matches as is.
Even combined with BTL the survivor would need to do 3 gens to get full value. If a survivor is getting 3 uninterrupted gens off the Killer isn't pressuring the survivors and should take a loss.
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The thing is, the devs aim for a kill rate of about 60%, they had that given the last numbers we got, and then they nerfed dh, and self healing. So those numbers might very well be of that 60% in favor of killer, and these changes might be to correct that back to the 60%. Ever thought of that? I doubt the devs favor any side, because they want as much people as possible to play the game.
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This makes too much sense. I really believe that the kill rate is higher than what the devs want so they’re trying to help survivors without rolling back specific nerfs.
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Rofl. The forums have never been Killer sided. What tripe.
I mean I'd argue that most people here play both sides if anything, with the bias for a lot of people mostly playing killer or 50/50, but ok.
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That new Toolbox perk is going to be nasty with Hyperfocus and Stakeout. You’re guaranteed 4 Great Checks depending how you play.
I already run Built To Last with those 3 perks. So I use instruction manual to avoid unnecessary skill checks. When this perk launches it’ll allow me to recharge a toolbox again after Built To Last begins to be reduced. Nasty nasty nasty.
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I feel like majority anti-scavenger perk forgot Built to last perk is in the game and is 3x more powerful than Scavenger that requires great skill checks after toolbox been depleted. I personally suck at getting those great skill checks and you can only use the perk once while Built to last can be used 3-4 times. Made for this new perk is the best perk out of those 3
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Every time someone complaints about basekit BT i get flashbacks of the old days where you were forced to use borrowed time every game or literally could not unhook anyone as the killer would smack the unhooked survivor the moment he touched the ground.
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I think the major point of this topic is survivors should not get ANY gen speed up perks atm. Prove thyself is and will continue to be a major problem and yes I do see BNPs used quite heavily as well as SYRINGES. Survivors that have more than 200 hours in this game have iri addons to use in their toolboxes and medkits so its not rare thing to see.
Question is why is behaviour so keen to push more and more gen speed up perks while maps + other stuff is still a problem for majority of the killers. I've had multiple matches as a survivor lately being so fast that the killer gets 1-3 hooks. Is this what you really want?
I stopped playing killer around 3 months ago and im not going back with these changes
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Or look at any stats BHVR releases. Even if you sort for top 5% MMR, no killer on the roster is below 50% kill rate off the top of my head. Maybe 1 or 2. Players compare that to their own kill rate and somehow conclude that they play on a magical server exclusive to their neighborhood where only the sweatiest of SWFs reside, and the rest of the world does not share their experience.
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99% if my killers never kick the gen because they are too used to the perks doing it for them then they complain they couldn't get pressure or the so called gen rush. kick the gen and then chase me don't just chase that your own fault by the time i would have came back half the progress be gone not everyone's chases last over a minute so the killer thinks oh either kick the gen or chase i can't do both is the way half of killers think right now
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I was a bit surprised they added a perk that does this. Yes, Built to Last can overall give you about 3 times the amount of charges on a toolbox but that also requires you to go stand in a locker for a while three times which wastes a bunch of time. This new perk allows you to recharge your toolbox to max -while- doing a gen.
The Hyperfocus + Stake Out build will definitely be throwing this perk in too because it's a no brainer, and while the 'genrush' build is pretty rare and fairly RNG, it's also a rather controversial build and buffing it by giving it another really perk seems... odd.
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I think what you mean is "Oh Boy! Survivors Could Recharge Toolboxes For The Last Two and a Half Years!"
What is Scavenger but a toolbox specific Built To Last?
Also Scavenger only works once per game, a point I can't help but wonder if it's being missed/ignored. So it's not like survivors are recharging toolboxes all the live long day.
Finally I imagine people making regular use of Scavenger will already be running a gen rush build of some kind, this just gives a different means for it.
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It 100% has to be this. Even with the nerf to gen kick perks, the nerf to survivor healing made solo q even harder than it used to be. Killer has been in a stronger spot the past year than it ever has been. Unless I’m playing against 4 super solid survivors my kill rate is easily 70+%.
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There is already a video out by Otz pointing out how you can take Scavenger and BTL and get three uses out of a toolkit, it's demonstrated in the video so this is not just theory. Three uses out of a purple toolbox is massively unbalanced.
Additionally, Scavenger doesn't require the user to waste time in any way like BTL does, you can be doing the gen and when you hit that 4th great skill check you don't even have to restart working on the gen, it automatically just starts using up the recharged toolbox without skipping a beat.
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I wonder if the gen kick meta/3 gen stalemate period had something to do with it
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The perk is fine. This is just another Power Struggle/Counterforce/Reassurance/Blood Rush moment. People think this is going to become "ZOMG meta seen every game" but there's already a perk that does its job but better and the sky never fell.
And before you bring up the 12 seconds it takes for Built to Last to recharge your item, 12 seconds is barely a thing as you can usually just get it done while traveling from a gen you just finished to the next.
People freak out about every new perk with an interesting effect as if it's the second coming of old old Dead Hard, when they aren't anywhere close. I really hope BHVR takes the 'Wait and See' approach with this perk.
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At first my reaction was “this new perk is OP”, but I’m having a hard time convincing myself that it’s better than Built to Last.
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That and I think the healing changes as well. Those devastated solo queue, and they make up the lion’s share of kills.
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Which is crazy to me. When I play killer I only take matches that I load in to first so I can watch the survivors load in. That doesn't mean the survivors I get won't still be better than me. It does mean they likely won't be on comms though. I don't know why all killers don't do that. It's the best way to combat swfs. Personally, I think BHVR should limit SWFs to 2 players in normal matches. Leave it at 4 for customs.
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My god yes. Solo Q has been unbearable. I don't think I'm even going to make it to Iri this month. I mean the amount of campers, tunnelers, and survivors who DC on first down don't help either.
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