Everyone that despises gen rush, what do you think about this?
Old ruin. Not the 300% ruin or whatever it was but like 2019 ruin were there skill checks were red and brought back progress if you didn't hit a great.
(I'm personally not against gen rush but I'm interested to see what people think. Obviously a lot of people that complain about gen rush now are prob not 2019 players who experienced old ruin)
EDIT: I'm against old ruin just wondering what people think.
Comments
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I think it would be cleansed within first 5 seconds.
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Old Ruin was bad designed perk.
It did nothing against veteran and good survivors but it punished new players so badly. After that, Ruin reworked and i think it was pretty good.
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Would it be meta?
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See @MikaelaWantsYourBoon's response
Quite literally the exact same thing I was about to say
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I remember the old ruin had a counter: gen tapping repeteadly for avoiding skillchecks to appear. I remember that old days doing that, several survivor doing it in a generator looked goofy.
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Old Ruin's gen regression from missing Greats was not changed because of its values. It was changed because it heavily punished newer players who struggled with skillchecks and console players cannot land greats as easily as PC can.
Yet, they kept the skill check in Decisive Strike?? Newer players needed the anti-tunnel the most, but are the most likely group of players to miss its skill check requirement.
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This is why there should of been a separate server dedicated to noobies and not a bootleg mmr/ranking system
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It won't do that much... given that Survivors can hit greats with no sweat
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So it wouldn't be meta then?
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It would certainly be Meta, but also a bad idea.
Old Ruin was a really badly designed Perk. As already written, it punishes newer Survivors way more than experienced Survivors. Furthermore, it was pure RNG. Someone can get a Gajillion Skill Checks or none for a complete Gen.
And last but not least - it was effortless Slowdown. The Killer had to do nothing to get value from it, unlike reworked Ruin where the Killer had to force people off Gens to get value.
And IMO this version of Ruin was fine. It was only a problem when paired with Undying (1 Ruin is fine, up to 5 Ruins is not fine) and/or Tinkerer (because this removed the effort-part of the Killer, especially when it was a high-mobility Killer). And I think when they nerfed Tinkerer to once per Gen, Ruin was fine.
And IF they wanted to nerf Ruin, just disabling it when a Survivor is dead would have been alright as a Nerf. This almost never happens anyway and if it happens, the Killer will probably not need Ruin.
But the very old Ruin - nah, should never return, however, it would be Meta. (And Killers would complain about the Instructions-Add On...)
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I guess they didn’t remove the skillcheck for DS because it would be too oppressive for killers otherwise. Even now, at 3 seconds worth of stun.
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Idk, considering the fact most "meta" consists of something that tend to be a tools to deal with elite/veteran survivors, I doubt it.
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Interesting take. I find the ideas of old mechanics such as old ruin being introduced to modern Dead by daylight an interesting topic I find is enjoyable to talk about, thanks for the responses.
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Honestly, Ruin did not deserve the regression rate nerf it got. The 'breaks if a survivor dies' thing was a fine change, but the regression rate got pushed down waaaaay too far.
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Old ruin was just a noob stomper. It didnt effect people that can hit greats.
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It that was true then Hyperfocus would be used significantly more.
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All they need to do is buff Ruin back to 200%. They really went overboard with the last nerf.
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The genrush problem is a fundamental one. It should be solved by game rules and not by perk.
Same for tunneling/camping or the perception of (meaning if the game makes it so, it may be a positive thing for survivors)
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On the one hand I preferred the old ruin, because it forced you to become strong. On the other hand, I understand that it's too difficult to find a totem that, if broken, cancels the perk for the whole game, so the change is there in the end.
I'll never understand the complaints like "Penalize new players", do you mind getting strong? Or rather, I understand them, but the old ruin that you could deactivate by smashing the right totem is one thing, it would be one thing like a very strong thing that cannot be deactivated in any way (And no, Blight and Nurse are not valid as examples since in theory newbies should find newbies Blight and Nurse, not pro players)
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I would cry because I had a reaction time of a plank when it came to original ruin
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