Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Why are people acting like Scavenger is OP??

Nebula
Nebula Member Posts: 1,400
edited May 2023 in General Discussions

This is literally blood rush and Hyperfocus all over again. This perk is the equivalent to built to last and next to no one will run this. It’s RNG dependent and a perk that 95% of the playerbase will not find enjoyable. I won’t name and shame but there are multiple streamers who are already crying for a nerf for this perk with extremely limited actual gameplay. This just leads to group think and everyone saying “yeah you know what scavenger is OP, pls nerf BHVR”

«1

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,851

    I don't think it is OP, I think it just highlights that the strongest toolboxes themselves (which can be used with this perk) are OP. If you run this with a Commodious and double charge addons, the time saved on gens is going to be very significant. But if you run it with a weaker toolbox and/or one with no addons, it's hardly worth worrying about at all.

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    It's only good for those players that can hit multiple greats

    But getting them is what makes this perk "balanced"

  • Riski
    Riski Member Posts: 220

    This is like hyper focus where yes, hyperocus and a very good toolbox is very strong. So is a very good toolbox and prove or a very good toolbox and built to last and I bet savenger and a very good toolbox will be very strong also. What makes these builds strong is that they involve very good items and people, unitentionally, play more efficently on gens in an attempt to maximise the value of these perks without realising that that has more of an effect than the perk itself.

    I wouldn't even think this is better than hyperfocus with a toolbox because it requires you to hit 4 skill checks without a toolbox which is inconsistent as best while with hyperfocus the toolboxeses shore up the perk's inconsistenties by increasing the skillcheck chance and in the hands of 99% of players it's probably worse than built to last because of this, and lets be fair here most people complaining aren't at the skill range where this would be better. My bets for most likely situation is this will be released, people will play "scavenger builds" and think it's really good, realise the toolboxes are what makes it strong and leave it.

    That is not to say I dislike the perk, I love perks that reward great skill checks as they make gens more fun however this won't be as bad as some people say.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024
  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    Why would I want to use BTL on a toolbox more than once? Unless I'm hiding to avoid a Killer or trying to break a heavily contested 3 gen I'm recharging it once and done. Somebody with knowledge of how much time it saves isn't going to recharge it more than once. I like Otz but he made the same dire predictions about Hyperfocus if I remember correctly. He's fun to watch and a great player but he was wrong about Hyperfocus and he's wrong now.

  • Crowman
    Crowman Member Posts: 10,115

    That's just the math he shown on screen, because his chat was bringing up that BLT can be used more than once.

  • RoastedGarlic
    RoastedGarlic Member Posts: 592

    made for this just needs to not stack with anything else and it will be annoying but fair.

    scavenger needs an entire rework.

  • Frogsplosion
    Frogsplosion Member Posts: 273

    Except I never once referred to you as a survivor main, try checking your ego at the door.

  • buffcoyote
    buffcoyote Member Posts: 120

    I don't think that would solve the issue. I think buffing lower-tier killers to be faster/improve their powers would change that. Made For This is really not the threat it's being made out to be.

  • RoastedGarlic
    RoastedGarlic Member Posts: 592

    We definitely do not need to buff killers speeds. Which should go to show that even though I main killer, I don't want to be OP I want the game to be fair. For everyone playing.

  • kisfenkin
    kisfenkin Member Posts: 668

    Built to Last has been in game for a very long time and already does what everyone is afraid of. Built to Last is actually even better at doing this, because it is 100% reliable. Built to Last also works great paired with other locker perks like Inner Healing, or this build, here:

    Built to Last, Hyperfocus, Stake Out, Fast Track

    Now, if that build right there is already in game. Already does what people are scared of, yet it is already proven to not be OP, then I am 100% justified in saying that Scavenger is not going to be OP. It is not going to cause a problem.

    With scavenger you have to rely on luck to get skill checks, and only after you get that lucky skill check do you even have a chance to get a great skill check. That isn't a better perk, clearly, not even close to being as reliable.

  • Frogsplosion
    Frogsplosion Member Posts: 273

    Did you not consider for a second that maybe I wasn't referring to you specifically but the community as a whole? Maybe I need to work on my syntax or something because when I don't have a specific target I tend to keep things pretty general.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    Okay, that makes sense. In my opinion, what the math argument is lacking is that a white room ideal situation isn't going to be reflective of reality and, if it were that impactful, then I would expect to see BTL being picked far more often than it actually is.

  • Crowman
    Crowman Member Posts: 10,115

    The point of Otz doing the math was to show the chat why BLT is weaker than Scavenger, because Scavenger doesn't require wasting time in a locker to recharge the toolbox effectively allowing you to waste 0 time.

  • RoastedGarlic
    RoastedGarlic Member Posts: 592

    No the combo is scavenger, built to last and then whatever else you want. Scavenger can give you 2 full commodius toolboxes with their add-ons without even needing to get off a gen. You act like hitting 4 great skill checks is hard. news flash it isn't unless you're new to the game.

