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Noise Notification Spam

Nos37
Nos37 Member Posts: 4,141
edited May 2023 in Feedback and Suggestions

It's only used to annoy the killer or to grief (grief other survivors or bring the killer to you so you can go next)

Time to remove it.

The perk Cut Loose proves removing it is possible.

Comments

  • Technature
    Technature Member Posts: 619

    There is literally no reason for the game to blow my ears out because someone isn't satisfied with the fact that I haven't seen them teabag yet.

    Surely it can be limited to once every three or four seconds per survivor.

  • TheTom20
    TheTom20 Member Posts: 687

    I actually made a post about audio improvements for killer an one of the things i mentioned is what you have mentioned an have tired to suggest a solution


  • nars
    nars Member Posts: 1,124

    I think after like, 5 noises within a 3 second span they should mute until nothing happens for that span

  • MrMori
    MrMori Member Posts: 1,917
    edited May 2023

    Agree, it's pretty lame. I think a good start is to lower the ranges. Right now it's 48m for a pallet drop or fast vault, which is silly imo. Why not make it 32 meters at least, to begin with?

    Or maybe, only one loud noise notification per object per survivor every 10 seconds or so, unless they are in chase.

  • pigslittlepet
    pigslittlepet Member Posts: 542

    Really? I finally found the thread people go to just to complain. This is not a problem. Find something real to complain about.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    This does get pretty annoying though. Like, in every instance I've encountered it the survivors have already won, the door is open and there is no way a chase is going to be happening. It's like they can't stand not having someone watch them run out of the gate and want to be annoying until they risk the entity killing them.