    BTL can trigger iron maiden, BTL can leave you vulnerable to dredge. BTL requires you to waste time in a locker. BTL is strong yes, but it has downsides.

    Scavenger has zero downsides and anyone with more than 60 hours in the game should be able to hit atleast 4 great skill checks agame since when you miss a skill check your tokens do not reset like hyper focus.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    That makes sense. Quantitatively it is stronger but qualitatively I think BTL is stronger for SWFs since it can recharge medkits, etc that your teammates brought in. Scavenger is a good perk but I don't see it as OP. People could run both BTL and Scavenger but one Killer with Franklin's will hurt bad. We'll see how it plays out in actual practice but I think the new Deja Vu will be more impactful overall.

  • Yippiekiyah
    Yippiekiyah Member Posts: 588

    The thing with perks like Scavenger, Built to last, streetwise its not necessarily the perks that are broken, its the toolboxes. Toolboxes shouldn't increase repair speed, they should do something else like stop gens regressing beyond a certain point or make skillcheck misses do less damage or repairs are silent, stuff like that.

  • DGGGGGG
    DGGGGGG Member Posts: 4

    Streamer hivemind moment. I think Made for This is much more problematic than Scavenger.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    A brown toolbox save 5second. If the perk only save you an extra 5sec. Its a really bad perk.

    Commodious with double charges, however.

  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269

    this tbh. made for this will more consistently get value than scavenger and i think the scavenger hating (for lack of a better word) is supremely overturned, i don't like perks that do gens faster either but i think everyone needs to take some deep breaths on this one

  • Jangles
    Jangles Member Posts: 377

    Yeah he posted the number for hyperfocus as well. The figures spoke for themselves and now no one uses it.

  • Firellius
    Firellius Member Posts: 5,485

    BTL and Scavenger do not scale each other up internally, so it's not 'especially' egregious with BTL.

    That said...

    One of the reasons why there's often a firestorm over new survivor perks that ultimately end up with a sub-1% pickrate is that a lot of killers have trouble understanding the game outside of what is readily visible on HUD or in FoV. This leads to conditional perks very quickly being declared 'game breakingly OP' because they overlook the underlying conditions.

    Like killers complaining about CoH healing too fast without incorporating the 14+ seconds of set-up time.

    That said, the problem with Scavenger, and the reason I actually agree with the killer main take on this perk this time, is that Scavenger is NOT a conditional perk. All it requires is a fat toolbox, and you're practically guaranteed the full breadth of its extensive value. This is not a 'stars align' value like with DS, this is practically guaranteed, so it's fairer to take it at face value.

  • Moonras2
    Moonras2 Member Posts: 444
    edited May 2023


    Post edited by Moonras2 on
  • Moonras2
    Moonras2 Member Posts: 444

    I don't read the whole thread so I apologize if someone already mentioned this. Keep in mind this is from my own experience I can't speak for everyone's setup. I did actually test it one day though.

    If you just set the desktop refresh rate to a higher fps, don't even have to mess with it in game settings, it drastically reduces the input lag on great skill checks. My tv goes up to 120 so I cant speak beyond that but switching between 60 and 120 is very noticeable.

    It's not just on skill checks though. It also makes killers like huntress, nurse, and trickster feel way easier to control.

    It's weird because visually it still looks 60 and the framerate counter still shows 60 but the input lag from 60 basically disappears. It may be even better on higher refresh displays.

    Again, this is just from my own testing but I don't know why it wouldnt be the same across the board. However, trying this on my brothers Xbox series x/s didn't show any change.

  • Dogma_loki
    Dogma_loki Member Posts: 435

    And? My point remains the same. Unless your running some kind of gen-jockey build its trash. Sorry it hurts your feelings that I think Otz is intentionally a drama queen.

    😕

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,293

    I believe in our lord and saviour Franklin's Demise 🙏🏻

  • Xernoton
    Xernoton Member Posts: 5,965

    2 toolboxes for the cost of 1 perk without any further restrictions is completely fair and definitely not broken at all. Especially in a time where gen defense is pretty weak and survivors rush gens more than ever (understandably but you my point).

    Seriously, this is stupid. It's not some incredible set up and dedicated builds as well as a SWF and the killer's cooperation that's necessary to make this perk shine. You bring it and you get a second toolbox. That's it. Built to Last is already a strong perk but it won't increase your time efficiency in that same way because it requires you to wait in a locker.

  • Krazzik
    Krazzik Member Posts: 2,473

    The issue is that Hyperfocus + Stake Out + Busted Toolbox already has the potential of being unfairly strong. Scavenger just reduces the RNG some and buffs the genrush build overall which is questionable because people already hate genrush, why buff it?